Having read the Space Combat chapter, let’s dive into some example ships.
First we get some basic guidance on where Travellers can build and buy ships. Then we get a section for random spacecraft quirks.
Imagine you’re at a spaceship yard, a sales person presents a few ships to purchase. Traveller provides a table to randomize the age of a ship. The older the ship, the deeper the discount. Also, the older the ship, the more quirks it has. These can be increased maintenance costs, a damaged hull, improved sensors, bad library data, and a black-list ship. Based on the type of ship (e.g. Trader, Military, or Other), there are some different quirks.
I like this part, it demonstrates that these incredibly expensive assets have a long life. On the table, you can get a ship that’s over 100 years old. It’ll cost 50% less, but will be loaded with 10 quirks.
Isometric Deckplan Key
This section provides a legend for the deck plans of starships. The plans are presented in an isomorphic format, rendering as a 3D ↑ map.
The final section of this chapter includes 15 example ships. Each ship includes an external sketch, a floor plan, tech level, the components of a ship, require crew, maintenance cost, purchase cost, fuel consumption, power requirements, and a quick description.
This chapter provides examples of what I assume to be smaller vessels. The Patrol Corvette and Mercenary Cruiser being the heaviest ships. These are more than a match for the Yacht, Free Trader, Science Vessel, or Scout vessels available to each person.
Any sci-fi game should have plenty of starships. And Traveller delivers on these examples. I don’t need the maps, but I appreciate the external renderings.
In the next chapter we’ll dive into Psionics ; Though I did explore a bit of this in my second example character creation.