Tables in the DMG and their Page Number

Table Name DMG Page Roll
Ability Check Proficiencies by Class 263
Ability Check Usage 237
Abyssal Corruption 62 d10
Adventure Allies 74 d12
Adventure Climax 75 d12
Adventure Introduction 74 d12
Adventure Patrons 74 d20
Adventure Villains 74 d20
Adventuring Day XP 83
Airborne and Waterborne Vehicles 119
Artifacts: Major Beneficial Property 219 d100
Artifacts: Major Detrimental Property 220 d100
Artifacts: Minor Beneficial Property 219 d100
Artifacts: Minor Detrimental Property 220 d100
Astral Color Pools 47 d20
Building a Stronghold 128
Buildings: Building Type 113 d20
Buildings: Relgious Building 113 d20
Buildings: Residence 113 d20
Buildings: Shop 114 d20
Buildings: Tavern 113 d20
Buildings: Tavern Name Generator 113 d20
Buildings: Warehouse 113 d20
Carousing 128 d100
Cataclysmic Disaster 28 d10
Chase: Escape Factors 253
Chase: Urban Chase Complications 254 d20
Chase: Wilderness Chase Complications 254 d20
Cleric: Death Domain Spells 94
Conversation Reaction 245
Crafting Magic Items 129
Creature Size and Space 251
Cult and Religious Groups 100 d20
Customizing Encounters: Effective Hit Points Based on Resistance and Immunities 276
Customizing Encounters: Experience Points by Challenge Rating 275
Customizing Encounters: Hit Dice by Size 276
Customizing Encounters: Monster Features 280
Customizing Encounters: Monster Statistics by Challenge Rating 274
Customizing Encounters: NPC Features 282
Damage Severity and Level 249
Damage Severity by Level 121
Dawn War Deities 10
Difficulty Class 238
Discoveries 31 d10
Dungeon Creator 100 d20
Dungeon Goals 73 d20
Dungeon History 101 d20
Dungeon Location 99 d100
Dungeon Purpose 101 d20
Encounter Multipliers 82
Ether Cyclone 49 d20
Ethereal Curtains 49 d8
Event-Based Goals 76 d20
Event-Based Villain Actions 75 d6
Examples of Faction Ranks 22
Exotic Location 99 d20
Explosives 268
Extinction or Depletion 30 d8
Feywild Time Warp 50 d20
Figuring Out Alien Technology 268
Firearms 268
Food and Water Needs 111
Foraging DCs 111
Forms of Government 18 d100
Framing Events 79 d100
Gate-Towns of the Outlands 67
Improvising Damage 249
Invading Forces 29 d8
Leader Types 27 d6
Lingering Injuries 272
Madness: Indefinite 260 d100
Madness: Long-Term 260 d100
Madness: Short-Term 259 d100
Magic Item Power by Rarity 284
Magic Item Table A 144 d100
Magic Item Table B 144 d100
Magic Item Table C 145 d100
Magic Item Table D 145 d100
Magic Item Table E 145 d100
Magic Item Table F 146 d100
Magic Item Table G 147 d100
Magic Item Table H 148 d100
Magic Item Table I 148 d100
Magic Item: Alchemy Jug Liquid 150
Magic Item: Apparatus of Kwalish Levers 151
Magic Item: Armor of Resistance 152 d10
Magic Item: Bag of Beans Effect 153 d100
Magic Item: Belt of Giant Strength 155
Magic Item: Candle of Invocation 157 d20
Magic Item: Carpet of Flying 157 d100
Magic Item: Cube of Force Charges Lost 160
Magic Item: Cube of Force Faces 160
Magic Item: Deck of Illusions 162
Magic Item: Deck of Many Things 162
Magic Item: Dragon Scale Mail 165
Magic Item: Efreeti Bottle Effect 167
Magic Item: Elemental Gem 168
Magic Item: Gray Bag of Tricks 154 d8
Magic Item: Horn of Valhalla 175 d100
Magic Item: Instrument of the Bards 176
Magic Item: Iron Flask Contents 178
Magic Item: Manual of Golems 180 d20
Magic Item: Necklace of Prayer Beads 182 d20
Magic Item: Potion of Giant Strength 187
Magic Item: Potion of Healing 188
Magic Item: Potion of Resistence 188
Magic Item: Qual’s Feather Token 188 d100
Magic Item: Ring of Resistance 192 d10
Magic Item: Ring of Shooting Stars 192
Magic Item: Robe of Useful Items 195 d100
Magic Item: Rust Bag of Tricks 154 d8
Magic Item: Scroll of Protection 199 d100
Magic Item: Spell Scroll 200
Magic Item: Sphere of Annihilation 201 d100
Magic Item: Staff of Power 203
Magic Item: Staff of the Magi 203
Magic Item: Sword of Answering 206
Magic Item: Tan Bag of Tricks 154 d8
Magic Item: Wand of Wonder 212 d100
Maintenance Costs 127
Map Travel Pace 242
Mixing Potions 140 d100
Mob Attacks 250
Monsters by Challenge Rating 306
Monsters by Environment: Arctic Monsters 302
Monsters by Environment: Coastal Monsters 302
Monsters by Environment: Desert Monsters 302
Monsters by Environment: Forest Monsters 302
Monsters by Environment: Grassland Monsters 303
Monsters by Environment: Hill Monsters 304
Monsters by Environment: Mountain Monsters 304
Monsters by Environment: Swamp Monsters 304
Monsters by Environment: Underdark Monsters 305
Monsters by Environment: Underwater Monsters 305
Monsters by Environment: Urban Monsters 305
Monuments 108 d20
Moral Quandaries 79 d20
NCP Class 101 d20
New Organizations 31 d10
NPC Abilities: High Ability 89 d6
NPC Abilities: Low Ability 89 d6
NPC Alignment 100 d20
NPC Appearance 89 d20
NPC Bonds 91 d10
NPC Flaws and Secrets 91 d12
NPC Ideals: Chaotic 90 d6
NPC Ideals: Evil 90 d6
NPC Ideals: Good 90 d6
NPC Ideals: Lawful 90 d6
NPC Ideals: Neutral 90 d6
NPC Ideals: Other 90 d6
NPC Interaction Traits 90 d12
NPC Mannerism 90 d20
NPC Talents 90 d20
Object Armor Class 246
Object Hit Points 247
Other Goals 74 d12
Paladin: Oathbreaker Spells 96
Poisons 257
Proficiency Die 263
Psychic Wind Effects: Location Effect 48 d20
Psychic Wind Effects: Mental Effect 48 d20
Random Dungeon Chamber Contents 296 d20
Random Dungeon Chamber Purpose: Death Trap 292 d20
Random Dungeon Chamber Purpose: General Chambers 295 d100
Random Dungeon Chamber Purpose: Lair 293 d20
Random Dungeon Chamber Purpose: Maze 293 d20
Random Dungeon Chamber Purpose: Mine 293 d20
Random Dungeon Chamber Purpose: Planar Gate 293 d100
Random Dungeon Chamber Purpose: Stronghold 294 d100
Random Dungeon Chamber Purpose: Temple or Shrine 294 d100
Random Dungeon Chamber Purpose: Tomb 295 d20
Random Dungeon Chamber Purpose: Treasure Vault 295 d20
Random Dungeon Chamber State 295 d20
Random Dungeon Dressing: Air 299 d100
Random Dungeon Dressing: Books, Scrolls, and Tomes 301 d100
Random Dungeon Dressing: Container Contents 301 d100
Random Dungeon Dressing: General Features 299 d100
Random Dungeon Dressing: General Furnishings and Appointments 299 d100
Random Dungeon Dressing: Mage Furnishings 300 d100
Random Dungeon Dressing: Noises 298 d100
Random Dungeon Dressing: Odors 299 d100
Random Dungeon Dressing: Religious Articles and Furnishings 300 d100
Random Dungeon Dressing: Utensils and Personal Items 300 d100
Random Dungeon Random Traps: Damage Severity 297 d6
Random Dungeon Random Traps: Effects 297 d100
Random Dungeon Random Traps: Trigger 297 d6
Random Dungeon Tricks: Objects 298 d20
Random Dungeon Tricks: Objects 298 d20
Random Dungeon: Beyond a Door 291 d20
Random Dungeon: Chamber Exits 291 d20
Random Dungeon: Chambers 291 d20
Random Dungeon: Door Type 291 d20
Random Dungeon: Dungeon Hazard 296 d20
Random Dungeon: Exit Location 291 d20
Random Dungeon: Exit Type 291 d20
Random Dungeon: Monster Motivation 296 d20
Random Dungeon: Obstacles 297 d20
Random Dungeon: Passage Width 290 d20
Random Dungeon: Passages 290 d20
Random Dungeon: Stairs 291 d20
Random Dungeon: Starting Area 290 d10
Random Encounters at Sea d12+d8 117
Random Undersea Encounters d12+d8 116
Random Urban Encounters d12+d8 114
Running a Business 129 d100
Salable Magic Items 130
Sample Hierarchy of Noble Titles 19
Saving Throw Usage 238
Scroll Mishaps 140 d6
Selling a Magic Item 130
Sentient Magic Item: Alignment 216 d100
Sentient Magic Item: Communication 214 d100
Sentient Magic Item: Moonblade Properties 217 d100
Sentient Magic Item: Senses 214 d4
Sentient Magic Item: Special Purpose 216 d10
Settlements: Current Calamity 112 d20
Settlements: Known for its… 112 d20
Settlements: Notable Traits 112 d20
Settlements: Race Relations 112 d20
Settlements: Ruler’s Status 112 d20
Shadowfell Despair 52 d6
Side Quests 81 d8
Sowing Rumors 131
Speed Factor Initiative Modifiers 271
Spell Damage 284
Spell Points: By Level 289
Spell Points: Cost 288
Starting Equipment 38
Sylvan Forest Encounters d12+d8 87
System Shock 273
Targets in Areas of Effect 249
The Calendar of Harptos 33
The Outer Planes 58
Tracking DCs 244
Training to Gain Levels 131
Trap Save DCs and Attack Bonuses 121
Treasure: 10 GP Gemstones 134 d12
Treasure: 100 GP Gemstones 134 d10
Treasure: 1000 GP Gemstones 134 d8
Treasure: 25 GP Art Object 134 d10
Treasure: 250 GP Art Object 135 d10
Treasure: 2500 GP Art Object 135 d10
Treasure: 50 GP Gemstones 134 d12
Treasure: 500 GP Gemstones 134 d6
Treasure: 5000 GP Gemstones 134 d8
Treasure: 750 GP Art Object 135 d10
Treasure: 7500 GP Art Object 135 d8
Treasure: Horde: Challenge 0-4 137 d100
Treasure: Horde: Challenge 11-16 138 d100
Treasure: Horde: Challenge 17+ 139 d100
Treasure: Horde: Challenge 5-10 137 d100
Treasure: Individual Treasure Challenge 0-4 136 d100
Treasure: Individual Treasure Challenge 11-16 136 d100
Treasure: Individual Treasure Challenge 17+ 136 d100
Treasure: Individual Treasure Challenge 5-10 136 d100
Treasure: Magic Item Rarity 135
Twists 80 d10
Underwater Encounter Distance 116
Villain’s Methods 94 d20
Villain’s Scheme 94 d8
Villain’s Weakness 94 d8
Weather: Precipitation 109 d20
Weather: Temperature 109 d20
Weather: Wind 109 d20
Weird Locales 109 d20
What is a Detail from its History? 141 d8
What Minor Property Does it Have? 142 d20
What Quirk Does it Have? 143 d12
Who Created It or Was Intended to Use It? 141 d20
Wilderness Goals 73 d20
Wildnerss Navigation DC 112
World-Shaking Events 27 d10
Wuxia Weapon Names 41
XP Thresholds by Character Level 82

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