Between the 0-level funnel of Nebin Pendlebrook’s Perilous Pantry and the first session of Doom of the Savage Kings, I did some preparation. I didn’t publish this as I didn’t want to tip my hand. I scratched together two random tables to seed the start of the session. These are things that still could be happening.
With a map and deed, I assumed the characters would be leaving the village. I spent a bit of time laying out a flow-chart of distances to nearby locations. After the second session, the geography set a bit more and I’m working on a localized map.
When they choose to remain in Bitterweed Barrow, roll on Table 74: Events that Might Happen in Bitterweed Barrow .
|D8||In Bitterweed Barrow|
|1||A small troop of dwarves (1d4+1) arrive in Bitterweed Barrow to claim their ancestral gold. The have come from the nearby foothills of the Trolltooth Mountains.|
|2||Varooth Moss sends a letter asking to meet at midnight at the well outside Nebin’s house; He has important news and needs help. To help him, he needs Sylle Ru captured or killed.|
|3||Nebin Pendlebrook’s ghost haunts the village; food is going missing.|
|4||A druid has come to learn of the sprite fountain. A foul corruption is growing in the west.|
|5||Chip, slain potato farmer, rises to seek vengeance for his death (see Ensorcelling Corpse Plague).|
|6||Last night, the village sot and goat herder helped birth a two-headed goat. He swears that before it died it said “Beware, Beware the Eyes of Green.”|
|7||Hearing of the fountain, a band of reavers assumes that Bitterweed Barrow may be the resting place of the Abbot in the Woods.|
|8||Roll 1d7 twice.|
When you leave Bitterweed Barrow , roll on Table 75: Leaving Bitterweed Barrow .
|D10||Leaving Bitterweed Barrow|
|1||Lionel Left-Leg, a seasoned peddler warns that Hirot is on edge; They are sacrificing each other to appeas a demon.|
|2||Constable Landria is on the trail of a poacher. She may conscript the party.|
|3||Elianda, a pilgrim on a vision quest. She seeks a lone tower to free an ensnared angle.|
|4||A small road-side shrine with a clay bowl and 5 silver coins on offer.|
|5||A group of brigands heading to Bitterwood Barrow to lay claim to the wealth.|
|6||Evidence of a massive hound having shred an elk|
|7||Farmer Chip gives pursuit; He is getting stronger|
|8||A band of performers setting up camp. They invite you to share their food for the afternoon and evening.|
|9||Varooth Moss meets you on the road insisting that he travels this side of the mirror.|
|10||Roll 1d9 twice.|