
Ever since I ran a New Year's Eve adventure I’ve had an affinity for Kenku and Diviners.
Fifth Edition’s Arcane Tradition for the Wizard class added a tremendous appeal to playing a Diviner. However, as has often been the case, the school of Divination gets a bit short changed. The Precognitive Prep spell is inspired by Stars without Number.
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I’m uncertain if Precognitive Prep should be 1st or 2nd level. I’m curious about scoping the allowable objects to be weapons, armor, adventuring gear, or kits. However, a part of me wants healing potions and other objects available in the world of Eberron.
Precognitive Prep
1st-level divination
Casting Time: 1 action
Range: Self
Components: V,S,M (gold pieces and/or jewels equal in cost to the item you produce)
Duration: Instantaneous
You had a premonition and knew you needed something. You may declare that you have an object in your possession. This mundane object must be something you could have acquired within the last week and carried up until now.
The Game Master (GM 📖) may ask you to describe that point in the past when you acquired this object.
As part of casting this spell, you must pay the gold piece value for that object (which is paid as part of the material component cost).
Add Precognitive Prep to the Bard, Ranger, Sorcerer, Warlock, and Wizard spell lists.
update
Based on Reddit feedback, I’m rethinking the above spell as a feat (see below).
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Feats
Always Prepared
Prequisite: Intelligence 13 or higher
You have a knack for having the right tool on hand.
- Increase your Intelligence score by one (1).
- As an action, you can produce a mundane item from the weapons, armor, adventuring gear, or tools list. You must have enough coin to pay for the item and reduce your coin to pay for the item. This item must be something you could’ve acquired within the last week and carried up until now. You must finish a long rest before you can use this ability again.