Blog Posts

  1. Visual Changes to Take on Rules

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    Minor Tweaks to Colors and Hover State

  2. Why I Chose Emacs as My New Text Editor

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    Hint: I Took the Time to Build What I Needed

  3. Let's Read “Traveller: Core Rulebook - Common Spacecraft”

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    Quirky Ships and Isomorphic Maps

  4. Let's Read “Traveller: Core Rulebook - Space Combat”

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    For Sci-Fi RPGs, I Envision Spaceship Combat

  5. Let's Read “Traveller: Core Rulebook - Space Operations”

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    Space Ships Ain’t Cheap and There’s a Lot to Them

  6. Let's Read “Traveller: Core Rulebook - Vehicles”

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    Plains, Trains, and Automobiles

  7. Let's Read “Traveller: Core Rulebook - A Fourth and Final Example of Character Creation”

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    Having Loads of Fun Rolling Up Characters

  8. Let's Read “Traveller: Core Rulebook - A Third Example of Character Creation”

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    Because Rolling Lots of Dice is Fun

  9. Let's Read “Traveller: Core Rulebook - Equipment”

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    Gadgets, Augmentations, Weapons, and Armor

  10. Let's Read “Traveller: Core Rulebook - Encounters and Dangers”

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    In Space, Dangers are More Varied