Blog Posts

Daniel Collin's “Book of War”

A medieval battle field

I’ve always been a sucker for mass combats in D&D.

When I saw Alex Schroeder’s “2019-03-29 Mass Combat Alternatives”, I thought of Daniel R Collins’s Book of War. I believe Daniel’s system might be a great fit for the Alex’s Halberds and Helmets.

Daniel Collins provides some Java programs to run simulations on the base system for Book of War. You may also be interested in posts at Dungeons of Klang …

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Finding Cartographic Inspiration

A matte-white painted tin ceiling tile

Earlier, I was working in the upstairs loft at Soapy Gnome, my spouse’s retail store. In a moment of contemplation, I looked up and saw the above tile. My first thought was Now that would be a cool campaign map!

With mind adrift, I surveyed the other tiles within line of sight. Seafaring adventures, ports of call, land of lakes, the pocked crater, commerce, and trade. Small river craft and nimble vessels connecting the archipelagos. A …

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Let's Read “Codex of the Black Sun” - Seeds of Stranger Fruit

A massive star filling half of the image

Codex of the Black Sun’s second chapter, Seeds of Stranger Fruit, shambles through a history and meta-physical explanation of magic as though a scientific paper in which the author had to hit a specific word count. Mercifully, the short chapter is both optional and positioned (via call out texts) as one possible explanation for magic.

The chapter introduces the concept of Shadows; beings summoned from another reality by sorcerers.

At the …

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Let's Read “Codex of the Black Sun” - Black Stars Uncounted

Codex of the Black Sun’s first chapter, Black Stars Uncounted, discusses mixing sorcery into sci-fi. The opening paragraph frames the entire conversation of the book: What are the considerations for adding sorcery to your Stars without Number’s campaign?

Codex of the Black Sun positions itself as a suite of optional components to add to your game. Kevin Crawford discusses creating a new campaign or adding to an existing campaign.

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