A Preview of Things to Come

Two Dungeon World monsters I’ve worked on this morning.

Table 24: The Hydrodæmon for Dungeon World
Hydrodæmon Solitary, Large, Magical, Intelligent, Planar, Organized
Bite (d12 damage) 16 Hit Point (HP 📖) 2 armor
Special Qualities: Amphibious

This massive frog-like creature has massive dull milky white eyes. Its skin, while strong as mail, is loose and flappy, enabling it to glide for brief distances. Not from this world, the hydrodæmon may be conjured here by powerful magic. It has also been known to rip through to this plane so that it may bear witness to the final moments of the water filled gasps of a large number of people drowning. Instinct: To drown the living

  • Spit inky black sleep toxin at someone nearby
  • Control or befoul nearby water
  • Summon other hydrodæmons to this plane…if only for a short while
  • Hear the final prayers of the drowned

Table 25: The Mageiadæmon for Dungeon World
Mageiadæmon Solitary, Stealthy, Magical, Organized, Planar, Amorphous
Raw arcana (d10 damage) 19 HP 2 armor
Close, Ignores Armor, Near, Far

As magic incarnate, the mageiadæmon assumes any functional physical form as it hungrily seeks out offerings of vassalage and places or people of power. Once magic fills the air, the mageiadæmon revels in its debaucherous feast, stripping naked to reveal a maelstrom of arcane energy barely contained.

Mercifully, the mageiadæmon is not of this world, instead vigilantly dwelling amongst the platonic representations of arcane sigils, rituals, and eldritch power, waiting for a time when too much power is drawn from the arcane ether. And in that moment, it travels the arcane conduits to this world. So be wary of a spell gone awry with seemingly little consequence…for you may have open the door to a mageiadæmon. Instinct: To unleash all of the magic

  • Overload a mortal coil with raw arcana
  • Assume a mundane physical form
  • Seize absolute control of nearby magic
  • Call in the bargain that all warlocks make
  • Reveal the true nature of magic