Preparation for Session 2 of DCC Better World Gaming

Between the 0-level funnel of Nebin Pendlebrook’s Perilous Pantry and the first session of Doom of the Savage Kings, I did some preparation. I didn’t publish this as I didn’t want to tip my hand. I scratched together two random tables to seed the start of the session. These are things that still could be happening.

With a map and deed, I assumed the characters would be leaving the village. I spent a bit of time laying out a flow-chart of distances to nearby locations. After the second session, the geography set a bit more and I’m working on a localized map.

D8 In Bitterweed Barrow
1 A small troop of dwarves (1d4+1) arrive in Bitterweed Barrow to claim their ancestral gold. The have come from the nearby foothills of the Trolltooth Mountains.
2 Varooth Moss sends a letter asking to meet at midnight at the well outside Nebin’s house; He has important news and needs help. To help him, he needs Sylle Ru captured or killed.
3 Nebin Pendlebrook’s ghost haunts the village; food is going missing.
4 A druid has come to learn of the sprite fountain. A foul corruption is growing in the west.
5 Chip, slain potato farmer, rises to seek vengeance for his death (see Ensorcelling Corpse Plague).
6 Last night, the village sot and goat herder helped birth a two-headed goat. He swears that before it died it said “Beware, Beware the Eyes of Green.”
7 Hearing of the fountain, a band of reavers assumes that Bitterweed Barrow may be the resting place of the Abbot in the Woods.
8 Roll 1d7 twice.
D10 Leaving Bitterweed Barrow
1 Lionel Left-Leg, a seasoned peddler warns that Hirot is on edge; They are sacrificing each other to appeas a demon.
2 Constable Landria is on the trail of a poacher. She may conscript the party.
3 Elianda, a pilgrim on a vision quest. She seeks a lone tower to free an ensnared angle.
4 A small road-side shrine with a clay bowl and 5 silver coins on offer.
5 A group of brigands heading to Bitterwood Barrow to lay claim to the wealth.
6 Evidence of a massive hound having shred an elk
7 Farmer Chip gives pursuit; He is getting stronger
8 A band of performers setting up camp. They invite you to share their food for the afternoon and evening.
9 Varooth Moss meets you on the road insisting that he travels this side of the mirror.
10 Roll 1d9 twice.

 

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