Burning Wheel Lifepaths Inspired by Warhammer Fantasy

Note: This post has content disclaimers.

Recently, I’ve been reading through the First Edition of Warhammer Fantasy Role Playing Game (RPG). The character creation is rather spectacular. Encoded in the career descriptions is a vibrant setting, and a clear antecedent to Burning Wheel.

update: One of the joys of owning the ecosystem of your blog is that you can mold it to your liking. I build the tables on this page via a Hugo shortcode. The shortcode parses a Yet Another Markup Language (YAML 🔍) file to generate the HTML of the page.

Were I to get curious and empassioned about this, I might write something to generate the JSON version of these tables. Or of all tables the tables that I render on this site.

Table 98: Villager Settings Lifepaths
Lifepath Time Resources Stat Leads
Targeteer 𝜏 4 yrs 8 +1 P City, Noble Court, Outcast
Skills: 5 pts: Bow, Fletcher, Contest-wise, Wager-wise, Travel-wise
Traits: 1 pts: Eagle Eye
Toll-Keeper 𝜏 6 yrs 15 City, Peasant
Skills: 5 pts: Bandit-wise, Haggling, Appraisal, Persuasion, Accounting
Traits: 2 pts: Humorless
Restrictions: May not be the character's second lifepath
- This is a training skill. It costs 2 pts to open and may not be advanced.
§ - Indicates that this is a magical stock skill and costs 2 points to open.
ß - Burning Wheel Gold; ¢ - Burning Wheel Codex; 𝜏 - TakeOnRules.com
Table 99: City Dweller Setting Lifepaths
Lifepath Time Resources Stat Leads
Laborer 𝜏 4 yrs 4 +1 P Soldier, Outcast, Servitude, Peasant
Skills: 2 pts: Hauling, Gossip-wise
Traits: 2 pts: Callous, Drunk, Mind-numbing Work
Bawd 𝜏 5 yrs 11 Noble Court, Outcast, Seafaring
Skills: 4 pts: Good Times-wise, Streetwise, Haggling, Brawling
Traits: 1 pts: —
Restrictions: May not be the character's second lifepath
Roadwarden 𝜏 4 yrs 8 +1 P Village, Soldier, Outcast
Skills: 5 pts: Riding, Road-wise, Intimidation, Ambush-wise, Crossbow
Traits: 2 pts: Saddle Sore, Cautious
Note: Groom, Roadwarden, or any soldier lifepath
Riverwarden 𝜏 4 yrs 8 +1 P Village, Soldier, Outcast, Seafaring
Skills: 5 pts: Pilot, River-wise, Intimidation, Firearms, Fishing
Traits: 2 pts: Brusque, Cautious
Note: Sailor or any Seafaring lifepath
Coachman 𝜏 4 yrs 11 +1 M/P Village, Soldier, Outcast
Skills: 4 pts: Driving, Traveler-wise, Firearms, Observation
Traits: 1 pts: Jaded, Cool Headed
Requires: Groom, Roadwarden, or any soldier lifepath
Raconteur 𝜏 5 yrs 9 +1 M Peasant, Village, Soldier, Outcast
Skills: 6 pts: Oratory, Blathering-wise, Conspicuous, Persuasion, Seduction, Falsehood, Story-wise
Traits: 2 pts: Witty, The Story
Harbor Agent 𝜏 4 yrs 12 +1 M Villager, Peasant, Seafaring, Outcast
Skills: 4 pts: Interrogation, Illicit Goods-wise, Intimidation, Haggling
Traits: 1 pts: Callous
Restrictions: may not be the character's second lifepath
- This is a training skill. It costs 2 pts to open and may not be advanced.
§ - Indicates that this is a magical stock skill and costs 2 points to open.
ß - Burning Wheel Gold; ¢ - Burning Wheel Codex; 𝜏 - TakeOnRules.com
Table 100: Noble Court Setting Lifepaths
Lifepath Time Resources Stat Leads
Explorer 𝜏 6 yrs 15 +1 M/P Any
Skills: 7 pts: Cartography, Navigation, Oratory, Riding, Foreign Language, Read, Write
Traits: 2 pts: Cocky, Callous
Requires: Sailor, Scout, Student, Forester, Huntsman, Strider, or Your Lordship trait
Court Druid 𝜏 8 yrs 32 +1 M City, Outcast
Skills: 7 pts: Etiquette, Astrology, Spirit Binding, Ancient History, Symbology, Sing, Curse-wise
Traits: 1 pts: Mysterious
Requires: Any previous lifepath that contains the Sorcery skill
Munitioner 𝜏 5 yrs 25 +1 M City, Soldier, Seafaring, Outcast
Skills: 6 pts: Engineer, Munitions, Mending, Metalsmith, Explosion-wise
Traits: 2 pts: A Bit Deaf, Prominent Scar, A Bit Crazy
Requires: Sailor, Scout, Student, Forester, Huntsman, Strider, or Your Lordship trait
Note: Counts as an Engineer for lifepath requirements.
Court Spy 𝜏 4 yrs 12 +1 M Outcast, Soldier, City Dweller
Skills: 7 pts: Inconspicuous, Stealthy, Falsehood, Forgery, Observation, Noble Court-wise
Traits: 1 pts: —
Requires: Castrati, Courtier, Young Lady, or Your Lordship Trait
- This is a training skill. It costs 2 pts to open and may not be advanced.
§ - Indicates that this is a magical stock skill and costs 2 points to open.
ß - Burning Wheel Gold; ¢ - Burning Wheel Codex; 𝜏 - TakeOnRules.com
Table 101: Outcast Setting Lifepaths
Lifepath Time Resources Stat Leads
Witch-Hunter 𝜏 6 yrs 15 +1 M/P Villager, City, Soldier, Religious
Skills: 6 pts: Oratory, Stealth, Witch-wise, Crossbow, Interrogation, Throwing
Traits: 3 pts: Suspicious, Zealot, Loner, Rigid Moral Compass, Sixth Sense
Requires: A Soldier or Religious lifepath
Pit-Fighter 𝜏 3 yrs 7 +1 P Soldier, Outcast, Servitude
Skills: 5 pts: Brawling, Dirty Fighting-wise, Acting, Appropriate Weapon, Crowd-wise
Traits: 2 pts: Scarred, Cold-blooded, Fearless, Resigned to Death
- This is a training skill. It costs 2 pts to open and may not be advanced.
§ - Indicates that this is a magical stock skill and costs 2 points to open.
ß - Burning Wheel Gold; ¢ - Burning Wheel Codex; 𝜏 - TakeOnRules.com

update

I did some reworking of the underlying processing for tables. An astute reader may notice that I have added an indicator to the source of the classes. Under the hood, I have loaded the Burning Wheel Gold lifepaths and Burning Wheel Codex lifepaths. Those, however, are for my personal use. I will not make them public. If you are interested, consider exploring the Charred Character Burner App.