I’ve always been a sucker for mass combats in D&D.
Better World Books closing its Goshen Indiana store at the end of March 2019.
Earlier, I was working in the upstairs loft at Soapy Gnome, my spouse’s retail store. In a moment of contemplation, I looked up and saw the above tile. My first thought was Now that would be a cool campaign map!
With mind adrift, I surveyed the other tiles within line of sight. Seafaring adventures, ports of call, land of lakes, the pocked crater, commerce, and trade. Small river craft and nimble vessels connecting the archipelagos. A …
Codex of the Black Sun’s second chapter, Seeds of Stranger Fruit, shambles through a history and meta-physical explanation of magic as though a scientific paper in which the author had to hit a specific word count. Mercifully, the short chapter is both optional and positioned (via call out texts) as one possible explanation for magic.
The chapter introduces the concept of Shadows; beings summoned from another reality by sorcerers.
At the …
Codex of the Black Sun’s first chapter, Black Stars Uncounted, discusses mixing sorcery into sci-fi. The opening paragraph frames the entire conversation of the book: What are the considerations for adding sorcery to your Stars without Number’s campaign?
Codex of the Black Sun positions itself as a suite of optional components to add to your game. Kevin Crawford discusses creating a new campaign or adding to an existing campaign.