Apocalypse World: Dark Ages Session Report

A follow-up to my playtest observation.

Stronghold

  • What does the stronghold defend? A harbor and a port
  • Who are its enemies? Raiders by land. Raiders by sea.
  • What are its fortifications? An island position; a palisade outer wall; watch and signal towers; and a well or deep cistern.
  • What does its armory include? Hide coats and leather helmets; Bows and a suplly of arrows; Swords.

Characters

  • Acealon (Court Wizard)
    • You are literate.
    • You have the right to step out of your earthly life.
    • You have the right to throw down demons and lawless spirts.
    • You have the right to win over ghosts.
    • Bold 0, Good +1, Strong -1, Wary 1, Weird 2
    • Head of household; Library
  • Darloon, son of Mote (Wicker-Wise)
    • You have a right to enchant someone or something.
    • You have the right to be overcome by an oracular vision.
    • You have the right to speak wisdom in counsel.
    • When you whisper to ghosts you have the right to win them over.
    • Bold 0, Good +1, Strong -1, Wary +1, Weird +2
  • Kadlosch (Blacksmith)
    • You have the right to blood recompense when you are wronged.
    • You are a free landowner.
    • When you rally warriors from among your peers, you have the right to roll Strong.
    • You have the right to slay whom you must for the protection of all.
    • Bold +1, Good 0, Strong +2, Wary +1, Weird -1
    • Head of household; New wealth, armory, vassals, cattle
  • Aezar (Peasant Beauty)
    • When you appear on the battlefield, you are breathtaking and fell.
    • When you confront someone, you are beautiful, poised, and hard as steel.
    • You are exhilerating, intoxicating, when you choose to be.
    • You are radiant and stunning.
    • Bold +2, Good +1, Strong +1, Wary 0, Weird -1

People

  • Norse
    • Bound by the boats, the sea, and the gold
    • Look like: Wiry and tawny brown
    • Known for: Physical prowess, archers, sorcery, superb metalwork, far reaching trade routes
    • Rites 0, War 1, Wealth 1
    • Souls 70, Households 50, Warriors 20
  • Russian
    • They are subjects of the same crown
    • Look like: Hulking, milk white
    • Known for: Devotion to law, patience in suffering, brutal raids, loyalty, marvelous feast
    • Rites 1, War 1, Wealth 0
    • Souls 300, Households 40, Warriors 40
  • Kelds (Baltic)
    • They worship the same god
    • Look like: Small and peach pink skin
    • Known for: Ruthlessness, loyalty, vigilance against sorcery, skill at arms, elaborate cosmology, garish fashions
    • Rites 1, War 2, Wealth -1
    • Souls 30, Households 4, Warriors 8

The Session

Opening Moves

  • Prepare for What’s Coming (Blacksmith)
    • With a new gatehouse
    • With a bounty of food
  • Soldiering (Peasant Beauty)
    • You begin the season unhurt
    • You are owed pay
    • You are still bound to fight
  • Rites & Celebration (Wicker-Wise)
    • Celebrating Old Ways; A blood sacrifice
  • Ask for their Hospitality (Court Wizard)
    • He was given archers to help find the Peasant Beauty’s company
    • Aezar owed Acelone money; Aezar’s ancestors owed money to Acelone, and Aezar kept with tradition.

Session

  • An omen in the fisheries. A black fish being eaten by a white fish being eaten by a black fish.
  • Acelon was going to find Aezar, to call in the debt owed him.
    • Ingrid, the castellan, spared 10 archers to find Ingulf’s company, with whom Acelon was soldiering.
  • Acelon wanted to step out of his earthly life to find Aezar. A botched roll, and he found himself submerged deep underwater. Lanterns bobbing. A maggoty corpse of Ingulf, leader of Aezar’s company, approaching.
  • Acelon threw down the demon, demanding his name – Mannon – and to be left in peace. Acelon awoke, in bed, drenched.
  • Kadlosch was going to undertake a Great Labor by Crafting fine quality arrows for the archers.
    • Assistance was given by way of consulting the spirits
    • Exhausted, Kardlosch nearly broke as he realized that “These apprentices are no better than when I got here.”
  • Acelon Lept into Action (Heading out to find Aezar)
    • Acelon found Aezar but suffered minor scrapes as the Kelds harried him and his company.
  • Aezar, through presence and bravado, was able to break the Kelds and able to make a hasty retreat.
  • In the woods Aezar, Acelon, and the companies meet.
  • Leap into Action (Returning Home)
    • Acelon easily covered the distance to get back to the village, inspiring the company to follow, startling and scattering the raiding kelds.
    • Aezar attempting to keep up, ruins his leather armor and helmet.
  • Raiders on the sea, the watchtowers spotted.
  • Kadlosch and Darloon seeing doom on the horizon, mustered warriors and set about preparing defenses.
  • Batle was eminent, but would it be possible to avoid?Kadlosch’s player grabbed the dice to Avoid Battle.
    • They are raiding for food. The Russians were famished; Kadlosch might be able to convince them to give up their raid if the bounty of food were given.
  • Kadlosch made the offer. And Boris accepted.
  • Darloon consulted the spirits of fallen crewmates of Boris. He won them over to haunt Boris.
  • Aezar called out Boris, the leader of the raiders to join in single combat.
    • Boris had a spear, shield, and hide armor: 4 Harm, 2 Armor
    • Aezar had a knife: 2 Harm, 0 Armor
    • Boris had 1 point to spend choosing between Attack, Defend, Position. Aezar had 3.
    • Boris chose 1 for Harm; Aezar chose 2 for Position and 1 for Defend.

Aezar in a fit of defiance, took a spear to the side, but instead of withdrawing, pressed forward to disarm Boris and bring knife to his throat. Aezar suffered 5 harm, but still drew breath.

With a clear abundance of food, the Russians were willing to relocate their families to this blessed land of abundance.

In haste Kadlosch prepared an enchantment to heal Aezar – Among the other sacrifices, Boris was made the blood sacrifice.

End of Season

  • Aezar spent the remainder of the season recovering
  • Acelon spent the remainder of the season recovering
  • Kadlosch spent time with his people preparing for what’s coming.
    • A bounty of food.
    • Added stone and timber longhouses.
  • Darloon spent time with his people preparing for what’s coming.
    • Added an encircling ditch.

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