Last week, I found myself once again in Chicago. I had plans to meetup with Nathan, and we agreed to connect at our usual rendezvous – The Wanderer’s Refuge. While waiting for Nathan, I stumbled upon a few copies of Better than Any Man, a product that I had kickstarted for Lamentations of the Flame Princess’s 2013 Free RPG Day drive.
I had been unable to get a physical copy – what with it being released while I was neck deep in RPGs at Origins last year. So I quickly snagged a copy of this gorgeous adventure. I asked the store owner the cost, and he said “It was part of Free RPG Day, so its free!”
This visit, they had 4 copies LotFP Rules & Magic. But I already had my copy from a previous order. Though I stood over those books and admired their quality.
Late last year, during one of James Raggi’s crazy “Things are On Sale” days, I purchased a physical copy LotFP Rules & Magic as well as Geoffrey McKinney’s Isle of the Unknown and Carcosa – having read and reviewed the PDF a few years prior.
kickstarted indigogoed Vincent Backer’s The Seclusium of Orphone of the Three Visions during James’s crazy indigogo blitz – 19 concurrent indigogo campaigns many of which did not fully fund. I wanted to see Vincent’s take on the more OSR related things.
Last month, when James was asking for volunteers to test out a payment processing system, I jumped at the chance to both help out and get a discount. I ordered Kelving Green’s Forgive Us, Zzarchov Kowlolski’s Scenic Dunnsmouth, and Kenneth Hite’s Qelong.
I also have the Grindhouse Edition of the LotFP rules. The Grindhouse Edition rules provide a digestible introduction to a game that just isn’t quite like the games that I remember from years past. Things are more fragile and mysterious.
So confident am I that I will love everything Lamentations of the Flame Princess, I joined the Pembrooktonshire Gardening Society. And my card arrived today.
But here is the dirty secret…
I’ve never once played a Lamentations of the Flame Princess game. But they are amongst my most favorite role-playing books.
First, they are gorgeously produced – from the evocative cover art to the decadent paper stock. Just handling them is enough to drive the bibliophile wild.
Second, they are different. They are weird – in comparison to much of what is out there. In some ways reading each of the books transports me. As I crack open one of these books, it is as though I am given another chance at being introduced to RPGs.
So cheers to you James, for all of your crazy endeavors! You are taking risks in what you publish – acknowledging as much in The Monolith from beyond Space and Time – and I’m enjoying seeing the end results. Especially in their high quality printed form.