Set in the Warhammer Fantasy Setting 📖, this campaign will be a tour of the Old World—dangerous travel, intrigue, and adventure. We’ll use the Burning Wheel Gold 📖 system.
Set in the Old World is the Empire of Man, an empire comprised of provincial states. Think of the Holy Roman Empire. The Empire is a contradiction; a bastion of law rotting with corruption. Deemed a bulwark of order yet teetering as the world turns.
There is a massive corpus of material regarding the Old World. And I’ll be leveraging adventures from that corpus. I’ve found it easier to continue campaigns if I’m using adventures as guiderails for the games I run. My hope, in using adventures, is to have a long-running campaign.
You should create a character that would respond to a
Wanted! Bold Adventurers! poster.
I’ll provide more details during a character creation session. It might make sense for a
Guiding Light belief around why you’re seeking the life of adventure.
I’m assuming that we’ll be using Burning Wheel Gold, however I’m open to Warhammer Fantasy Roleplay (Fourth Edition) 📖; especially in light of my Recontextualizing my Relationship with Burning Wheel.
Critical to the campaign, and what I’m envisioning, is the mechanics for Corruption and Downtime. Both systems have fantastic mechanics for those concerns.
I’ve been writing session reports Campaign: Burning Warhammer; I encourage you too look to those session reports as I’m framing my Game Master (GM 📖) approach based on my observations as player.
What follows assumes Burning Wheel Gold.
We’ll be starting in the Reikland, a few days coach-ride from Altdorf 📖. Your characters will be on the road and looking for adventure.
We’ll only be using the Mannish stock. You may choose 3 or 4 Lifepaths. You’ll start play with 3 Fate and 3 Persona.
We’ll be using both the Burning Wheel Gold and the Burning Wheel Codex 📖. I have written a few extra lifepaths available for characters.
Several provinces comprise the Empire, below are the Character traits of most people from those provinces:
- Averlander: Curious, Open, Changeable
- Hochlander: Open-minded, Tolerant, Valiant
- Middenlander: Stubborn, Firebrand, Traditionalist
- Nordlander: Stubborn, Storyteller, Churlish
- Ostermarker: Stout, Flamboyant Despair, Old-Fashioned
- Ostlander: Stubborn, Thrifty, Proud
- Reiklander: Imperious, Friendly, Optimistic
- Stirlander: Stout, Suspicious, Thoughtful
- Talabeclander: Honorable, Self-Effacing, Quiet
- Wissenlander: Dour, Dependable, Obsessed
There are other regions outside of the Empire, and the most likely foreigner would be someone from Marienburg. They are sharp-witted, wheedler, and hard-headed.
Life of Crime
Die Trait, 2 points
You supplement your income through graft and illegal activities; maybe it’s operating outside of a guild or tax evasion. Regardless, you gain a 1D infamous reputation with agents of the law.
When you test Lifestyle Maintenance Burning Wheel Gold or Get a Job! Burning Wheel Gold you may add this reputation to your Resource test.
This is the era of blackpowder weapons and the advent of the printing press. Appropriate weapons include pistols, swords, daggers, crossbows, and so forth. The full gamut of armor is available.
Religion and Faith
Read more about the religions of the Empire. Also, note that there are provincial deities.
This is a polytheistic setting and we’ll be using the domains from the Burning Wheel Codex. And we’ll also be using the Divine Afflictions: Empower Thine Enemies!, Tax Thine Allies, Awful Revelation, Enmity, Infamy, and Isolation. Burning Wheel Codex
Note the default Sorcery system is not available.
The following magic systems are available:
- Art Magic
- Spirit Binding
- Death art
- Blood Magic
By law, anyone that is Gifted must be trained by the Colleges of Magic.
The Colleges of Magic does not sanction Blood Magic, Sprit Binding, Death Art, nor Summoning of the dead nor agents of the Ruinous Powers. In otherwords, using those methods are regarded as witchcraft.
We will be using the Corruption system, but I’ve taken liberties to modify that table (see Table 222: Corrupted Body and Soul Trait).
|Roll Result||Primary Trait||Secondary Trait|
|10||Aura of Malevolence||Aura of Fear|
|11||Enlarged Venom Sacs||Cilia|
|15||Believer||Tough as Nails|
|16||Amoeboid||Shadow and Dust|