Digging around the documents for my Open Table DCC game at Better World Book, I stumbled upon the following creature.
Chip – plague ensorcelled corpse (magic missile): Init +1; Atk claws +1 (1d3), pitchfork +1 (1d8) or spell; AC 12; HD 2d6; hp 10; MV 30′; Act 1d20; SPmagic missile (spell check +2, the spell is never lost) undead, goat form, ensorcelling plague bearer (see below); SV Fort +0, Ref +0, Will +1; AL C
Chip is the victim of an ensorcelling corpse plague. During his brief adventuring career, he encountered a sorcerer’s scroll of magic missile. His successful reading of the scroll infused his soul with the strands of magic missile. In the moment of his death in the cursed halls, the dweomer claimed his soul and reanimated Chip.
Chip appears much as he did in life; Though when stressed his eyes flare iridescent green. When bumped, jostled, or damaged, eldritch green runes crackle across Chip’s body.
Chip can, at will, transform into a green-eyed farm goat. As undead, Chip need not eat, drink, nor breathe, and is immune to critical hits, poison and disease.
Ensorcelling Plague Bearer: When Chip is destroyed, the ensorcelling corpse plague bursts in a scintillating green miasma. All intelligent creatures within 15′ of Chip must make a DC 12 Will save. Caster’s may add their caster level to their Will saving throw roll.
Any creature that fails their Will saving throw gain the ability to cast magic missile 1d3+1 times; With a CL equal to their character level. The creature now becomes a vector for the ensorcelling corpse plague. When the creature dies if it has any remaining castings of the plaguing spell or ever spell burned to cast the plaguing spell, it becomes a Plague Ensorcelled Corpse of power commiserate to its level / HD.
A Plague Ensorcelled Corpse will appear as they did in life. They gain the ability to cast the plaguing spell with a bonus equal to their HD (and never suffer spell loss). Also roll on the Traits or Properties of Undead (Table 9-6) to determine additional uniqueness.