I am typically participating in at least one active campaign.
The Butcher, the Baker, and the Candlestick Maker
We decided to start this campaign with a schtick – one of us would be a baker, another a butcher, and wait for it…a candle stick maker. This campaign a homebrew run by Joe using the Burning Wheel Gold system. I am actively am writing session reports with player side observations.
The H-Series is one of my holy grails of campaigns, and am writing session reports as well as general thoughts – note: this contains a mix of session reports. In this iteration, I am GM-ing and using Luke Crane’s fabulous Burning Wheel Gold.
I have previously run it in D&D 3E as well as played two iterations in AD&D 2E. In most cases, the campaign has ended in total party kills.
The Precious Few
We stepped out of our typical fantasy genre, and embraced the sci-fi and Fate-mechanics of Diaspora. The sessions were a blast and the change of system was an excellent growth point for our group.
My first attempt at a Burning Wheel (Revised) campaign. It started with a version of Trouble in Hochen, but after four sessions, it was set aside. I don’t know if I piled on too many complications or if we needed to test the waters. Take a look at some of my raw session notes.
Scales Of War
Starting at 1st level, when the Barbarian was in “pre-release” we began the Scales of War adventure path. After two-and-a-half years we had made it to 18th level and called it quits. If you want to grind through some good 4E combats, take a look at this.
A D&D 3E campaign in which several of us played siblings – a half-orc, human, and half-elf. Our family tree was complicated and created several exciting role-playing situations.
We ran this using D&D 2E then switched to Rolemaster. The kobolds were simply too much for the heroes.
The Night Below
A wonderful box-set campaign. We completed Book I of the 3 book series. I would highly recommend the first book as a sandbox setting.
The Red Hand of Doom
This is the definitive 3E campaign. The designer, Richard Baker, knows his stuff, and wrote an excellent adventure that is right in the sweet spot of D&D levels. I only wish 2 of the five players wouldn’t have moved away.