Filling out an OSR* Guide For The Perplexed Questionnaire, my answers are inline.
One article or blog entry that exemplifies the best of the Old School Renaissance for me:
A bit of a cheat, but the index of Secret Santicore PDFs* demonstrates a community dedicated to crafting all kinds of interesting ideas.
My favorite piece of OSR wisdom/advice/snark:
I’ll get back to you on this.
Best OSR module/supplement:
I love Dungeon Crawl Classics #66.5: Doom of the Savage King, a small sandbox with numerous approaches.
My favorite house rule (by someone else):
Carousing by Jeff Rients
How I found out about the OSR:
It would’ve been around 2011. I was following blogs about gaming, especially learning about Dungeon World. It was a take on old school gaming. And in September 2011, I bought the 1st edition of Death Frost Doom and the Grindhouse Edition of Lamentations of the Flame Princess.
I started reading James Raggi IV’s Grindhouse Referee Book and thinking “This is so very good.”
My favorite OSR online resource/toy:
Best place to talk to other OSR gamers:
Google+ and through other blog postings (get the OSR OPML* from Save vs. Total Party Kill).
Other places I might be found hanging out talking games:
I’m dipping my toe in MeWe. I’m over on Reddit (/r/osr as /u/takeonrules)
My awesome, pithy OSR take nobody appreciates enough:
Don’t give me a backstory, make it happen at the table.
My favorite non-OSR RPG* :
Why I like OSR stuff:
OSR games use a familiar and common rules framework, focusing instead of content and ideas. Instead of introducing yet another boutique set of rules, energy is spent creating and mixing ideas.
Furthermore, much of it is released under the OGL, meaning the rules remain free for future use.
Two other cool OSR things you should know about that I haven’t named yet:
- Yoon-Suin - a toolkit for creating a region of the world far different from most every other game world
- The abundance of free rulesets:
If I could read but one other RPG blog but my own it would be:
Ramanan Sivaranjan’s Save vs. Total Party Kill
A game thing I made that I like quite a lot is:
My Random Bond generator for Dungeon World; Useful for connecting two NPCs* together.
I’m currently running/playing:
I’m running a 5E* game using the Tomb of Annihilation adventure. As I continue to increment the Death Save DC* , I relish the dread of the players.
I don’t care whether you use ascending or descending AC* because:
I used THAC0* and BAB* , both work fine. Besides, shouldn’t you be running from monsters anyway?
The OSRest picture I could post on short notice: