Assassin Lifepaths for Burning Wheel

Note: This post has content disclaimers.

update:

I did some refactoring of the lifepath code, and brought this post inline with that change. As I look at the lifepaths, they achieve a goal of creating an adversary for a Dungeons and Dragons game. They do not, however, provide a nuanced path nor insight into the person that becomes the Grandfather of Assassins.

H1: Bloodstone Pass was written for Dungeons and Dragons (D&D 📖) 1st Edition. Assassins are used rather frequently as opposition. In fact, the leader of the opposition is named the Grandfather of Assassins.

Below is my take on what it would take for the Grandfather of Assassins to rise to his current power. I did draw initial inspiration from Luke Crane’s Jihad: Burning Sands, the H-Series of Bloodstone, and the Old School Reference and Index Compilation (OSRIC 📖) reference document. See wikipedia entry on OSRIC

Table 14: Brotherhood of Assassins Subsetting
Lifepath Time Resources Stat Leads
Initiate of the Brotherhood 𝜏 4 yrs 5 +1 P City, Village, Servitude, Military, Outcast
Skills: 7 pts: Cooking, Repair, Climbing, Swimming, Apothecary, Trap-wise, Crossbow
Traits: 2 pts: Quiet, Bitter, Cynic, Nimble
Note: Initiate of the Brotherhood is considered a Poisoner and/or Desperate Killer for purposes of Lifepath selection.
Brother of Assassins 𝜏 5 yrs 10 +1 M/P Any
Skills: 7 pts: Inconspicuous, Stealthy, Poisons, Knives, Disguise, Falsehood, Lock Pick
Traits: 1 pts: Merciless, Cold-Blooded, Hard-Hearted
Requires: Initiate of the Brotherhood
Father of Assassins 𝜏 5 yrs 15 +1 M/P Any
Skills: 7 pts: Greathall Tunnel-wise, Assassin-wise, Extortion, Intimidation, Sword, Observation, Persuasion
Traits: 1 pts: Arrogant, Prominent Scar, Precision Training
Requires: Brother of Assassins
Grandfather of Assassins 𝜏 7 yrs 25 +1 M, P Any
Skills: 8 pts: Command, Fortress-wise, Noble-wise, Sorcery-wise, Logistics, Oratory, Strategy Games, Strategy; 1 pts: General
Traits: 1 pts: Calm Demeanor, Domineering Presence
Requires: Father of Assassins
- This is a training skill. It costs 2 pts to open and may not be advanced.
§ - Indicates that this is a magical stock skill and costs 2 points to open.
ß - Burning Wheel Gold; ¢ - Burning Wheel Codex; 𝜏 - TakeOnRules.com

Additional Lifepaths can be found at the Burning Wheel Wiki.