Burning Wheel Lifepaths Inspired by Warhammer Fantasy

Recently, I’ve been reading through the First Edition of Warhammer Fantasy RPG. The character creation is rather spectacular. Encoded in the career descriptions is a vibrant setting, and a clear antecedent to Burning Wheel.

Table 1: Villager Settings Lifepaths
Lifepath Time Resources Stat Leads
Toll-Keeper 6 yrs 15 City, Peasant
Skills: 5 pts: Bandit-wise, Haggling, Appraisal, Persuasion, Accounting See note below
Traits: 2 pts: Humorless
Restrictions: May not be the character's second lifepath
Targeteer 4 yrs 8 +1 P City, Noble Court, Outcast
Skills: 5 pts: Bow, Fletcher, Contest-wise, Wager-wise, Travel-wise See note below
Traits: 1 pts: Eagle Eye
† - This is a training skill. It costs 2 pts to open and may not be advanced.
Table 2: City Dweller Setting Lifepaths
Lifepath Time Resources Stat Leads
Bawd 5 yrs 11 Noble Court, Outcast, Seafaring
Skills: 4 pts: Good Times-wise, Streetwise, Haggling, Brawling See note below
Traits: 1 pts:
Restrictions: May not be the character's second lifepath
Roadwarden 4 yrs 8 +1 P Village, Soldier, Outcast
Skills: 5 pts: Riding, Road-wise, Countryside-wise, Ambush-wise Sword See note below
Traits: 2 pts: Saddle Sore, Cautious
Note: Groom, Roadwarden, or any soldier lifepath
Raconteur 5 yrs 9 +1 M Peasant, Village, Soldier, Outcast
Skills: 6 pts: Oratory, Blathering-wise, Conspicuous, Persuasion, Seduction, Falsehood, Story-wise See note below
Traits: 2 pts: Witty, The Story
Coachman 4 yrs 11 +1 M/P Village, Soldier, Outcast
Skills: 4 pts: Riding, Traveler-wise, Firearms, Observation See note below
Traits: 1 pts: Jaded, Cool Headed
Requires: Groom, Roadwarden, or any soldier lifepath
† - This is a training skill. It costs 2 pts to open and may not be advanced.
Table 3: Noble Court Setting Lifepaths
Lifepath Time Resources Stat Leads
Explorer 6 yrs 15 +1 M/P Any
Skills: 7 pts: Cartography, Navigation, Oratory, Riding, Foreign Language, Read, Write See note below
Traits: 2 pts: Cocky, Callous
Requires: Sailor, Scout, Student, Forester, Huntsman, Strider, or Your Lordship trait
Court Spy 4 yrs 12 1 M Outcast, Soldier, City Dweller
Skills: 7 pts: Inconspicuous, Stealthy, Falsehood, Forgery, Observation, Noble Court-wise See note below
Traits: 1 pts
Requires: Castrati, Courtier, Young Lady, or Your Lordship Trait
Munitioner 5 yrs 25 +1 M City, Soldier, Seafaring, Outcast
Skills: 6 pts: Engineer, Munitions, Mending, Metalsmith, Explosion-wise See note below
Traits: 2 pts: A Bit Deaf, Prominent Scar, A Bit Crazy
Requires: Sailor, Scout, Student, Forester, Huntsman, Strider, or Your Lordship trait
Note: Counts as an Engineer for lifepath requirements.
Court Druid 8 yrs 32 +1 M City, Outcast
Skills: 7 pts: Etiquette, Astrology, Spirit Binding, Ancient History, Symbology, Sing, Curse-wise See note below
Traits: 1 pts: Mysterious
Requires: Any previous lifepath that contains the Sorcery skill
† - This is a training skill. It costs 2 pts to open and may not be advanced.
Table 4: Outcast Setting Lifepaths
Lifepath Time Resources Stat Leads
Witch-Hunter 6 yrs 15 +1 M/P Villager, City, Soldier, Religious
Skills: 6 pts: Oratory, Stealth, Crossbow, Interrogation, Throwing, Agent of Chaos-wise See note below
Traits: 3 pts: Suspicious, Zealot, Loner, Rigid Moral Compass, Sixth Sense
Requires: A Soldier or Religious lifepath
Pit-Fighter 3 yrs 7 +1 P Soldier, Outcast, Servitude
Skills: 5 pts: Brawling, Dirty Fighting-wise, Acting, Appropriate Weapon, Crowd-wise See note below
Traits: 2 pts: Scarred, Cold-blooded, Fearless, Resigned to Death
† - This is a training skill. It costs 2 pts to open and may not be advanced.