
What follows is incomplete, penciled in, and all around untested. I posted to /r/burningwheel and we’ve had some discussion.
A sketched out and rough first pass at creating Burning Wheel Gold 📖 lifepaths for Eberron Campaign Setting's 📖 Warforged 📖. At present, I envision that as a Warforged character you would take Born of the Forge, one un-Liberated lifepath, then a Liberated lifepath. What follows are rough notes, not quite fully fleshed out.
My goal is to get something on “paper” then proceed with feedback and maybe some play. I consider the Warforged Traits more important than the lifepaths.
Warforged Stock
Lifepath | Time | Resources | Stat | Leads |
---|---|---|---|---|
Born of the Forge 𝜏 | 1 yrs | 0 | — | — |
Skills: 2 pts: General | ||||
Traits: Composite Plating, Living Construct, Made for Battle, Natural Weapon, Socially Awkward, Shaped from Magic, Tough plus 1 pts: — | ||||
Cart 𝜏 | 2+ yrs | 2 | +1 P | — |
Skills: 2 pts: Hauling, Crate-wise | ||||
Traits: 2 pts: Back-Breaking Labor | ||||
Arrow 𝜏 | 3+ yrs | 5 | +1 P | — |
Skills: 4 pts: Bow, Fletchery, Brawling, Foraging | ||||
Traits: 1 pts: — | ||||
Watch 𝜏 | 4 yrs | 6 | +1 M | — |
Skills: 5 pts: Stealthy, Foraging, Orienteering, Appropriate Weapons, Observation | ||||
Traits: 1 pts: — | ||||
Hammer 𝜏 | 4+ yrs | 6 | +1 P | — |
Skills: 6 pts: Soldiering, Appropriate Weapons, Shield Training†, Brawling, Foraging, Firebuilding | ||||
Traits: 1 pts: — | ||||
Anvil 𝜏 | 5+ yrs | 6 | +1 P | — |
Skills: 6 pts: Soldiering, Appropriate Weapons, Formation Fighting†, Shield Training†, Brawling, Foraging | ||||
Traits: 1 pts: Heavy Plating | ||||
Liberated 𝜏 | 2 yrs | 6 | — | Any Mannish Setting |
Skills: 4 pts: General | ||||
Traits: 1 pts: — | ||||
Note: You may only take this after the signing of the Treaty of Thronehold. | ||||
† - This is a training skill. It costs 2 pts to open and may not be advanced. § - Indicates that this is a magical stock skill and costs 2 points to open. |
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ß - Burning Wheel Gold; ¢ - Burning Wheel Codex; 𝜏 - TakeOnRules.com |
Mannish Stock
Lifepath | Time | Resources | Stat | Leads |
---|---|---|---|---|
Mechanic 𝜏 | 7 yrs | 8 | +1 M | Villager, City, Peasant, Outcast |
Skills: 5 pts: Repair Warforged, Mending, Scavenging, Junk-wise | ||||
Traits: 2 pts: Grumbling | ||||
Requires: Apprentice | ||||
Field Surgeon 𝜏 | 6 yrs | 15 | +1 M | City, Villager, Outcast, Religious, Court |
Skills: 6 pts: Surgery, Herbalism, Infection-wise, Field Dressing | ||||
Traits: 1 pts: — | ||||
Requires: Apprentice, Barber or Student | ||||
† - This is a training skill. It costs 2 pts to open and may not be advanced. § - Indicates that this is a magical stock skill and costs 2 points to open. |
||||
ß - Burning Wheel Gold; ¢ - Burning Wheel Codex; 𝜏 - TakeOnRules.com |
Starting Points for Warforged by Age
All Warforged start with a Mental Pool of 8 and a Physical Pool of 16. This likely should vary over-time, but at this point I’m uncertain where to go. I believe a set Physical Pool makes sense.
Warforged Traits
Constructed for war, the Warforged are not naturally occurring creatures.
Trait | Type |
---|---|
Composite Plating | Dt |
The warforged's body is made of a composite of living wood and metal. It provides 1D of armor to the limbs and head, 2D to the chest. Composite plating cannot "fail" and become damaged like armor. | |
Restriction: | Warforged common trait |
Living Construct | Dt |
Crafted of magic, the warforged need not eat, sleep nor breathe. They are immune to poison, sleep, paralysis, disease, and nausea. Wounds they sustain do not bleed nor worsen. They neither require Treatment nor benefit from Recovery. Instead to recover from wounds, they must be Repaired. | |
Restriction: | Warforged common trait |
Made for Battle | Dt |
Reduce hesitation for death, violence, and injury by 1. | |
Restriction: | Warforged common trait |
Natural Weapon | Dt |
Made of living wood and metal, the warforged's body is dangerous weapon. Their unarmed strikes are Pow 1, Add 2, Versus Armor (VA 📖) — Weapon Speed (WS 📖): 3, Shortest. | |
Restriction: | Warforged common trait |
Socially Awkward | Dt |
As a living construct forged and not raised in a social environment, the Warforged have a +1 Ob penalty to all Social skills. | |
Restriction: | Warforged common trait |
Tough | Dt |
Warforged are durable. Round up when determining their Wortal Wound. | |
Restriction: | Warforged common trait |
Below are a list of additional Warforged traits available during character burning.
Trait | Type | Cost |
---|---|---|
Heavy Plating | 4 pts | |
The warforged's natural plating has been reinforced and strengthened. It provides 4D of armor to the limbs and head, 5D to the chest. Composite plating cannot "fail" and become damaged like armor. Treat this reinforcement as Heavy Mail and Light Helmet for purposes of determining Clumsy Weight (BWG p 478-479). | ||
Restriction: | Warforged common trait |
Repair
A warforged does not recover as normal. At the end of a scene, remove all superficial wounds from the warforged.
Wound | Mending | Repair Warforged § | Time |
---|---|---|---|
Light | Ob 2 | Ob 1 | 1 hour |
Midi | Ob 3 | Ob 2 | 1 day |
Severe | Ob 5 | Ob 3 | 1 week |
Traumatic | Ob 7 | Ob 4 | 1 month |
Mortal | Ob 9 | Ob 5 | 1 season |
§ - A new skill, analogue to Surgeon but limited to repairing Warforged. |
Notes
Eberron has long fascinated me. When I think of Eberron, the Warforged are the first things that pop into my mind. Built as soldiers for the Last War, they have since gained their freedom.