YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT.
The context for this admonition is found in the preceding paragraph:
Game time is of utmost importance. Failure to keep careful track of time expenditure by player characters will result in many anomalies in the game. The stricture of time is what makes recovery of hit points meaningful. Likewise, the time spent adventuring in wilderness areas removes concerned characters from their bases of operations – be they rented chambers or battlemented strongholds. Certainly the most important time strictures pertains to the manufacturing of magic items, for during the period of such activity no adventuring can be done. Time is also considered in gaining levels and learning new languages and more. All of these demands upon game time force choices upon player characters and likewise number their days of game life…YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT.
Armed with a free evening, the Donjon Fantasy Calendar, and a design goal for my calendar, I created the “common” calendar for the campaign I’ve been running at Better World Books in Goshen.
Ahurzda and Chel are the two moons of Anthan. Their lunar cycle is 8 days and 22 days. Each season starts when Ahurzda and Chel are both full moons. Mid-season is when Ahurzda is a full moon and Chell is a new moon. The lunar cycle of Ahurzda tracks to a week, and Chel tracks to a month. The year is 16 months long (and 352 days long).
Amunday, Ryday, Ramaday, Loeday, Thulday, Fyrday, Setday, and Sullenday
Winter’s Fang, Winter’s Heart, Winter’s Belly, Winter’s Tail, Spring’s Breath, Spring’s Hope, Spring’s Laugh, Spring’s End, Summer’s Word, Summer’s Fire, Summer’s Furnace, Summer’s Flight, Autumn’s Song, Autumn’s Embrace, Autumn’s Feast, and Autumn’s Fade
Matthew Colville’s “Time and Calendars” Youtube video inspired me to hunker down and the work on my calendar.
Since I have been running sessions at the bookstore with different adventuring groups, I’ve realized that I need to get my day to day time-tracking in order so I can better track the moving pieces of the campaign.
We have run six 0-level character funnels run in the environs of Bitterweed Barrow, all while a 1st level group continues exploring the somewhat larger surroundings of Bitterweed Barrow.
The next step is to write out the current campaign timeline see The Campaign Timeline Thusfar for how the sessions all merge together. (and as extra credit backfill the campaign blog posts).
People continue to reflect on Gygax’s Admonition:
- Grognardia’s “Time in Old School Campaign”.
- Grognardling’s “The Dungeon Master's Guide (DMG), Section by Section, Part 14: Time”
- Michael Pfaff’s campaign notes on running Dwimmermount and his time tracking
I would recommend googling “YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT." and looking for other posts as well.