Fade into Fey – Session 2

Following on our initial session, Svell, Kent, and Gingersnap were welcomed house guests of the Baron of Deep Forest.

What’s so Good about this Morning?

The session opens with Kent waking with Lady Sarah at his side; She is full of regret, and while she is dressing, Kent slips out.

Meanwhile Gingersnap is puttering around the kitchen heavily salts the morning wine, but draws the attention of one of the hunting mastiffs. A chaotic chase ensues, leading to a study.

As the mastiff is chasing Gingersnap, Kent engages in conversation with Sir Allen Smythe, who had recently had his tea spilled on his shirt by a marauding mastiff. It turns out Sir Allen is Lady Sarah’s father.

And with that revelation, Gingersnap, having been chased into a study, successfully escapes, leaving the mastiff to tear apart the room.

Lady Sarah comes down the stairs…somber…Sir Allen seeks to comfort her. Kent adjourns to the dining room. Sitting at the table with Lady Katherine of Deep Forest. Kent makes small talk with Lady Katherine…and both drink the salty wine.

I Demand Satisfaction

A roar erupts from the hall, “I’ll kill him!”

The door bursts open, and Sir Allen orders everyone out – save Lady Katherine and Kent. He then explains that his daughter’s honor had been sullied and he demanded satisfaction – a duel at sunset.

Kent is hesitant to accept the duel, confident he could easily out duel Sir Allen. Fortunately, Lord Arthos, late to the morning meal, enters and insists that Kent be detained until something can be decided.

I Will Aid Him with Fire

Kent was shackled and confined to the tower. Svell and Gingersnap decided they would try to rescue him. Ultimately they were able to get the guards to abandon their post.

So Svell went to work at unlocking Kent from the chamber above. Not to be too useless, Gingersnap opted to get one of the torches and help aid in “taking care of the door.” Needless to say things went terribly sour from there.

Kent was free but the tower had caught on fire. The household evacuated and bucket brigades were started, but it looked like the tower was going to be lost.

Svell thought, looked at some guttering, the well in the courtyard, and hatched a plan. However, as he was trying to construct a water pump and chute, his gloves had come undone and sunk into the well.

Needing them to complete the task, he dove after them…and while he was down there he noted that there was an underwater passage in the well. Not wanting to be distracted he surfaced.

During this time, Kent was attempting to coordinate the villagers.

I Wish for a Storm

As the village is scrambling to put out the tower fire, Kent realizes that he won’t be able to be the hero of this situation. So turning to Gingersnap, he mutters, “I wish for a storm!”

Below is the move for Gingersnap’s the wish:

When you grant a mortal’s wish, spend 1 Boon and roll +Wis. *On a 10+, you may choose up to 3. *On a 7-9, you may choose up to 2.

  • The wish seems to give them what they want.
  • The wish gives them what they need.
  • You may choose whether the wish later brings them misfortune or not.
  • You choose whether the wish has an immediate unpleasant side effects or not.

Gingersnap got an 8, and chose no later misfortune for Kent and gives them what they need.

Having already established the coming war between fairy and mortal, it was easy.

From the fairy forest, sorrowful winds pick up, driving rain and gusts towards the village. Drenching the burning tower as thunder claps… vengeance…all so very fast…lightning strikes…Lady Sarah is struck…then the tower…exploding timbers…others struck…the rage passes.

Sir Allen and Kent scramble to Lady Sarah’s aid, dragging her to shelter in the Deep Forest manor.

We Can Maker Her Stronger

Lady Sarah’s breath had stopped, but a quick thinking Svell jury-rigged a breathing apparatus for her – a manual ventilator with a hand cranking wheel. Her father, Sir Allen, asked if she could hear him.

Svell again jury-rigged something up, and Sir Allen began speaking to her. Though she did not respond.

Kent, now more than a little angry at how his wish was fulfilled, grabbed Gingersnap and made a hasty egress.

And the Bait was Raspberry Pie

Gingersnap went looking for some snacks, and found a raspberry pie. Which turned out to be a trap by a village witch. She unloaded a few portents about the coming war but ultimately let Gingersnap abscond with a piece of pie.

Back at the Homestead

Without discussion and collaboration, the characters ended back up at Svell’s house to plan their next course of action.

Todo

  • I need to come up with a list of campaign questions to use for rewarding XP
  • I need to work on the Fronts for this campaign; Things escalated and I have an idea of what might be happening.

Fade into Fey – Session 1

Lead Up Questions

Before the game started I had no clue what I was going to run. As the players were kicking around playbook options, I was listening as best I could. Goading players into choosing something – anything.

Eventually the table settled on:

  • Kent – the human Dashing Adventurer
  • Gingersnap – the fairy Fae
  • Svell – the gnome Artificer

And I began bombarding them with questions, but what really took was Kent’s player mentioning that he had a map in his starting gear. As it turns out Kent had only recently stolen the map to write a love letter on the back. The love letter was only partially written, and as of yet was not addressed to anyone.

Kent had stolen the map earlier that evening as he and Gingersnap were at the Unseelie-style ball hosted by Lord Arthos. Immediately my mind went to Houses of the Blooded, and I got to thinking that I should read Houses of the Blooded: Wilderness that I bought at GenCon.

Gingersnap simply enjoys traveling with Kent; Life is rarely boring when he both makes mischief and seeks adventure.

Svell was at Lord Arthos’ house on invitation from Alvin, the 60 year old pot boy; Something needed fixing. Alvin acts like he owns Svell.

Actual Play

In the Ballroom

  • Gingersnap is waiting to spring his prank – dumping pigs blood on Lord Arthos’ head
  • The ball was at the sloppy stage…as people were hanging on each other
  • Kent was working to seduce Lady Sarah, the niece of Lord Arthos, asking her to go outside with him
  • Svell spent much of the ball adjusting the trim and fixtures of the ballroom
  • She agreed to go outside with him if he promised not to take advantage of her
  • Lord Arthos announces that he will be leading an expedition to clear more of the Great Forest
  • Gingersnap unleased the pigs blood spilling and splashing on Lord Arthos and Lady Arthos

Blood is Spilled

  • In a drunken rage, Lord Arthos looks for someone to blame…but no one is immediately obvious
  • Kent and Lady Sarah leave for the stone garden
  • Gingersnap was noticed by everyone except Lord and Lady Arthos
  • Gingersnap quickly fled through the servants door
  • In the kitchen Gingersnap was almost spotted by Betsy, one of the kitchen maids
  • Gingersnap quickly used his illusion magic to appear to be a cat messing with the cherry pie
  • The kitchen maids began bickering over the pie and Gingersnap fled outside…looking for Kent
  • Svell looks around and finds that Gingersnap left the ball room through a servants door
  • Following, Svell sees that the kitchen staff is bickering.
  • Svell heads outside
  • Gingersnap, flying about, gets Svell’s attention by dropping a piece of the cherry pie on his head
  • Gingersnap flies over the manor’s roof and sees some odd shadows in the moonlight…ignoring them he approaches Kent
  • Meanwhile, Svell successfully activiates his jump boots launching onto the roof
  • Gingersnap approaches Kent, tongue tied with Lady Sarah, and waits for a moment “Good, now that your mouth is free you should have some pie”
  • They note the shadows and see that someone is going into the third dormer on the roof
  • Gingersnap flies up and sees some elves breaking into the nursery.

Rumble in the Romper Room

  • Svell launches himself to the ledge of the third floor dormer’s open window
  • Kent, looking around spies a rope and rigging that had been used earlier that day to help install a large desk on the third floor (Custom move from the Dashing Hero)
  • With a flick of the wrist, Kent is on the rooftop and the kidnapping elves were none the wiser.
  • Svell attempts to stop the elf egress, but manages to get slammed into the corner
  • Quickly activating his boots one last time, he blasts his assailant into the corner
  • Meanwhile…

No I’ve Got the Baby

  • Kent attempts to cut the baby loose from the bandoleer that was wrapped around one of the elves
  • Kent’s rapier falls to the ground bent and mangled (he rolled an 8 so had to choose between this or the baby sliding down the roof and dangling from the edge)
  • Lord Arthos declares his indebtedness to Kent
  • Lord Arthos invites Kent and Svell to stay at the manor that evening as honored guests

People

  • Lord Arthos, Baron of Deep Forest
  • Lady Katherine Arthos, Baronness of Deep Forest
  • Lady Sarah of house Arthos, niece of Lord Arthos
  • Betsy, kitchen maid at Deep Forest manor
  • Alvin, 60 year old pot boy of Deep Forest manor

What We Learned

  • People are luckier closer to the Great Forest
  • Freshly harvested mistletoe retains magical properties
  • Around 100 years ago, it was common place for humans to have a house gnome
  • The humans have access to ample amounts of lumber
  • Fairy magic is the only magic in the realm
  • Humans are mundane
  • The cities at the heart of the human “empire” are hungry…food doesn’t grow there as easily
  • The wealthy inhabitants of Deep Forest have stone gardens with large obelisks

Possible Fronts

  • The Arthos Family (Baron Arthos, Baroness Katherine Arthos, Sarah Arthos [niece])
  • The Elf Baby Burglars

Outstanding Questions

  • What happens when a fey sheds another fey’s blood?
  • What is the map on the other side of the love letter?
  • On whose behalf were the elves acting?
  • What resides in these empty gnome villages?
  • What do the elves need with the baron’s baby?