Additional Burning Wheel Procedures

Over the past few months, I’ve been looking at OSR rules and procedures. With the arrival of the Burning Wheel Codex, I wanted to map some of the OSR procedures to Burning Wheel Gold.

Reaction

When introducing new NPCs that are not part of a Circle test, consider their disposition based on their BITs and any relevant reputations of the PCs. When in doubt consult the following table:

Table 1: Reaction Roll
2d6 Result
2 Hostile
3-5 Unfavorable
6-8 Indifferent
9-11 Favorable / Talkative
12 Helpful

Morale

When NPCs encounter stiff opposition, the GM should reference their relevant BITs to determine a response. This overlaps with Steel tests, however with a bit of modification, could help determine the response to a failed Steel test. When in doubt consult the following table:

Table 2: Morale Check
2d6 Result
2 Routes
3-6 Retreats
6-8 Assess fight or flight
9-11 Fight on
12 To the Death!

Initiative

If there are multiple actions in which timing is critical, leverage the following procedure for simultaneous declaration:

  • Players may declare task and intent (+1s for Speed tests).
  • Game master declares task and intent.
  • Remaining players declare task and intent (-1s for Speed tests).
  • All participants roll Speed to determine order of execution.
  • Resolve actions from most successes to least. Characters may cancel actions but not revise.

This is a refinement on my experience hacking together a Burning Wheel Conflict resolution - a conflict that involved 34 characters that took 20 minutes for talking, stabbing, and looting.