Bracers of the Bound – A Dungeon World Item

In the campaign I’m running one of the characters has stumbled upon a magic item, that after petitioning his god, has fuzed to his flesh. He has used to command a horde of slave like creatures.

Bracers of the Bound

This set of gold bracers and necklace are adorned with finely cut obsidian. It appears as though a small flame is held within the obsidian. Or maybe the life fire of its previous owner.

When you command someone of a lower station, Roll+CHA. 10+, it will heed your command without question and to the best of its ability. 7-9, that and the GM will make you an offer. If you accept, increment a 5 segment countdown. If you decline, for a few moments your mind is preoccupied with visions of fire and thralldom. The GM will tell you more.

Creative Commons License
Bracers of the Bound by Jeremy Friesen is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Based on a work at

A Preview of Things to Come

Two Dungeon World monsters I’ve worked on this morning.

Hydrodæmon Solitary, Large, Magical, Intelligent, Planar, Organized
Bite (d12 damage) 16 HP 2 armor
Special Qualities: Amphibious

This massive frog-like creature has massive dull milky white eyes. Its skin, while strong as mail, is loose and flappy, enabling it to glide for brief distances. Not from this world, the hydrodæmon may be conjured here by powerful magic. It has also been known to rip through to this plane so that it may bear witness to the final moments of the water filled gasps of a large number of people drowning. Instinct: To drown the living

  • Spit inky black sleep toxin at someone nearby
  • Control or befoul nearby water
  • Summon other hydrodæmons to this plane…if only for a short while
  • Hear the final prayers of the drowned
Mageiadæmon Solitary, Stealthy, Magical, Organized, Planar, Amorphous
Raw arcana (d10 damage) 19 HP 2 armor
Close, Ignores Armor, Near, Far

As magic incarnate, the mageiadæmon assumes any functional physical form as it hungrily seeks out offerings of vassalage and places or people of power. Once magic fills the air, the mageiadæmon revels in its debaucherous feast, stripping naked to reveal a maelstrom of arcane energy barely contained.

Mercifully, the mageiadæmon is not of this world, instead vigilantly dwelling amongst the platonic representations of arcane sigils, rituals, and eldritch power, waiting for a time when too much power is drawn from the arcane ether. And in that moment, it travels the arcane conduits to this world. So be wary of a spell gone awry with seemingly little consequence…for you may have open the door to a mageiadæmon. Instinct: To unleash all of the magic

  • Overload a mortal coil with raw arcana
  • Assume a mundane physical form
  • Seize absolute control of nearby magic
  • Call in the bargain that all warlocks make
  • Reveal the true nature of magic