World of Steve – Session 2

This is a post that I dug up from the drafts. Its incomplete, but has a bit of value.

In September of 2013, I ran a Dungeon World session and today we picked up from that session – its not often that you run a singular session then 6 months later run the follow-up. Tragically, I forgot that I had written up elaborate notes for that session, so there was a bit of discontinuity.

Starting from Memory or What Was Different

Cyne was able to track the shape changer. Though this turned out to be false.

Collectively, we had forgotten the contact, so we renamed to Black Jack.

Diving Right In

Confrontation in the Courtyard

Kind Steve was captured and his player, Jaron, quickly created Mutton Steve, a barbarian priest of the church of Steve.

Using the secret passageway into the garage, they found a warehouse room with several hundred crates. They were marked with a sigil that Skinny Jake remembered seeing 6 months ago on a ship back in Bluefall. Inside each of the open 10 or so opened crates was a single large obsidian shape, each different and perhaps part of a large puzzle.

In the quartermaster’s office, a high stakes skirmish erupted as Skinny Jake, Cyne, Mutton Steve, and Jasper attempted to secure the room from 4 littlings without alerting the hoard of littlings outside the door.

A particularly tense moment was when Cyne over extended his attack, and two littlings rushed up his spear. One dove for the door knob while the other jumped in Cyne’s pack. With the help of the table, Cyne needed to defy danger to both stop a littling from opening the door while  also stopping a littling that jumped in his pack from chewing off his ear. He succeeded keeping his ear and the door from opening.

What We Learned

Clergy of the Church of Steve can change their name, under two circumstances: promotion or atonement. The name change is performed by four other priests.

The horned faced creature in Kind Steve’s fevered dreams is named Ixit.

Hirelings and Help

  • Mutton Steve – A barbarian priest of Steve, adorned in ram skins and a horned helmet, wielding a ferocious two-handed sword. Cost: Debauchery;Skills: Priest 1, Protector 1, Warrior 3, Loyalty 0.
  • Veldrin – An elf ranger, and travelling companion of the heroes (former PC). Cost: Uncovered Knowledge; Skills: Tracker 2, Warrior 1, Loyalty 2.
  • Lem – A tower guard for Ramsford. He’s the one that knew about the secret passage into Ramsford. Cost: Money; Skills: Warrior 2, Loyalty 1.
  • Jasper – A tower guard for Ramsford. He’s the one that Skinny Jake first woke up. Cost: Good Accomplished; Skills: Warrior 2, Loyalty 2.
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