The past month, I’ve been running Tomb of Annihilation, in 5E D&D, for two different groups. The first group includes my daughter, step-daughter, and their friends. The second group includes friends from high school and college. I also have a 3rd campaign in the mix as well; A Labyrinth Lord game for my step-daughter and her 6 to 9 other theater friends (and not Tomb of Annihilation).
Tonight, my daughter and step-daughter’s group left Port Nyanzaru. This coming Thursday, I assume the other group will also leave Port Nyanzaru.
With my daughter and step-daughter’s group, I used the recommended hooks for character backgrounds to steer them to Chult. For my friend’s group, they all decided that they were a musical band benefiting from the patronage of Syndra Silvane.
While in Port Nyanzaru, each group learned different information (via a rumor table). They received guidance from different people (via random side quests). They have three things in common:
- They both went to Watangu and got the same quest (one gets a spellbook the other a bag of holding). Oddly, they both attempted to persuade him and each group rolled a 1.
- They both opted to stay at the Thunderous Lizard, each getting a free night stay (one through a swindle, the other through a rocking performance).
- Chaos is the predominate alignment; The high school group is all chaotic, the other group is all chaotic except the roadie and the band manager.
As they journey into the jungle, I’m sure the random encounters will push further divergence. Already the high school group encountered two formative random encounters; a tabaxi hunter and a red wizardess. In the book, these encounters are rather sparse. However, with some role-playing and an odd bargain, the tabaxi joined the group to help them navigate the jungle.
The odd bargain emerged from rolling a random Tabaxi Quirks and Motivations from Volo’s Guide to Monsters. String of Yarn, the tabaxi hunter, sought to find lost civilizations. And never wore the same clothing more than once. With a bit of back and forth, String of Yarn will wear the characters clothes (and costumes) as they travel. In return, he’ll help them navigate through the jungle.
And the party wouldn’t have learned about the tabaxi hunter had they not had a random encounter with flying monkeys. The party did not escalate to violence and instead the bard cast speak with animals learning that they were being followed.
Random encounters are the lifeblood of any and all adventures that I now run. In Tomb of Annihilation, each group will experience a similar game, but the details will vary. And in that variation, we’ll find surprises to which we must all react.