Doom of the Savage Kings – Review

Answering the Raven Crowking’s call, a review of Doom of the Savage Kings, DCC #66.5: A Level 1 Adventure by Harley Stroh.

I have run Doom of the Savage Kings for two different groups (see my session reports).

What you get

  • An opening quandary
  • A rumor table
  • A dungeon
  • A village
  • A wilderness region
  • A situation with multiple possible solutions

What I love about this adventure

The situation starts with an immediate decision – do you save a woman being carted off for sacrifice? Do you defy the village lord and his strongmen? From here, a rich adventure situation and locale unfolds as the time pressures mount.

The adventure instills a strong sense of Norse/Celtic villages. As I read and play through this adventure, I think of King Hrothgar’s Hall from The 13th Warrior and Theoden’s Hall from the Lord of the Rings.

The tightly written Doom of the Savage Kings sits on the top-tier of campaign opening adventures. The opening quandary pushes characters to show their true colors and sets the initial tone of their upcoming career.