3D |
3-Dimensional |
Let's Read “Traveller: Core Rulebook - Common Spacecraft” |
d6 |
A common six-sided die. |
Let's Read “Traveller: Core Rulebook - Space Operations” |
d6 |
A common six-sided die. |
Let's Read “Traveller: Core Rulebook - Space Operations” |
d6 |
A common six-sided die. |
Let's Read “Traveller: Core Rulebook - Space Operations” |
d6 |
A common six-sided die. |
Let's Read “Traveller: Core Rulebook - Space Operations” |
AMP |
Accelerated Mobile Pages |
In Response to “I'm Bowing Out” - Hack & Slash |
AMP |
Accelerated Mobile Pages |
My Blogging Engine |
AMP |
Accelerated Mobile Pages |
Own Your Tools |
AMP |
Accelerated Mobile Pages |
Reflecting on Migrating from Wordpress |
Act |
Action(s) |
Chip - Plague Ensorcelled Corpse - A DCC Monster |
Act |
Action(s) |
Barrow Wife - A DCC Monster |
Act |
Action(s) |
Pushing Simplicity Around |
1E |
Advanced Dungeons and Dragons: First Edition |
Bloodstone - It Is Time |
1E |
Advanced Dungeons and Dragons: First Edition |
Burning Wheel and Bloodstone |
1E |
Advanced Dungeons and Dragons: First Edition |
Contemplating Scene Economy with Seven Players |
1E |
Advanced Dungeons and Dragons: First Edition |
Adventures in Adventure Conversion |
1E |
Advanced Dungeons and Dragons: First Edition |
Nostalgically Wishing I Would've Been Part of the Old School |
1E |
Advanced Dungeons and Dragons: First Edition |
Take on the Lower Depths |
1E |
Advanced Dungeons and Dragons: First Edition |
Building a Set of D&D House Rules |
1E |
Advanced Dungeons and Dragons: First Edition |
Celebrating 17 Years of the Open Gaming License |
1E |
Advanced Dungeons and Dragons: First Edition |
Do you prefer your RPG Combat as War or Sport? |
1E |
Advanced Dungeons and Dragons: First Edition |
Looking to the Horizon |
1E |
Advanced Dungeons and Dragons: First Edition |
Site Map |
1E |
Advanced Dungeons and Dragons: First Edition |
Free Time During a Pandemic: Three Weeks Later |
2E |
Advanced Dungeons and Dragons: Second Edition |
A is for Alpha Dawn |
2E |
Advanced Dungeons and Dragons: Second Edition |
Contributions to the Rolemaster Standard System |
2E |
Advanced Dungeons and Dragons: Second Edition |
Survey of Conflict Structure in RPGs |
2E |
Advanced Dungeons and Dragons: Second Edition |
Nostalgically Wishing I Would've Been Part of the Old School |
2E |
Advanced Dungeons and Dragons: Second Edition |
Take on the Lower Depths |
2E |
Advanced Dungeons and Dragons: Second Edition |
Fond Memories of the Kenku |
2E |
Advanced Dungeons and Dragons: Second Edition |
Scenic Dunnsmouth by Zzarchov Kowolski |
2E |
Advanced Dungeons and Dragons: Second Edition |
Building a Set of D&D House Rules |
2E |
Advanced Dungeons and Dragons: Second Edition |
Building a Set of D&D House Rules |
2E |
Advanced Dungeons and Dragons: Second Edition |
House Rules for upcoming D&D 5E campaign |
2E |
Advanced Dungeons and Dragons: Second Edition |
House Rules for upcoming D&D 5E campaign |
2E |
Advanced Dungeons and Dragons: Second Edition |
Musing about Upcoming Campaign (and System) |
2E |
Advanced Dungeons and Dragons: Second Edition |
Musing about Upcoming Campaign (and System) |
2E |
Advanced Dungeons and Dragons: Second Edition |
Features of Burning Wheel That I Enjoy(ed?) |
2E |
Advanced Dungeons and Dragons: Second Edition |
Features of Burning Wheel That I Enjoy(ed?) |
2E |
Advanced Dungeons and Dragons: Second Edition |
Exhuming My Dungeons & Dragons |
2E |
Advanced Dungeons and Dragons: Second Edition |
Let’s Read “Stars without Number” – Scenes, Saves, and Skill Checks |
2E |
Advanced Dungeons and Dragons: Second Edition |
Do you prefer your RPG Combat as War or Sport? |
2E |
Advanced Dungeons and Dragons: Second Edition |
King of Feathers Brings the Chomp |
2E |
Advanced Dungeons and Dragons: Second Edition |
Let's Read “Stars without Number” - Factions |
AL |
Alignment |
Chip - Plague Ensorcelled Corpse - A DCC Monster |
AL |
Alignment |
Barrow Wife - A DCC Monster |
AL |
Alignment |
Pushing Simplicity Around |
ASL |
American Sign Language |
List of All Updates |
ASL |
American Sign Language |
Divorce - A Personal Experience |
ASCII |
American Standard Code for Information Interchange |
Session 10: New Vistas in the Thel Sector |
AW |
Apocalypse World |
Interview with Robert Bohl |
AW |
Apocalypse World |
How to Hack Apocalypse World with the AW Hacker All-Stars hosted by Pete Figtree |
AW |
Apocalypse World |
Porting Apocalypse World style moves into D&D 5E |
AW |
Apocalypse World |
Reviewing Top Content from My Old Wordpress Site |
API |
Application Programming Interface |
The How and the Why of Indices of Game Crunch |
AC |
Armor Class |
Exhuming My Dungeons & Dragons |
AC |
Armor Class |
Some Questions and Answers with James Spahn of Barrel Rider Games |
AC |
Armor Class |
Skeleton of Basic Fantasy Role Playing Game |
AC |
Armor Class |
Skeleton of Referee Section for Basic Fantasy RPG |
AC |
Armor Class |
Concluding the Doom of the Savage Kings [Session #4] |
AC |
Armor Class |
Chip - Plague Ensorcelled Corpse - A DCC Monster |
AC |
Armor Class |
Barrow Wife - A DCC Monster |
AC |
Armor Class |
Let's Read “Stars Without Number” - Character Creation |
AC |
Armor Class |
Let's Read “Stars without Number” - Combat and Healing |
AC |
Armor Class |
My Response to an OSR Guide For The Perplexed Questionnaire |
AC |
Armor Class |
Helmets and Halberd Podcast |
AC |
Armor Class |
Let’s Read “Stars without Number” - Starships |
AC |
Armor Class |
Let's Read “Stars without Number” - Xenobestiary |
AC |
Armor Class |
Playstorming a “Stars without Number” Space Combat |
AC |
Armor Class |
Playstorming a “Stars without Number” Space Combat - Take 2 |
AC |
Armor Class |
Pushing Simplicity Around |
AC |
Armor Class |
Upcoming Dungeons and Dragons Game |
AC |
Armor Class |
Session 8: New Vistas in the Thel Sector |
AC |
Armor Class |
Session 8: New Vistas in the Thel Sector |
AC |
Armor Class |
Tweaks in “Worlds without Number” to the “Stars without Number” Engine |
AC |
Armor Class |
Tweaks in “Worlds without Number” to the “Stars without Number” Engine |
AC |
Armor Class |
Session 11: New Vistas in the Thel Sector |
AH |
Armor Hit |
Daniel Collin's “Book of War” |
AP |
Armor Penetration |
Let’s Read “Stars without Number” - Starships |
AP |
Armor Penetration |
A New Fighter Class Starship for “Stars without Number” |
AP |
Armor Penetration |
Playstorming a “Stars without Number” Space Combat |
AI |
Artificial Intelligence |
A Night of Race for the Galaxy |
AI |
Artificial Intelligence |
Diaspora: The Precious Few, Session #5 |
AI |
Artificial Intelligence |
Keeping Aspects Interesting |
AIs |
Artificial Intelligence |
Let's Read “Stars without Number” - Equipment and Vehicles |
AI |
Artificial Intelligence |
“The Riddles of the Hobbit” by Adam Roberts |
AIs |
Artificial Intelligence |
Let's Read “Stars without Number” - Xenobestiary |
AI |
Artificial Intelligence |
Let’s Read "Stars without Number" - Example Character Creation |
AI |
Artificial Intelligence |
Session 7: New Vistas in the Thel Sector |
AI |
Artificial Intelligence |
Session 7: New Vistas in the Thel Sector |
AI |
Artificial Intelligence |
Session 7: New Vistas in the Thel Sector |
AI |
Artificial Intelligence |
Session 7: New Vistas in the Thel Sector |
Atom |
Atom text editor |
List of All Updates |
Atom |
Atom text editor |
Why I Chose Emacs as My New Text Editor |
Atk |
Attack |
Chip - Plague Ensorcelled Corpse - A DCC Monster |
Atk |
Attack |
Barrow Wife - A DCC Monster |
Atk |
Attack |
Pushing Simplicity Around |
ATK |
Attack |
Session 11: New Vistas in the Thel Sector |
AV |
Attack Value |
Dreams of Adventure: Classes |
BRG |
Barrel Rider Games |
Some Questions and Answers with James Spahn of Barrel Rider Games |
BAB |
Base Attack Bonus |
My Response to an OSR Guide For The Perplexed Questionnaire |
BITs |
Beliefs, Instincts, and Traits |
List of All Updates |
BITs |
Beliefs, Instincts, and Traits |
Fate Points for Burning Wheel |
BITs |
Beliefs, Instincts, and Traits |
Burning Wheel Gold - Connecting BITs and Artha |
BITs |
Beliefs, Instincts, and Traits |
A Circles Epiphany - Burning Wheel |
BITs |
Beliefs, Instincts, and Traits |
Additional Burning Wheel Procedures |
BITs |
Beliefs, Instincts, and Traits |
Burning Sanctuary - Session 1 |
BITs |
Beliefs, Instincts, and Traits |
Everything I Ever Wanted in an RPG |
BWB |
Better World Books |
Better World Books Closing Goshen Store |
B&W |
Black and White |
World of Dungeons by John Harper |
BIMPOC |
Black, Indigenous, Multi-racial, or Person of Color |
To Those with White Skin and Therefore Systemic Privilege |
BITFs |
Bonds, Ideals, Traits, and Flaws |
Everything I Ever Wanted in an RPG |
BITFs |
Bonds, Ideals, Traits, and Flaws |
Looking to the Horizon |
BWG |
Burning Wheel Gold |
House Rules for upcoming D&D 5E campaign |
BWG |
Burning Wheel Gold |
Features of Burning Wheel That I Enjoy(ed?) |
BWG |
Burning Wheel Gold |
Burning Warforged - A New Stock and Lifepaths for Burning Wheel |
BWHQ |
Burning Wheel Headquarters |
Burning Wheel Gold - Initial Impressions |
CSS |
Cascading Stylesheet |
Own Your Tools |
CSS |
Cascading Stylesheet |
Influences on my Blog's Design |
CSS |
Cascading Stylesheet |
The Joys of a Simple Site |
CSS |
Cascading Stylesheet |
The Joys of a Simple Site |
CSS |
Cascading Stylesheet |
Principles of My Text Editor |
css |
Cascading Stylesheet |
Visual Changes to Take on Rules |
CSS |
Cascading Stylesheet |
Visual Changes to Take on Rules |
CSS |
Cascading Stylesheet |
The Why of a Blog? |
CL |
Caster Level |
Chip - Plague Ensorcelled Corpse - A DCC Monster |
CSA |
Certified Space Accountant |
Diaspora: The Precious Few, Session #3 |
CR |
Challenge Rating |
The Stage is Set for an Epic Battle in Omu |
Cr |
Challenge Rating |
Let's Read “Traveller: Core Rulebook - Space Operations” |
Cr |
Challenge Rating |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
C |
Chaotic |
Chip - Plague Ensorcelled Corpse - A DCC Monster |
C |
Chaotic |
Pushing Simplicity Around |
CHA |
Charisma |
“Five Torches Deep” by Sigil Stone Publishing |
CHA |
Charisma |
“Five Torches Deep” by Sigil Stone Publishing |
CHA |
Charisma |
Online Playtest of Lavender Hack by Phil Lewis |
Cha |
Charisma |
Upcoming Dungeons and Dragons Game |
Cha |
Charisma |
Let’s Read "Stars without Number" - Example Character Creation |
Cha |
Charisma |
Let’s Read "Stars without Number" - Example Character Creation |
Cha |
Charisma |
Let’s Read "Stars without Number" - Example Character Creation |
Cha |
Charisma |
Let’s Read "Stars without Number" - Example Character Creation |
Cha |
Charisma |
Let’s Read "Stars without Number" - Example Character Creation |
Cha |
Charisma |
Let’s Read "Stars without Number" - Example Character Creation |
CSV |
Comma Separated Value |
The How and the Why of Indices of Game Crunch |
CSVs |
Comma Separated Value |
The Joys of a Simple Site |
CLI |
Command Line Integration |
Let’s Read “Stars without Number” - Sector Creation |
CP |
Command Points |
Let’s Read “Stars without Number” - Starships |
CP |
Command Points |
Playstorming a “Stars without Number” Space Combat |
CP |
Command Points |
Playstorming a “Stars without Number” Space Combat - Take 2 |
CPs |
Command Points |
Playstorming a “Stars without Number” Space Combat - Take 2 |
CRPG |
Computer Role Playing Game |
Breaking the Stonewall with Vincent's Admonition |
CON |
Constitution |
“Five Torches Deep” by Sigil Stone Publishing |
CON |
Constitution |
“Five Torches Deep” by Sigil Stone Publishing |
CON |
Constitution |
Online Playtest of Lavender Hack by Phil Lewis |
Con |
Constitution |
Upcoming Dungeons and Dragons Game |
Con |
Constitution |
Let’s Read "Stars without Number" - Example Character Creation |
Con |
Constitution |
Let’s Read "Stars without Number" - Example Character Creation |
Con |
Constitution |
Let’s Read "Stars without Number" - Example Character Creation |
Con |
Constitution |
Let’s Read "Stars without Number" - Example Character Creation |
Con |
Constitution |
Let’s Read "Stars without Number" - Example Character Creation |
Con |
Constitution |
Let’s Read "Stars without Number" - Example Character Creation |
CON |
Constitution |
Let’s Read "Stars without Number" - Example Character Creation |
CDN |
Content Delivery Network |
Privacy Policy |
CMS |
Content Management System |
At the Intersection of Work, Play, and Learning |
Cr |
Credits |
Let's Read “Traveller: Core Rulebook - Character Creation” |
Cr |
Credits |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
Cr |
Credits |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
Cr |
Credits |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
Cr |
Credits |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
Cr |
Credits |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
Cr |
Credits |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
Cr |
Credits |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
DNA |
Deoxyribonucleic Acid |
What Should the Game Master Fight For? |
DC |
Detective Comics |
A is for Alpha Dawn |
DEX |
Dexterity |
“Five Torches Deep” by Sigil Stone Publishing |
DEX |
Dexterity |
Online Playtest of Lavender Hack by Phil Lewis |
Dex |
Dexterity |
Upcoming Dungeons and Dragons Game |
Dex |
Dexterity |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Dex |
Dexterity |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Dex |
Dexterity |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Dex |
Dexterity |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Dex |
Dexterity |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Dex |
Dexterity |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Dex |
Dexterity |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Dex |
Dexterity |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Dex |
Dexterity |
Let's Read “Traveller: Core Rulebook - Combat” |
Dex |
Dexterity |
Let's Read “Traveller: Core Rulebook - Space Combat” |
DEX |
Dexterity |
Let's Read “Traveller: Core Rulebook - Psionics” |
Dex |
Dexterity |
Let’s Read "Stars without Number" - Example Character Creation |
Dex |
Dexterity |
Let’s Read "Stars without Number" - Example Character Creation |
Dex |
Dexterity |
Let’s Read "Stars without Number" - Example Character Creation |
Dex |
Dexterity |
Let’s Read "Stars without Number" - Example Character Creation |
Dex |
Dexterity |
Let’s Read "Stars without Number" - Example Character Creation |
Dex |
Dexterity |
Let’s Read "Stars without Number" - Example Character Creation |
DM |
Dice Modifier |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
DM |
Dice Modifier |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
DM |
Dice Modifier |
Let's Read “Traveller: Core Rulebook - Skills and Tasks” |
DM |
Dice Modifier |
Let's Read “Traveller: Core Rulebook - Skills and Tasks” |
DM |
Dice Modifier |
Let's Read “Traveller: Core Rulebook - Combat” |
DM |
Dice Modifier |
Let's Read “Traveller: Core Rulebook - Combat” |
DM |
Dice Modifier |
Let's Read “Traveller: Core Rulebook - Combat” |
DM |
Dice Modifier |
Let's Read “Traveller: Core Rulebook - Combat” |
DM |
Dice Modifier |
Let's Read “Traveller: Core Rulebook - Space Operations” |
DM |
Dice Modifier |
Let's Read “Traveller: Core Rulebook - Space Operations” |
DM |
Dice Modifier |
Let's Read “Traveller: Core Rulebook - Space Operations” |
DM |
Dice Modifier |
Let's Read “Traveller: Core Rulebook - Space Combat” |
DM |
Dice Modifier |
Let's Read “Traveller: Core Rulebook - Space Combat” |
DM |
Dice Modifier |
Let's Read “Traveller: Core Rulebook - Space Combat” |
DM |
Dice Modifier |
Let's Read “Traveller: Core Rulebook - Space Combat” |
DM |
Dice Modifier |
Let's Read “Traveller: Core Rulebook - Space Combat” |
DM |
Dice Modifier |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
DC |
Difficulty Class |
List of All Updates |
DC |
Difficulty Class |
List of All Updates |
DC |
Difficulty Class |
Dungeon World is Jeopardy the RPG |
DC |
Difficulty Class |
House Rules for upcoming D&D 5E campaign |
DCs |
Difficulty Class |
Tables in the DMG and their Page Number |
DC |
Difficulty Class |
Tables in the DMG and their Page Number |
DC |
Difficulty Class |
Early Experience running Out of the Abyss |
DC |
Difficulty Class |
Dungeon Crawl Classics - Going Beyond the Funnel |
DC |
Difficulty Class |
Dungeon Crawl Classics - Tower of the Stargazer [Session 5] |
DC |
Difficulty Class |
Trauma and Forced Retirement in DCC |
DC |
Difficulty Class |
My Procedure for Facilitating Open Table Gaming |
DC |
Difficulty Class |
Closing out the Tower of the Stargazer [Session 6] |
DC |
Difficulty Class |
Raiding the Ziggurat of Dis Pater |
DC |
Difficulty Class |
Chip - Plague Ensorcelled Corpse - A DCC Monster |
DC |
Difficulty Class |
Let's Read “Stars without Number” - Combat and Healing |
DC |
Difficulty Class |
Tomb of Annihilation - a quick update |
DC |
Difficulty Class |
Plan for Complications - Tomb of Annihilation |
DC |
Difficulty Class |
My Response to an OSR Guide For The Perplexed Questionnaire |
DC |
Difficulty Class |
Premature Character Attachment Disorder |
DC |
Difficulty Class |
Using Adventures in Middle Earth procedures for Tomb of Annihilation |
DC |
Difficulty Class |
Playstorming Embarkation Tweaks in Adventures in Middle-earth |
DC |
Difficulty Class |
Grinding through the Tomb of Annihilation |
DC |
Difficulty Class |
“Five Torches Deep” by Sigil Stone Publishing |
DCs |
Difficulty Class |
“Five Torches Deep” by Sigil Stone Publishing |
DC |
Difficulty Class |
5th Edition House Rules: Modified Injury and Recovery |
DC |
Difficulty Class |
5th Edition House Rules: Modified Injury and Recovery - Take 2 |
DC |
Difficulty Class |
Upcoming Dungeons and Dragons Game |
DC |
Difficulty Class |
Session 7: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 7: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 7: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 7: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 7: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 7: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 7: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 8: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 8: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 8: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 8: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 8: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 8: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 8: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 8: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 8: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 8: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 8: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 9: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 9: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 9: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 9: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 10: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 10: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Thinking Through Group Rolls for Stars and Worlds without Number |
DC |
Difficulty Class |
Thinking Through Group Rolls for Stars and Worlds without Number |
DC |
Difficulty Class |
Thinking Through Group Rolls for Stars and Worlds without Number |
DC |
Difficulty Class |
Thinking Through Group Rolls for Stars and Worlds without Number |
DC |
Difficulty Class |
Thinking Through Group Rolls for Stars and Worlds without Number |
DC |
Difficulty Class |
Thinking Through Group Rolls for Stars and Worlds without Number |
DC |
Difficulty Class |
Session 1: A Grain of Truth in the World of Ardu |
DC |
Difficulty Class |
Session 1: A Grain of Truth in the World of Ardu |
DC |
Difficulty Class |
Probability of Stabilizing the Dying in “Stars without Number” |
DC |
Difficulty Class |
Probability of Stabilizing the Dying in “Stars without Number” |
DC |
Difficulty Class |
Session 11: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 11: New Vistas in the Thel Sector |
DC |
Difficulty Class |
Session 11: New Vistas in the Thel Sector |
Django |
Django: Python Web Framework |
Why I Chose Emacs as My New Text Editor |
DIY |
Do It Yourself |
Celebrating 17 Years of the Open Gaming License |
DIY |
Do It Yourself |
Three Book RPG |
Docstring |
Docstring: A special string literal used in source code to provide documentation |
Many Small Tools Make Light Work (in Emacs) |
DOM |
Document Object Model |
Adding Webmention Features |
DNS |
Domain Name System |
Deplatforming |
DNS |
Domain Name System |
Farewell Github Pages, Hello Nearly Free Speech |
DCC |
Dungeon Crawl Classics |
Musing about Upcoming Campaign (and System) |
DCC |
Dungeon Crawl Classics |
Gearing up for a Dungeon Crawl Classic |
DCC |
Dungeon Crawl Classics |
Dungeon Crawl Classic: Portal Under the Stars |
DCC |
Dungeon Crawl Classics |
The Rise (and Fall) of Session 0 |
DCC |
Dungeon Crawl Classics |
Campaign, Rulings, Descriptions, and Questing |
DCC |
Dungeon Crawl Classics |
Play Through of Nebin Pendlebrook's Perilous Pantry |
DCC |
Dungeon Crawl Classics |
Dungeon Crawl Classics Agenda and Advice |
DCC |
Dungeon Crawl Classics |
Dungeon Crawl Classics - A Deal is Made [Session #3] |
DCC |
Dungeon Crawl Classics |
Concluding the Doom of the Savage Kings [Session #4] |
DCC |
Dungeon Crawl Classics |
Random Tables to Help Preparation for the Unexpected |
DCC |
Dungeon Crawl Classics |
Trauma and Forced Retirement in DCC |
DCC |
Dungeon Crawl Classics |
My Procedure for Facilitating Open Table Gaming |
DCC |
Dungeon Crawl Classics |
They're Coming to the Barrow |
DCC |
Dungeon Crawl Classics |
Expanding on My Procedures for Open Table Gaming |
DCC |
Dungeon Crawl Classics |
Closing out the Tower of the Stargazer [Session 6] |
DCC |
Dungeon Crawl Classics |
The Portal Under the Stars at International Tabletop Game Day |
DCC |
Dungeon Crawl Classics |
The Portal Under the Stars at International Tabletop Game Day |
DCC |
Dungeon Crawl Classics |
Making Their Way to Steelhart |
DCC |
Dungeon Crawl Classics |
A Slow Path to Dungeon Crawl Classics |
DCC |
Dungeon Crawl Classics |
Ruins of the Dwarven Delve [Session #9] |
DCC |
Dungeon Crawl Classics |
Chip - Plague Ensorcelled Corpse - A DCC Monster |
DCC |
Dungeon Crawl Classics |
Random Encounter Table for Bitterweed Barrow Region |
DCC |
Dungeon Crawl Classics |
Doom of the Savage Kings - Review |
DCC |
Dungeon Crawl Classics |
Reviewing Top Content from My Old Wordpress Site |
DCC |
Dungeon Crawl Classics |
Premature Character Attachment Disorder |
DCC |
Dungeon Crawl Classics |
Marching through the Sandbox |
DCC |
Dungeon Crawl Classics |
Procedures for the Liberation of Sir Uravulon Calcidius |
DCC |
Dungeon Crawl Classics |
Revisiting Eberron: Why I am Excited to Explore the Campaign Setting |
DCC |
Dungeon Crawl Classics |
Just Arrived: “Dungeon Crawl Classics: Lankhmar” |
DCC |
Dungeon Crawl Classics |
Seeking Inspiration |
DCC |
Dungeon Crawl Classics |
Seeking Inspiration |
DCC |
Dungeon Crawl Classics |
Pushing Simplicity Around |
DCC |
Dungeon Crawl Classics |
Highlighting Posts from my RSS Feed |
DMs |
Dungeon Master |
Using Hollowpoint to flesh out our Diaspora campaign |
DMs |
Dungeon Master |
The Now 400 Pound Gorilla Has Awoken |
DM |
Dungeon Master |
Adventures in Adventure Conversion |
DM |
Dungeon Master |
World of Steve - Session 1 |
DM |
Dungeon Master |
An Ongoing Thought Experiment for an Adventure Conversion |
DM |
Dungeon Master |
A Slow Path to Dungeon Crawl Classics |
DM |
Dungeon Master |
Celebrating 17 Years of the Open Gaming License |
DM |
Dungeon Master |
That One Session of Dwimmermount |
DM |
Dungeon Master |
Following-up on Character Attachment |
DM |
Dungeon Master |
Eberron Resources |
DM |
Dungeon Master |
Let's Read “Traveller: Core Rulebook” |
DM |
Dungeon Master |
Let's Read “Traveller: Core Rulebook - Skills and Tasks” |
DM |
Dungeon Master |
Let's Read “Traveller: Core Rulebook - Skills and Tasks” |
DM |
Dungeon Master |
Let's Read “Traveller: Core Rulebook - Combat” |
DM |
Dungeon Master |
Let's Read “Traveller: Core Rulebook - Encounters and Dangers” |
DM |
Dungeon Master |
Let's Read “Traveller: Core Rulebook - A Third Example of Character Creation” |
DM |
Dungeon Master |
Let's Read “Traveller: Core Rulebook - Psionics” |
DM |
Dungeon Master |
Let's Read “Traveller: Core Rulebook - Psionics” |
DM |
Dungeon Master |
Let's Read “Traveller: Core Rulebook - Psionics” |
DM |
Dungeon Master |
Let's Read “Traveller: Core Rulebook - Psionics” |
DM |
Dungeon Master |
Let's Read “Traveller: Core Rulebook - Psionics” |
DM |
Dungeon Master |
Let's Read “Traveller: Core Rulebook - Psionics” |
DM |
Dungeon Master |
Let's Read “Traveller: Core Rulebook - World and Universe Creation” |
DMG |
Dungeon Master's Guide |
Nostalgically Wishing I Would've Been Part of the Old School |
DMG |
Dungeon Master's Guide |
An Incomplete Catalog of Random Tables for Future Reference |
DMG |
Dungeon Master's Guide |
Back on the Gaming Treadmill (maybe) |
DMG |
Dungeon Master's Guide |
Building a Set of D&D House Rules |
DMG |
Dungeon Master's Guide |
House Rules for upcoming D&D 5E campaign |
DMG |
Dungeon Master's Guide |
Early Experience running Out of the Abyss |
DMG |
Dungeon Master's Guide |
Heeding Gygax's Admonition |
DMG |
Dungeon Master's Guide |
Following-up on Character Attachment |
DMG |
Dungeon Master's Guide |
Free Time During a Pandemic: Three Weeks Later |
D&D |
Dungeons and Dragons |
D is for ... |
D&D |
Dungeons and Dragons |
F is for Family Gaming |
D&D |
Dungeons and Dragons |
J is for Jaiman the Land of Twilight...kind of |
D&D |
Dungeons and Dragons |
Breaking the Stonewall with Vincent's Admonition |
D&D |
Dungeons and Dragons |
What is the favorite character that I have played |
D&D |
Dungeons and Dragons |
Bloodstone - It Is Time |
D&D |
Dungeons and Dragons |
Burning Wheel and Bloodstone |
D&D |
Dungeons and Dragons |
FoRK-ed off |
D&D |
Dungeons and Dragons |
Playing Burning Wheel Gold With The Kids |
D&D |
Dungeons and Dragons |
The Enjoyable Chaos of Scripted Actions |
D&D |
Dungeons and Dragons |
Contributions to the Rolemaster Standard System |
D&D |
Dungeons and Dragons |
Assassin Lifepaths for Burning Wheel |
D&D |
Dungeons and Dragons |
Carcosa by Geoffrey McKinney - PDF Edition |
D&D |
Dungeons and Dragons |
RPG Bucket List Or Gaming Resolution for 2012 |
D&D |
Dungeons and Dragons |
Necromancers' Maze |
D&D |
Dungeons and Dragons |
Acceptable Weight of Conflict Resolution |
D&D |
Dungeons and Dragons |
The Now 400 Pound Gorilla Has Awoken |
D&D |
Dungeons and Dragons |
Interview with Robert Bohl |
D&D |
Dungeons and Dragons |
Interview with Robert Bohl |
D&D |
Dungeons and Dragons |
The Wheel is Burning My Mind's Eye |
D&D |
Dungeons and Dragons |
Survey of Methods of Advancement |
D&D |
Dungeons and Dragons |
Dining with the Baron |
D&D |
Dungeons and Dragons |
Adventures in Adventure Conversion |
D&D |
Dungeons and Dragons |
Nostalgically Wishing I Would've Been Part of the Old School |
D&D |
Dungeons and Dragons |
Take on the Lower Depths |
D&D |
Dungeons and Dragons |
Burning Wheel or Dungeon World |
D&D |
Dungeons and Dragons |
Apocalypse World: Dark Ages Playtest and Observations |
D&D |
Dungeons and Dragons |
Back on the Gaming Treadmill (maybe) |
D&D |
Dungeons and Dragons |
House Rules for upcoming D&D 5E campaign |
D&D |
Dungeons and Dragons |
Early Experience running Out of the Abyss |
D&D |
Dungeons and Dragons |
Celebrating 17 Years of the Open Gaming License |
D&D |
Dungeons and Dragons |
Celebrating 17 Years of the Open Gaming License |
D&D |
Dungeons and Dragons |
Pushing Simplicity Around |
D&D |
Dungeons and Dragons |
Let’s Read "Stars without Number" - Example Character Creation |
D&D |
Dungeons and Dragons |
Let’s Read "Stars without Number" - Example Character Creation |
B/X |
Dungeons and Dragons: Basic/Expert |
Some Questions and Answers with James Spahn of Barrel Rider Games |
B/X |
Dungeons and Dragons: Basic/Expert |
The Rise (and Fall) of Session 0 |
B/X |
Dungeons and Dragons: Basic/Expert |
Let's read “Stars without Number” |
B/X |
Dungeons and Dragons: Basic/Expert |
Let's Read “Stars without Number” - Into the Waiting Light |
B/X |
Dungeons and Dragons: Basic/Expert |
Let's Read “Stars Without Number” - Character Creation |
B/X |
Dungeons and Dragons: Basic/Expert |
Let's Read “Stars without Number” - Combat and Healing |
B/X |
Dungeons and Dragons: Basic/Expert |
Premature Character Attachment Disorder |
B/X |
Dungeons and Dragons: Basic/Expert |
Premature Character Attachment Disorder |
B/X |
Dungeons and Dragons: Basic/Expert |
Premature Character Attachment Disorder |
B/X |
Dungeons and Dragons: Basic/Expert |
Premature Character Attachment Disorder |
B/X |
Dungeons and Dragons: Basic/Expert |
Premature Character Attachment Disorder |
B/X |
Dungeons and Dragons: Basic/Expert |
Premature Character Attachment Disorder |
B/X |
Dungeons and Dragons: Basic/Expert |
Ten Influential RPGs (for me) |
B/X |
Dungeons and Dragons: Basic/Expert |
Switching from Inoreader to Newsboat for RSS Reader |
B/X |
Dungeons and Dragons: Basic/Expert |
Let’s Read "Stars without Number" - Example Character Creation |
B/X |
Dungeons and Dragons: Basic/Expert |
Probability of Stabilizing the Dying in “Stars without Number” |
5E |
Dungeons and Dragons: Fifth Edition |
List of All Updates |
5E |
Dungeons and Dragons: Fifth Edition |
List of All Updates |
5E |
Dungeons and Dragons: Fifth Edition |
V is for Versions |
5E |
Dungeons and Dragons: Fifth Edition |
Random Bonds Generator for Dungeon World |
5E |
Dungeons and Dragons: Fifth Edition |
Porting Apocalypse World style moves into D&D 5E |
5E |
Dungeons and Dragons: Fifth Edition |
Porting Apocalypse World style moves into D&D 5E |
5E |
Dungeons and Dragons: Fifth Edition |
End of Year Organizing |
5E |
Dungeons and Dragons: Fifth Edition |
An Incomplete Catalog of Random Tables for Future Reference |
5E |
Dungeons and Dragons: Fifth Edition |
Back on the Gaming Treadmill (maybe) |
5E |
Dungeons and Dragons: Fifth Edition |
Back on the Gaming Treadmill (maybe) |
5E |
Dungeons and Dragons: Fifth Edition |
An Upcoming Campaign Map with Tech Tomfoolery |
5E |
Dungeons and Dragons: Fifth Edition |
Building a Set of D&D House Rules |
5E |
Dungeons and Dragons: Fifth Edition |
House Rules for upcoming D&D 5E campaign |
5E |
Dungeons and Dragons: Fifth Edition |
Fate Point Economy: All the Glories of Accounting and Fiduciary Obligations |
5E |
Dungeons and Dragons: Fifth Edition |
Musing about Upcoming Campaign (and System) |
5E |
Dungeons and Dragons: Fifth Edition |
Musing about Upcoming Campaign (and System) |
5E |
Dungeons and Dragons: Fifth Edition |
Musing about Upcoming Campaign (and System) |
5E |
Dungeons and Dragons: Fifth Edition |
Running a Fifth Edition Character Funnel |
5E |
Dungeons and Dragons: Fifth Edition |
Early Experience running Out of the Abyss |
5E |
Dungeons and Dragons: Fifth Edition |
Features of Burning Wheel That I Enjoy(ed?) |
5E |
Dungeons and Dragons: Fifth Edition |
Features of Burning Wheel That I Enjoy(ed?) |
5E |
Dungeons and Dragons: Fifth Edition |
Features of Burning Wheel That I Enjoy(ed?) |
5E |
Dungeons and Dragons: Fifth Edition |
Features of Burning Wheel That I Enjoy(ed?) |
5E |
Dungeons and Dragons: Fifth Edition |
Adding More Mortar to the Three Pillars |
5E |
Dungeons and Dragons: Fifth Edition |
Exhuming My Dungeons & Dragons |
5E |
Dungeons and Dragons: Fifth Edition |
Exhuming My Dungeons & Dragons |
5E |
Dungeons and Dragons: Fifth Edition |
They're Coming to the Barrow |
5E |
Dungeons and Dragons: Fifth Edition |
Closing out the Tower of the Stargazer [Session 6] |
5E |
Dungeons and Dragons: Fifth Edition |
Making Their Way to Steelhart |
5E |
Dungeons and Dragons: Fifth Edition |
A Slow Path to Dungeon Crawl Classics |
5e |
Dungeons and Dragons: Fifth Edition |
A Slow Path to Dungeon Crawl Classics |
5E |
Dungeons and Dragons: Fifth Edition |
Celebrating 17 Years of the Open Gaming License |
5E |
Dungeons and Dragons: Fifth Edition |
Celebrating 17 Years of the Open Gaming License |
5E |
Dungeons and Dragons: Fifth Edition |
Randomizing My Way Through Tomb of Annihilation |
5E |
Dungeons and Dragons: Fifth Edition |
Do you prefer your RPG Combat as War or Sport? |
5E |
Dungeons and Dragons: Fifth Edition |
Polymorph, Wild Shape and the Barbarian Rage |
5E |
Dungeons and Dragons: Fifth Edition |
Behind the Screen |
5E |
Dungeons and Dragons: Fifth Edition |
My Response to an OSR Guide For The Perplexed Questionnaire |
5E |
Dungeons and Dragons: Fifth Edition |
That One Session of Dwimmermount |
5E |
Dungeons and Dragons: Fifth Edition |
Keeping the RSS Fires Burning |
5E |
Dungeons and Dragons: Fifth Edition |
King of Feathers Brings the Chomp |
5E |
Dungeons and Dragons: Fifth Edition |
Witchburner in Burning Wheel |
5E |
Dungeons and Dragons: Fifth Edition |
Reviewing Top Content from My Old Wordpress Site |
5E |
Dungeons and Dragons: Fifth Edition |
Reviewing Top Content from My Old Wordpress Site |
5E |
Dungeons and Dragons: Fifth Edition |
Reviewing Top Content from My Old Wordpress Site |
5E |
Dungeons and Dragons: Fifth Edition |
Premature Character Attachment Disorder |
5E |
Dungeons and Dragons: Fifth Edition |
Following-up on Character Attachment |
5E |
Dungeons and Dragons: Fifth Edition |
Everything I Ever Wanted in an RPG |
5E |
Dungeons and Dragons: Fifth Edition |
Adventures in Middle-earth is in the Bundle of Holding |
5E |
Dungeons and Dragons: Fifth Edition |
Diving Further into Embarkation |
5E |
Dungeons and Dragons: Fifth Edition |
Eberron Resources |
5E |
Dungeons and Dragons: Fifth Edition |
Index of Allowed Classes, Races, Cultures, and Backgrounds |
5E |
Dungeons and Dragons: Fifth Edition |
The How and the Why of Indices of Game Crunch |
5E |
Dungeons and Dragons: Fifth Edition |
“Five Torches Deep” by Sigil Stone Publishing |
5E |
Dungeons and Dragons: Fifth Edition |
5th Edition House Rules: Modified Injury and Recovery |
5E |
Dungeons and Dragons: Fifth Edition |
Online Playtest of Lavender Hack by Phil Lewis |
5E |
Dungeons and Dragons: Fifth Edition |
Pushing Simplicity Around |
5E |
Dungeons and Dragons: Fifth Edition |
Pushing Simplicity Around |
5E |
Dungeons and Dragons: Fifth Edition |
Highlighting Posts from my RSS Feed |
5E |
Dungeons and Dragons: Fifth Edition |
Upcoming Dungeons and Dragons Game |
5e |
Dungeons and Dragons: Fifth Edition |
Let’s Read "Stars without Number" - Example Character Creation |
5E |
Dungeons and Dragons: Fifth Edition |
Discussing the Open Gaming License |
5E |
Dungeons and Dragons: Fifth Edition |
Discussing the Open Gaming License |
5E |
Dungeons and Dragons: Fifth Edition |
A Refinement to the Ubiquitous Initiative Procedure |
5E |
Dungeons and Dragons: Fifth Edition |
Wrapping up the Year |
D&D Next |
Dungeons and Dragons: Fifth Edition Playtest |
Goshen Game Day 2013 |
D&D Next |
Dungeons and Dragons: Fifth Edition Playtest |
Goshen Game Day 2013 |
4E |
Dungeons and Dragons: Fourth Edition |
Discussing Layers of a Role Playing Game |
4E |
Dungeons and Dragons: Fourth Edition |
A is for Alpha Dawn |
4E |
Dungeons and Dragons: Fourth Edition |
O is for Obanar |
4E |
Dungeons and Dragons: Fourth Edition |
Master of Bandwidth |
4E |
Dungeons and Dragons: Fourth Edition |
Bloodstone - It Is Time |
4E |
Dungeons and Dragons: Fourth Edition |
Burning Wheel and Bloodstone |
4E |
Dungeons and Dragons: Fourth Edition |
The Enjoyable Chaos of Scripted Actions |
4E |
Dungeons and Dragons: Fourth Edition |
Survey of Conflict Structure in RPGs |
4E |
Dungeons and Dragons: Fourth Edition |
Necromancers' Maze |
4E |
Dungeons and Dragons: Fourth Edition |
The Now 400 Pound Gorilla Has Awoken |
4E |
Dungeons and Dragons: Fourth Edition |
Make a Decision Already |
4E |
Dungeons and Dragons: Fourth Edition |
Garage Sale Hack |
4E |
Dungeons and Dragons: Fourth Edition |
Adventures in Adventure Conversion |
4E |
Dungeons and Dragons: Fourth Edition |
Crippled by Knowledge |
4E |
Dungeons and Dragons: Fourth Edition |
Remember the Reaction Roll |
4E |
Dungeons and Dragons: Fourth Edition |
Take on the Lower Depths |
4E |
Dungeons and Dragons: Fourth Edition |
Dangerous Space Jail by Phil Vecchione |
4E |
Dungeons and Dragons: Fourth Edition |
Wondering About Adventure Presentation Format |
4E |
Dungeons and Dragons: Fourth Edition |
Building a Set of D&D House Rules |
4E |
Dungeons and Dragons: Fourth Edition |
Musing about Upcoming Campaign (and System) |
4E |
Dungeons and Dragons: Fourth Edition |
Exhuming My Dungeons & Dragons |
4E |
Dungeons and Dragons: Fourth Edition |
Facilitating better RPG combats |
4E |
Dungeons and Dragons: Fourth Edition |
Let's Read “Stars Without Number” - Character Creation |
4E |
Dungeons and Dragons: Fourth Edition |
Do you prefer your RPG Combat as War or Sport? |
4E |
Dungeons and Dragons: Fourth Edition |
Keeping the RSS Fires Burning |
4E |
Dungeons and Dragons: Fourth Edition |
Premature Character Attachment Disorder |
4E |
Dungeons and Dragons: Fourth Edition |
Desperate Role-Playing Moments |
4E |
Dungeons and Dragons: Fourth Edition |
Desperate Role-Playing Moments |
4E |
Dungeons and Dragons: Fourth Edition |
Thinking Through Group Rolls for Stars and Worlds without Number |
4E |
Dungeons and Dragons: Fourth Edition |
Discussing the Open Gaming License |
4E |
Dungeons and Dragons: Fourth Edition |
Discussing the Open Gaming License |
0E |
Dungeons and Dragons: Original Edition |
Nostalgically Wishing I Would've Been Part of the Old School |
0E |
Dungeons and Dragons: Original Edition |
Musing about Upcoming Campaign (and System) |
0E |
Dungeons and Dragons: Original Edition |
Do you prefer your RPG Combat as War or Sport? |
0E |
Dungeons and Dragons: Original Edition |
Premature Character Attachment Disorder |
3E |
Dungeons and Dragons: Third Edition |
List of All Updates |
3E |
Dungeons and Dragons: Third Edition |
A is for Alpha Dawn |
3E |
Dungeons and Dragons: Third Edition |
V is for Versions |
3E |
Dungeons and Dragons: Third Edition |
What a Difference a Year Makes |
3E |
Dungeons and Dragons: Third Edition |
Bloodstone - It Is Time |
3E |
Dungeons and Dragons: Third Edition |
The Enjoyable Chaos of Scripted Actions |
3E |
Dungeons and Dragons: Third Edition |
Contributions to the Rolemaster Standard System |
3E |
Dungeons and Dragons: Third Edition |
Survey of Conflict Structure in RPGs |
3E |
Dungeons and Dragons: Third Edition |
Acceptable Weight of Conflict Resolution |
3E |
Dungeons and Dragons: Third Edition |
The Now 400 Pound Gorilla Has Awoken |
3E |
Dungeons and Dragons: Third Edition |
Survey of Methods of Advancement |
3E |
Dungeons and Dragons: Third Edition |
Transitions in Table Top RPGs |
3E |
Dungeons and Dragons: Third Edition |
Remember the Reaction Roll |
3E |
Dungeons and Dragons: Third Edition |
Take on the Lower Depths |
3E |
Dungeons and Dragons: Third Edition |
Scenic Dunnsmouth by Zzarchov Kowolski |
3E |
Dungeons and Dragons: Third Edition |
Dangerous Space Jail by Phil Vecchione |
3E |
Dungeons and Dragons: Third Edition |
Wondering About Adventure Presentation Format |
3E |
Dungeons and Dragons: Third Edition |
Musing about Upcoming Campaign (and System) |
3E |
Dungeons and Dragons: Third Edition |
Features of Burning Wheel That I Enjoy(ed?) |
3E |
Dungeons and Dragons: Third Edition |
Adding More Mortar to the Three Pillars |
3E |
Dungeons and Dragons: Third Edition |
Exhuming My Dungeons & Dragons |
3E |
Dungeons and Dragons: Third Edition |
The Disservice of Modern Dungeons & Dragons Initiative Systems |
3E |
Dungeons and Dragons: Third Edition |
Campaign, Rulings, Descriptions, and Questing |
3E |
Dungeons and Dragons: Third Edition |
My Procedure for Facilitating Open Table Gaming |
3E |
Dungeons and Dragons: Third Edition |
Celebrating 17 Years of the Open Gaming License |
3E |
Dungeons and Dragons: Third Edition |
Do you prefer your RPG Combat as War or Sport? |
3E |
Dungeons and Dragons: Third Edition |
Keeping the RSS Fires Burning |
3E |
Dungeons and Dragons: Third Edition |
Eberron Resources |
3E |
Dungeons and Dragons: Third Edition |
Pushing Simplicity Around |
3E |
Dungeons and Dragons: Third Edition |
Discussing the Open Gaming License |
3E |
Dungeons and Dragons: Third Edition |
Discussing the Open Gaming License |
EDT |
Eastern Daylight Time |
Celebrating My 202nd Post |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
List of All Updates |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
List of All Updates |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
List of All Updates |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
List of All Updates |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
List of All Updates |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
Influences on my Blog's Design |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
Switching from Inoreader to Newsboat for RSS Reader |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
Principles of My Text Editor |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
Why I Chose Emacs as My New Text Editor |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
Reducing Duplication in my Emacs Config |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
Synchronizing OSX, Terminal, and Emacs Dark/Light Appearance |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
Adding Hydra Menu for Org Roam Lookup in Emacs |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
Directory Structure for my Org Instance |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
Directory Structure for my Org Instance |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
Toggling Keyboard Mapping for Org Roam |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
Toggling Keyboard Mapping for Org Roam |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
Many Small Tools Make Light Work (in Emacs) |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
Many Small Tools Make Light Work (in Emacs) |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
Many Small Tools Make Light Work (in Emacs) |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
Many Small Tools Make Light Work (in Emacs) |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
The Why of a Blog? |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
The Why of a Blog? |
Emacs |
Editor MACroS: A family of text editors first implemented in 1976 |
The Why of a Blog? |
Edu |
Education |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Edu |
Education |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Edu |
Education |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Edu |
Education |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Edu |
Education |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Edu |
Education |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Edu |
Education |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Edu |
Education |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Edu |
Education |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
EDU |
Education |
Let's Read “Traveller: Core Rulebook - A Third Example of Character Creation” |
EDU |
Education |
Let's Read “Traveller: Core Rulebook - A Third Example of Character Creation” |
Edu |
Education |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
ECM |
Electronic Counter Measures |
Playstorming a “Stars without Number” Space Combat - Take 2 |
EW |
Electronic Warfare |
A Handful of T2 Diaspora Spaceships |
EW |
Electronic Warfare |
Two T1 Diaspora Spaceships |
EW |
Electronic Warfare |
A Couple of T2 Intended to Traverse Hostile Regions |
EW |
Electronic Warfare |
T1 System Ships of the Exxon Theocracy |
EW |
Electronic Warfare |
Diaspora: The Precious Few, Session #2 |
EW |
Electronic Warfare |
Diaspora Spacecraft Rules Addendum #1 |
elisp |
Elisp: dialect of Lisp used in GNU Emacs |
List of All Updates |
elisp |
Elisp: dialect of Lisp used in GNU Emacs |
Using Emacs While Running Online Games |
elisp |
Elisp: dialect of Lisp used in GNU Emacs |
Toggling Keyboard Mapping for Org Roam |
elisp |
Elisp: dialect of Lisp used in GNU Emacs |
Many Small Tools Make Light Work (in Emacs) |
elisp |
Elisp: dialect of Lisp used in GNU Emacs |
Many Small Tools Make Light Work (in Emacs) |
elisp |
Elisp: dialect of Lisp used in GNU Emacs |
Many Small Tools Make Light Work (in Emacs) |
End |
Endurance |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
End |
Endurance |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
End |
Endurance |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
End |
Endurance |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
End |
Endurance |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
End |
Endurance |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
End |
Endurance |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
End |
Endurance |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
END |
Endurance |
Let's Read “Traveller: Core Rulebook - Encounters and Dangers” |
END |
Endurance |
Let's Read “Traveller: Core Rulebook - Encounters and Dangers” |
END |
Endurance |
Let's Read “Traveller: Core Rulebook - Encounters and Dangers” |
END |
Endurance |
Let's Read “Traveller: Core Rulebook - Encounters and Dangers” |
END |
Endurance |
Let's Read “Traveller: Core Rulebook - Encounters and Dangers” |
End |
Endurance |
Let's Read “Traveller: Core Rulebook - Psionics” |
XP |
Experience Points |
O is for Obanar |
XP |
Experience Points |
V is for Versions |
XP |
Experience Points |
Breaking the Stonewall with Vincent's Admonition |
XP |
Experience Points |
GenCon Games on Demand - Dungeon World |
XP |
Experience Points |
Bloodstone - It Is Time |
XP |
Experience Points |
Part-Time Gods by Third Eye Games |
XP |
Experience Points |
Dungeon World Custom Moves for Ziggurat of the Sun Princess |
XP |
Experience Points |
Adventures in Adventure Conversion |
XP |
Experience Points |
Nostalgically Wishing I Would've Been Part of the Old School |
XP |
Experience Points |
Dungeon World, Google Hangouts, and Tabletop Forge |
XP |
Experience Points |
Inverse World - A Dungeon World Sourcebook |
XP |
Experience Points |
Forgotten Years - Dungeon World Campaign Session 1 |
XP |
Experience Points |
Fade into Fey – Session 2 |
XP |
Experience Points |
Building a Set of D&D House Rules |
XP |
Experience Points |
Tables in the DMG and their Page Number |
XP |
Experience Points |
Exhuming My Dungeons & Dragons |
XP |
Experience Points |
The Disservice of Modern Dungeons & Dragons Initiative Systems |
XP |
Experience Points |
What Makes a Good Role-Playing Session (for me)? |
XP |
Experience Points |
Skeleton of Basic Fantasy Role Playing Game |
XP |
Experience Points |
Exploring Ruins of Ramat for Game Day |
XP |
Experience Points |
Dungeon Crawl Classics - Tower of the Stargazer [Session 5] |
XP |
Experience Points |
They're Coming to the Barrow |
XP |
Experience Points |
Ruins of the Dwarven Delve [Session #9] |
XP |
Experience Points |
Do you prefer your RPG Combat as War or Sport? |
XP |
Experience Points |
Behind the Screen |
XP |
Experience Points |
Discovered an Unknown to Me Sibling of the Old School Primer |
XP |
Experience Points |
That One Session of Dwimmermount |
XP |
Experience Points |
Witchburner in Burning Wheel |
XP |
Experience Points |
Premature Character Attachment Disorder |
XP |
Experience Points |
Everything I Ever Wanted in an RPG |
XP |
Experience Points |
Dreams of Adventure: Classes |
XP |
Experience Points |
Let's Read “Stars without Number” - Factions |
XP |
Experience Points |
Session 2 exploring the Thel-Sector of “Stars without Number” |
XML |
Extensible Markup Language |
An Odd Duck that Dungeon World |
XML |
Extensible Markup Language |
Own Your Tools |
XML |
Extensible Markup Language |
Reflecting on Migrating from Wordpress |
EVA |
Extra Vehicular Activity |
Diaspora: The Precious Few, Session #4 |
EVA |
Extra Vehicular Activity |
Diaspora Character Creation – Alexandros Teleman |
FTL |
Faster than Light |
Let's Read “Stars without Number” - Equipment and Vehicles |
FTL |
Faster than Light |
Let’s Read “Stars without Number” - Starships |
FTL |
Faster than Light |
Let's Read “Stars without Number” - Game Master Resources |
FTL |
Faster than Light |
Let's Read “Traveller: Core Rulebook - Psionics” |
FTL |
Faster than Light |
Let's Read “Traveller: Core Rulebook - World and Universe Creation” |
FTL |
Faster than Light |
The Kvarzflett - A “Stars without Number” Sophont |
FATE |
Fate Core |
Planning Diaspora: The Precious Few, Session #4 |
FATE |
Fate Core |
Bulldogs! Pre-Release Review |
FATE |
Fate Core |
Character Creation Session for Family Bulldogs Adventure |
FATE |
Fate Core |
Bloodstone - It Is Time |
FATE |
Fate Core |
Survey of Conflict Structure in RPGs |
FATE |
Fate Core |
Deluge by VSCA |
FATE |
Fate Core |
Just Arrived – Skyward Steel and Darkness Visible |
ft |
Feet (unit of measurement) |
Upcoming Dungeons and Dragons Game |
FTD |
Five Torches Deep |
“Five Torches Deep” by Sigil Stone Publishing |
fork |
Fork |
Let's Read “Traveller: Core Rulebook - A Third Example of Character Creation” |
Fort |
Fortitude |
Chip - Plague Ensorcelled Corpse - A DCC Monster |
Fort |
Fortitude |
Barrow Wife - A DCC Monster |
Fort |
Fortitude |
Pushing Simplicity Around |
4DF |
Four Fudge/Face Dice |
Diaspora: The Precious Few, Session #3 |
FOSS |
Free Open Source Software |
Principles of My Text Editor |
FLGS |
Friendly Local Game Store |
Wrath of the Autarch by Phil Lewis |
FLGS |
Friendly Local Game Store |
My Procedure for Facilitating Open Table Gaming |
FLGS |
Friendly Local Game Store |
Blades in the Dark by John Harper |
FLGS |
Friendly Local Game Store |
Reviewing Top Content from My Old Wordpress Site |
GPL |
GNU General Public License |
Rules Lite Games and the Open Game License |
GNU |
GNU: free software project |
List of All Updates |
GNU |
GNU: free software project |
Why I Chose Emacs as My New Text Editor |
GM |
Game Master |
B is for Burning Empires |
GM |
Game Master |
Apocalyptic Casting of the Pods |
GM |
Game Master |
Loading Chekhov's Gun |
GM |
Game Master |
Role Playing Games I Want to Play at GenCon |
GM |
Game Master |
Master of Bandwidth |
GMs |
Game Master |
Master of Bandwidth |
GM |
Game Master |
Bulldogs! Pre-Release Review |
GM |
Game Master |
What a Difference a Year Makes |
GM |
Game Master |
Ran my First Game of Dungeon World |
GMs |
Game Master |
GenCon Games on Demand - Dungeon World |
GM |
Game Master |
Bloodstone - It Is Time |
GMs |
Game Master |
Contemplating Scene Economy with Seven Players |
GM |
Game Master |
Contemplating Scene Economy with Seven Players |
GM |
Game Master |
Gamemastering by Brian Jamison - A Behind the Screen Look |
GM |
Game Master |
A Wedding and a Wyrding |
GM |
Game Master |
In Which They Find Their Tub |
GM |
Game Master |
Burning Wheel Gold - Connecting BITs and Artha |
GM |
Game Master |
Irv the Mole |
GM |
Game Master |
Inn Witch They Pig Out |
GM |
Game Master |
Part-Time Gods by Third Eye Games |
GM |
Game Master |
Survey of Conflict Structure in RPGs |
GMs |
Game Master |
My Present Gaming Group |
GM |
Game Master |
Necromancers' Maze |
GM |
Game Master |
Acceptable Weight of Conflict Resolution |
GM |
Game Master |
Keeping Aspects Interesting |
GM |
Game Master |
What Makes a Game So Hackable? |
GM |
Game Master |
A Circles Epiphany - Burning Wheel |
GM |
Game Master |
Misspent Youth by Robert Bohl |
GM |
Game Master |
Interview with Robert Bohl |
GMs |
Game Master |
Interview with Robert Bohl |
GMs |
Game Master |
The Wheel is Burning My Mind's Eye |
GM |
Game Master |
The Wheel is Burning My Mind's Eye |
GM |
Game Master |
GM Questionnaire |
GM |
Game Master |
Advancing the Timeline in an RPG Campaign |
GM |
Game Master |
…And Finally, Bloodstone |
GM |
Game Master |
Liberating the Village only to Stumble into the Dungeon |
GM |
Game Master |
What Should the Game Master Fight For? |
GM |
Game Master |
Dungeon World Custom Moves for Ziggurat of the Sun Princess |
GM |
Game Master |
Preparing for Diaspora |
GM |
Game Master |
World of Dungeons by John Harper |
GM |
Game Master |
Success and Failure in Role Playing Games |
GM |
Game Master |
Who Knew the Apocalypse Would Spawn So Many Games |
GM |
Game Master |
Nostalgically Wishing I Would've Been Part of the Old School |
GM |
Game Master |
Cataloging Performance Art and other Ephemera |
GM |
Game Master |
May Not Haved Played A Lot of Games at GenCon… |
GM |
Game Master |
May Not Haved Played A Lot of Games at GenCon… |
GMs |
Game Master |
May Not Haved Played A Lot of Games at GenCon… |
GMs |
Game Master |
Dungeon World – GenCon 2012 Edition |
GM |
Game Master |
Dungeon World – GenCon 2012 Edition |
GMs |
Game Master |
Coordinating a Game Day |
GM |
Game Master |
So GM Burnout has Happened |
GM |
Game Master |
School Daze by Tracy Barnett |
GM |
Game Master |
First Steps for the Game Day |
GMs |
Game Master |
First Steps for the Game Day |
GM |
Game Master |
Dungeon World, Google Hangouts, and Tabletop Forge |
GM |
Game Master |
Moleskin Maps: Volume 1 by Chubby Monster Games |
GM |
Game Master |
World of Steve - Session 1 |
GM |
Game Master |
Examining the RPG Sessions That I Ran and Think Were Awesome |
GM |
Game Master |
Helping Other Gamers With Consideration for the Visually Impaired |
GMs |
Game Master |
Helping Other Gamers With Consideration for the Visually Impaired |
GM |
Game Master |
Thornburg by J.B. Mannon and Jeremiah Shepersky |
GM |
Game Master |
Transitions in Table Top RPGs |
GMs |
Game Master |
Transitions in Table Top RPGs |
GM |
Game Master |
Dungeon World is Jeopardy the RPG |
GM |
Game Master |
Take On Establishments |
GM |
Game Master |
Moleskin Maps II by Matt Jackson |
GM |
Game Master |
A Father and Son Night of Marvel Heroic RPG |
GMs |
Game Master |
A Father and Son Night of Marvel Heroic RPG |
GM |
Game Master |
Remember the Reaction Roll |
GMs |
Game Master |
Take on Game Day (Part 1 of N) |
GMs |
Game Master |
Take on Game Day (Part 2 of N) |
GM |
Game Master |
Bracers of the Bound - A Dungeon World Item |
GM |
Game Master |
Dungeon World Playbooks |
GM |
Game Master |
Forgotten Years - Dungeon World Campaign Session 1 |
GM |
Game Master |
How to Hack Apocalypse World with the AW Hacker All-Stars hosted by Pete Figtree |
GMs |
Game Master |
GenCon's Apocalypse World KristaCon Event |
GM |
Game Master |
Evil Wizards in a Cave by Johnstone Metzger |
GM |
Game Master |
Why the Fantasy Genre |
GM |
Game Master |
Observations of Dungeon World at Michiana Board Gamers |
GM |
Game Master |
Torchbearer with the kids |
GM |
Game Master |
Saving Throws or Defying Danger |
GM |
Game Master |
Translating Old School Items to Dungeon World |
GM |
Game Master |
The Gnomes of Levnec by Zzarchov Kowolski |
GMs |
Game Master |
Dangerous Space Jail by Phil Vecchione |
GM |
Game Master |
Dangerous Space Jail by Phil Vecchione |
GM |
Game Master |
Thulian Echoes by Zzarchov Kowolski |
GM |
Game Master |
Apocalypse World: Dark Ages Playtest and Observations |
GM |
Game Master |
An Incomplete Catalog of Random Tables for Future Reference |
GM |
Game Master |
House Rules for upcoming D&D 5E campaign |
GM |
Game Master |
Fate Point Economy: All the Glories of Accounting and Fiduciary Obligations |
GM |
Game Master |
Musing about Upcoming Campaign (and System) |
GM |
Game Master |
Features of Burning Wheel That I Enjoy(ed?) |
GM |
Game Master |
Adding More Mortar to the Three Pillars |
GM |
Game Master |
Playing at the Game Store |
GM |
Game Master |
The Disservice of Modern Dungeons & Dragons Initiative Systems |
GM |
Game Master |
Additional Burning Wheel Procedures |
GM |
Game Master |
What Makes a Good Role-Playing Session (for me)? |
GM |
Game Master |
Situation Mining: Dwimmermount |
GM |
Game Master |
Life During a Wartime Random Table Redux |
GM |
Game Master |
Further Work on Beliefs for Burning Sanctuary |
GM |
Game Master |
White Box Gothic by Barrel Rider Games |
GM |
Game Master |
Have Fun Storming the Castle |
GM |
Game Master |
Randomness, I Forgot that I Needed You |
GM |
Game Master |
The Rise (and Fall) of Session 0 |
GM |
Game Master |
Making Their Way to Steelhart |
GM |
Game Master |
A Slow Path to Dungeon Crawl Classics |
GM |
Game Master |
A Slow Path to Dungeon Crawl Classics |
GMs |
Game Master |
Blades in the Dark by John Harper |
GM |
Game Master |
Blades in the Dark by John Harper |
GM |
Game Master |
Let's read “Stars without Number” |
GM |
Game Master |
Let's Read “Stars Without Number” - Character Creation |
GM |
Game Master |
Let's Read “Stars without Number” - Combat and Healing |
GMs |
Game Master |
Let's Read “Stars without Number” - Combat and Healing |
GM |
Game Master |
Let’s Read “Stars without Number” – Scenes, Saves, and Skill Checks |
GM |
Game Master |
Do you prefer your RPG Combat as War or Sport? |
GM |
Game Master |
Witchburner by Luka Rejec |
GMs |
Game Master |
Witchburner by Luka Rejec |
GM |
Game Master |
Kibitzing Burning Beards, Or Thinking Up Consequences for Failure |
GM |
Game Master |
Everything I Ever Wanted in an RPG |
GMs |
Game Master |
Marching through the Sandbox |
GM |
Game Master |
Adventures in Middle-earth is in the Bundle of Holding |
GM |
Game Master |
Playstorming Embarkation Tweaks in Adventures in Middle-earth |
GM |
Game Master |
Helmets and Halberd Podcast |
GM |
Game Master |
Let’s Read “Stars without Number” - The History of Space |
GM |
Game Master |
Let’s Read “Stars without Number” - Sector Creation |
GMs |
Game Master |
Let’s Read “Stars without Number” - Adventure Creation |
GM |
Game Master |
Let’s Read “Stars without Number” - Adventure Creation |
GM |
Game Master |
Let's Read “Stars without Number” - Xenobestiary |
GM |
Game Master |
Let's Read “Stars without Number” - Factions |
GMs |
Game Master |
Let's Read “Stars without Number” - Game Master Resources |
GM |
Game Master |
Let's Read “Stars without Number” - Game Master Resources |
GM |
Game Master |
Introducing GM Notepad: A Command Line Tool for GM-ing |
GM |
Game Master |
Preparing a Short-Term “Stars without Number” Campaign |
GM |
Game Master |
Session 2 exploring the Thel-Sector of “Stars without Number” |
GMs |
Game Master |
Session 2 exploring the Thel-Sector of “Stars without Number” |
GM |
Game Master |
Playstorming a Burning Wheel Fight using Twilight in the Duchy Verdorben stat blocks |
GMs |
Game Master |
“Five Torches Deep” by Sigil Stone Publishing |
GM |
Game Master |
“Five Torches Deep” by Sigil Stone Publishing |
GM |
Game Master |
5th Edition House Rules: Modified Injury and Recovery |
GMs |
Game Master |
5th Edition House Rules: Modified Injury and Recovery |
GM |
Game Master |
5th Edition House Rules: Modified Injury and Recovery - Take 2 |
GMs |
Game Master |
5th Edition House Rules: Modified Injury and Recovery - Take 2 |
GM |
Game Master |
Precognitive Prep - A Divination Spell for 5th Edition |
GM |
Game Master |
Let's Read “Traveller: Core Rulebook” |
GM |
Game Master |
Tweaks in “Worlds without Number” to the “Stars without Number” Engine |
GM |
Game Master |
A Refinement to the Ubiquitous Initiative Procedure |
GM |
Game Master |
A Refinement to the Ubiquitous Initiative Procedure |
GM |
Game Master |
A Refinement to the Ubiquitous Initiative Procedure |
git |
Git: Free and open source revision control software |
Highlighting Posts from my RSS Feed |
git |
Git: Free and open source revision control software |
Why I Chose Emacs as My New Text Editor |
git |
Git: Free and open source revision control software |
Why I Chose Emacs as My New Text Editor |
gp |
Gold Piece |
Nostalgically Wishing I Would've Been Part of the Old School |
gp |
Gold Piece |
House Rules for upcoming D&D 5E campaign |
gp |
Gold Piece |
Tables in the DMG and their Page Number |
gp |
Gold Piece |
Concluding the Doom of the Savage Kings [Session #4] |
gp |
Gold Piece |
Dungeon Crawl Classics - Tower of the Stargazer [Session 5] |
gp |
Gold Piece |
That One Session of Dwimmermount |
gp |
Gold Piece |
Everything I Ever Wanted in an RPG |
gp |
Gold Piece |
Daniel Collin's “Book of War” |
gp |
Gold Piece |
“Five Torches Deep” by Sigil Stone Publishing |
gp |
Gold Piece |
“Five Torches Deep” by Sigil Stone Publishing |
GUI |
Graphical User Interface |
Switching from Inoreader to Newsboat for RSS Reader |
GUI |
Graphical User Interface |
Why I Chose Emacs as My New Text Editor |
HQ |
Head Quarters |
A Night of Android: Netrunner |
HD |
Hit Die |
Carcosa by Geoffrey McKinney - PDF Edition |
HD |
Hit Die |
Skeleton of Basic Fantasy Role Playing Game |
HD |
Hit Die |
Chip - Plague Ensorcelled Corpse - A DCC Monster |
HD |
Hit Die |
Chip - Plague Ensorcelled Corpse - A DCC Monster |
HD |
Hit Die |
Barrow Wife - A DCC Monster |
HD |
Hit Die |
Dreams of Adventure: Classes |
HD |
Hit Die |
Daniel Collin's “Book of War” |
HD |
Hit Die |
Switching from Inoreader to Newsboat for RSS Reader |
HD |
Hit Die |
Pushing Simplicity Around |
HD |
Hit Die |
Upcoming Dungeons and Dragons Game |
HD |
Hit Die |
Session 11: New Vistas in the Thel Sector |
HP |
Hit Point |
Dungeon World Denizens of the Moathouse |
HP |
Hit Point |
Ice Mummer - A Dungeon World Monster |
HP |
Hit Point |
A Preview of Things to Come |
HP |
Hit Point |
Fond Memories of the Kenku |
HP |
Hit Point |
Skeleton of Basic Fantasy Role Playing Game |
HP |
Hit Point |
Exploring Ruins of Ramat for Game Day |
HP |
Hit Point |
Concluding the Doom of the Savage Kings [Session #4] |
HP |
Hit Point |
Dungeon Crawl Classics - Tower of the Stargazer [Session 5] |
HP |
Hit Point |
They're Coming to the Barrow |
HP |
Hit Point |
Closing out the Tower of the Stargazer [Session 6] |
HP |
Hit Point |
Chip - Plague Ensorcelled Corpse - A DCC Monster |
HP |
Hit Point |
Let's Read “Stars Without Number” - Character Creation |
HP |
Hit Point |
Let's Read “Stars Without Number” - Character Creation |
HP |
Hit Point |
Let's Read “Stars without Number” - Combat and Healing |
HP |
Hit Point |
Do you prefer your RPG Combat as War or Sport? |
HP |
Hit Point |
Discovered an Unknown to Me Sibling of the Old School Primer |
HP |
Hit Point |
That One Session of Dwimmermount |
HP |
Hit Point |
Premature Character Attachment Disorder |
HP |
Hit Point |
Following-up on Character Attachment |
HP |
Hit Point |
Looking to the Horizon |
HP |
Hit Point |
Helmets and Halberd Podcast |
HP |
Hit Point |
Let’s Read “Stars without Number” - Starships |
HP |
Hit Point |
Let's Read “Stars without Number” - Xenobestiary |
HP |
Hit Point |
Let's Read “Stars without Number” - Factions |
HP |
Hit Point |
Grinding through the Tomb of Annihilation |
HP |
Hit Point |
Session 2 exploring the Thel-Sector of “Stars without Number” |
HP |
Hit Point |
Playstorming a “Stars without Number” Space Combat - Take 2 |
HP |
Hit Point |
“Five Torches Deep” by Sigil Stone Publishing |
HP |
Hit Point |
5th Edition House Rules: Modified Injury and Recovery |
HP |
Hit Point |
5th Edition House Rules: Modified Injury and Recovery - Take 2 |
HP |
Hit Point |
Online Playtest of Lavender Hack by Phil Lewis |
HP |
Hit Point |
Upcoming Dungeons and Dragons Game |
hp |
Hit Point |
Let’s Read "Stars without Number" - Example Character Creation |
HP |
Hit Point |
Probability of Stabilizing the Dying in “Stars without Number” |
HP |
Hit Point |
Probability of Stabilizing the Dying in “Stars without Number” |
HP |
Hit Point |
Probability of Stabilizing the Dying in “Stars without Number” |
Hugo |
Hugo: Static Site Generator |
List of All Updates |
Hugo |
Hugo: Static Site Generator |
Pushing Simplicity Around |
Hugo |
Hugo: Static Site Generator |
Pushing Simplicity Around |
Hugo |
Hugo: Static Site Generator |
Why I Chose Emacs as My New Text Editor |
Hugo |
Hugo: Static Site Generator |
Using Emacs While Running Online Games |
Hugo |
Hugo: Static Site Generator |
Many Small Tools Make Light Work (in Emacs) |
Hugo |
Hugo: Static Site Generator |
Many Small Tools Make Light Work (in Emacs) |
Hugo |
Hugo: Static Site Generator |
The Why of a Blog? |
HR |
Human Resources |
Farewell Github Pages, Hello Nearly Free Speech |
HTML |
Hypertext Markup Language |
Crippled by Knowledge |
HTML |
Hypertext Markup Language |
An Odd Duck that Dungeon World |
HTML |
Hypertext Markup Language |
Keeping the RSS Fires Burning |
HTML |
Hypertext Markup Language |
My Blogging Engine |
HTML |
Hypertext Markup Language |
Own Your Tools |
HTML |
Hypertext Markup Language |
Reflecting on Migrating from Wordpress |
HTML |
Hypertext Markup Language |
The How and the Why of Indices of Game Crunch |
HTML |
Hypertext Markup Language |
Adding a “Stars without Number” Dataset for gm-notepad |
HTML |
Hypertext Markup Language |
Ruby Script to Extract Post for RPGGeek |
HTML |
Hypertext Markup Language |
Exposing More Metadata for Take on Rules |
HTML |
Hypertext Markup Language |
Why Hugo when I'm A Rubyist |
HTML |
Hypertext Markup Language |
Adding Webmention Features |
HTML |
Hypertext Markup Language |
The Joys of a Simple Site |
HTML |
Hypertext Markup Language |
The Joys of a Simple Site |
HTML |
Hypertext Markup Language |
Principles of My Text Editor |
HTML |
Hypertext Markup Language |
Many Small Tools Make Light Work (in Emacs) |
HTML |
Hypertext Markup Language |
The Why of a Blog? |
HTTP |
Hypertext Transfer Protocol |
Welcome to My New Take on Rules |
IOU |
I Owe You |
Celebrating My 202nd Post |
AS/400 |
IBM System i |
Why I Chose Emacs as My New Text Editor |
IL |
Illinois |
A is for Alpha Dawn |
IL |
Illinois |
Fascination with the Flame Princess |
vim |
Improved version of the Vi keyboard-oriented text editor |
Why I Chose Emacs as My New Text Editor |
vim |
Improved version of the Vi keyboard-oriented text editor |
Why I Chose Emacs as My New Text Editor |
vim |
Improved version of the Vi keyboard-oriented text editor |
Why I Chose Emacs as My New Text Editor |
IED |
Improvised Explosive Device |
Session 10: New Vistas in the Thel Sector |
IN |
Indiana |
The When and Where of Goshen Game Day |
Init |
Initiative |
Chip - Plague Ensorcelled Corpse - A DCC Monster |
Init |
Initiative |
Barrow Wife - A DCC Monster |
Init |
Initiative |
Pushing Simplicity Around |
IDE |
Integrated Development Environment |
Why I Chose Emacs as My New Text Editor |
Int |
Intellect |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Int |
Intellect |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Int |
Intellect |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Int |
Intellect |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Int |
Intellect |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Int |
Intellect |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Int |
Intellect |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Int |
Intellect |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Int |
Intellect |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Int |
Intellect |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Int |
Intellect |
Let's Read “Traveller: Core Rulebook - Combat” |
Int |
Intellect |
Let's Read “Traveller: Core Rulebook - A Third Example of Character Creation” |
INT |
Intelligence |
“Five Torches Deep” by Sigil Stone Publishing |
INT |
Intelligence |
Online Playtest of Lavender Hack by Phil Lewis |
Int |
Intelligence |
Upcoming Dungeons and Dragons Game |
Int |
Intelligence |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Int |
Intelligence |
Let’s Read "Stars without Number" - Example Character Creation |
Int |
Intelligence |
Let’s Read "Stars without Number" - Example Character Creation |
Int |
Intelligence |
Let’s Read "Stars without Number" - Example Character Creation |
Int |
Intelligence |
Let’s Read "Stars without Number" - Example Character Creation |
Int |
Intelligence |
Let’s Read "Stars without Number" - Example Character Creation |
Int |
Intelligence |
Let’s Read "Stars without Number" - Example Character Creation |
ISBN |
International Standard Book Number |
Take On Establishments |
ICE |
Intrusion Countermeasures Electronics |
A Night of Android: Netrunner |
ICE |
Intrusion Countermeasures Electronics |
The Resolution System of Soft Horizon |
JS |
Javascript |
My Blogging Engine |
JS |
Javascript |
Reflecting on Migrating from Wordpress |
JSON |
Javascript Object Notation |
Reflecting on Migrating from Wordpress |
JSON |
Javascript Object Notation |
Exposing More Metadata for Take on Rules |
JSON |
Javascript Object Notation |
Hugo Tips and Tricks #1 |
JSON |
Javascript Object Notation |
The Joys of a Simple Site |
JSON+LD |
Javascript Object Notation for Linking Data |
Reflecting on Migrating from Wordpress |
JSON+LD |
Javascript Object Notation for Linking Data |
Why Hugo when I'm A Rubyist |
JSON+LD |
Javascript Object Notation for Linking Data |
Pushing Simplicity Around |
JFK |
John F. Kennedy |
D is for ... |
J-Drive |
Jump Drive |
Let's Read “Traveller: Core Rulebook - Space Combat” |
KB Presents |
Keith Baker Presents |
Keith Baker announces “Project Raptor” |
kB |
KiloByte |
Welcome to My New Take on Rules |
kB |
KiloByte |
The Joys of a Simple Site |
kB |
KiloByte |
The Joys of a Simple Site |
kB |
KiloByte |
The Joys of a Simple Site |
kB |
KiloByte |
The Joys of a Simple Site |
kB |
KiloByte |
The Joys of a Simple Site |
kg |
Kilogram |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
kg |
Kilogram |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
kg |
Kilogram |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
km |
Kilometer |
Let's Read “Traveller: Core Rulebook - Space Combat” |
km |
Kilometer |
Let's Read “Traveller: Core Rulebook - Space Combat” |
km |
Kilometer |
Let's Read “Traveller: Core Rulebook - Space Combat” |
km |
Kilometer |
Let's Read “Traveller: Core Rulebook - Space Combat” |
km |
Kilometer |
Let's Read “Traveller: Core Rulebook - Space Combat” |
km |
Kilometer |
Let's Read “Traveller: Core Rulebook - Space Combat” |
km |
Kilometer |
Let's Read “Traveller: Core Rulebook - Space Combat” |
km |
Kilometer |
Let's Read “Traveller: Core Rulebook - Space Combat” |
km |
Kilometer |
Let's Read “Traveller: Core Rulebook - World and Universe Creation” |
kph |
Kilometers per Hour |
Let's Read “Traveller: Core Rulebook - Vehicles” |
K-12 |
Kindergarten through 12th Grade |
Let's Read “The End of Policing” by Alex S Vitale - Chapter 2 (Part 2) |
LL |
Labyrinth Lord |
Some Questions and Answers with James Spahn of Barrel Rider Games |
LP |
Lifepaths |
Burning Wheel Gold - Connecting BITs and Artha |
LARP |
Live Action Role Playing |
May Not Haved Played A Lot of Games at GenCon… |
LCG |
Living Card Game |
Wrath of the Autarch by Phil Lewis |
OS X |
Macintosh Operating System X |
List of All Updates |
OS X |
Macintosh Operating System X |
Synchronizing OSX, Terminal, and Emacs Dark/Light Appearance |
OS X |
Macintosh Operating System X |
Synchronizing OSX, Terminal, and Emacs Dark/Light Appearance |
M-Drive |
Manouevre Drive |
Let's Read “Traveller: Core Rulebook - Space Combat” |
MIT |
Massachusetts Institute of Technology License |
Rules Lite Games and the Open Game License |
MC |
Master of Ceremonies |
Master of Bandwidth |
MC |
Master of Ceremonies |
Hollowpoint Session Observations |
MC |
Master of Ceremonies |
Apocalypse World moves in the Fellowship of the Ring |
MC |
Master of Ceremonies |
What Makes a Game So Hackable? |
MC |
Master of Ceremonies |
Interview with Robert Bohl |
MC |
Master of Ceremonies |
How to Hack Apocalypse World with the AW Hacker All-Stars hosted by Pete Figtree |
MCr |
MegaCredits |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
MB |
Megabyte |
Welcome to My New Take on Rules |
MB |
Megabyte |
The Joys of a Simple Site |
MBps |
Megabytes per second |
Free Time During a Pandemic |
MERP |
Middle Earth Role Playing Game |
D is for ... |
MERP |
Middle Earth Role Playing Game |
Some Questions and Answers with James Spahn of Barrel Rider Games |
ms |
Milliseconds |
The Joys of a Simple Site |
Mod |
Modifier |
Let’s Read “Stars without Number” – Scenes, Saves, and Skill Checks |
ML |
Morale Level |
Let's Read “Stars without Number” - Xenobestiary |
ML |
Morale Level |
Session 11: New Vistas in the Thel Sector |
MVP |
Most Valuable Player |
Bloodstone Observations |
MV |
Movement |
Skeleton of Basic Fantasy Role Playing Game |
MV |
Movement |
Chip - Plague Ensorcelled Corpse - A DCC Monster |
MV |
Movement |
Barrow Wife - A DCC Monster |
MV |
Movement |
Daniel Collin's “Book of War” |
MV |
Movement |
Pushing Simplicity Around |
MV |
Movement |
Upcoming Dungeons and Dragons Game |
MV |
Movement |
Session 11: New Vistas in the Thel Sector |
Neu |
Neutral |
Barrow Wife - A DCC Monster |
NPC |
Non-Player Character |
Diaspora: The Precious Few, Session #2 |
NPC |
Non-Player Character |
Diaspora: The Precious Few, Session #2 |
NPC |
Non-Player Character |
Q is for Queen of Spiders |
NPC |
Non-Player Character |
Planning Diaspora: The Precious Few, Session #5 |
NPC |
Non-Player Character |
Running and Playing Bloodstone in Burning Wheel |
NPC |
Non-Player Character |
Bloodstone Party Composition |
NPC |
Non-Player Character |
Bloodstone Session #4 |
NPC |
Non-Player Character |
A Circles Epiphany - Burning Wheel |
NPC |
Non-Player Character |
Liberating the Village only to Stumble into the Dungeon |
NPC |
Non-Player Character |
Dining with the Baron |
NPC |
Non-Player Character |
The Gnomes of Levnec by Zzarchov Kowolski |
NPC |
Non-Player Character |
An Incomplete Catalog of Random Tables for Future Reference |
NPC |
Non-Player Character |
Tables in the DMG and their Page Number |
NPC |
Non-Player Character |
Out of the Abyss - Session #1 |
NPC |
Non-Player Character |
Early Experience running Out of the Abyss |
NPC |
Non-Player Character |
White Box Gothic by Barrel Rider Games |
NPC |
Non-Player Character |
Some Questions and Answers with James Spahn of Barrel Rider Games |
NPC |
Non-Player Character |
Raiding the Ziggurat of Dis Pater |
NPC |
Non-Player Character |
Let's Read “Stars without Number” - Psionics |
NPC |
Non-Player Character |
Let's Read “Stars without Number” - Combat and Healing |
NPC |
Non-Player Character |
Let’s Read “Stars without Number” – Scenes, Saves, and Skill Checks |
NPC |
Non-Player Character |
Plan for Complications - Tomb of Annihilation |
NPC |
Non-Player Character |
Witchburner in Burning Wheel |
NPC |
Non-Player Character |
Premature Character Attachment Disorder |
NPC |
Non-Player Character |
Let’s Read “Stars without Number” - Starships |
NPC |
Non-Player Character |
Let’s Read “Stars without Number” - Adventure Creation |
NPC |
Non-Player Character |
Let's Read “Stars without Number” - Xenobestiary |
NPC |
Non-Player Character |
Let's Read “Stars without Number” - Game Master Resources |
NPC |
Non-Player Character |
Grinding through the Tomb of Annihilation |
NPC |
Non-Player Character |
Random Eberron Regional Origins |
NPC |
Non-Player Character |
Introducing GM Notepad: A Command Line Tool for GM-ing |
NPC |
Non-Player Character |
Adding a “Stars without Number” Dataset for gm-notepad |
NPC |
Non-Player Character |
Session 2 exploring the Thel-Sector of “Stars without Number” |
NPC |
Non-Player Character |
Playstorming a “Stars without Number” Space Combat |
NPC |
Non-Player Character |
Playstorming a “Stars without Number” Space Combat - Take 2 |
NPC |
Non-Player Character |
It Finally Happened: A Doppelgänger Infiltrated the Party |
NPC |
Non-Player Character |
“Five Torches Deep” by Sigil Stone Publishing |
NPC |
Non-Player Character |
Let's Read “Traveller: Core Rulebook - Space Combat” |
NPC |
Non-Player Character |
Using Emacs While Running Online Games |
NPC |
Non-Player Character |
Using Emacs While Running Online Games |
NPC |
Non-Player Character |
Revisiting Hydra Menu for Org Roam Lookup in Emacs |
NPCs |
Non-Player Characters |
Loading Chekhov's Gun |
NPCs |
Non-Player Characters |
Cribbing Ideas from Apocalypse World and Dungeon World for Bloodstone |
NPCs |
Non-Player Characters |
Gamemastering by Brian Jamison - A Behind the Screen Look |
NPCs |
Non-Player Characters |
Hacking Together a Burning Wheel Conflict Resolution on the Fly |
NPCs |
Non-Player Characters |
Playing Burning Wheel Gold With The Kids |
NPCs |
Non-Player Characters |
Part-Time Gods by Third Eye Games |
NPCs |
Non-Player Characters |
…And Finally, Bloodstone |
NPCs |
Non-Player Characters |
School Daze by Tracy Barnett |
NPCs |
Non-Player Characters |
Thornburg by J.B. Mannon and Jeremiah Shepersky |
NPCs |
Non-Player Characters |
The Gnomes of Levnec by Zzarchov Kowolski |
NPCs |
Non-Player Characters |
Dangerous Space Jail by Phil Vecchione |
NPCs |
Non-Player Characters |
Out of the Abyss - Session #1 |
NPCs |
Non-Player Characters |
Early Experience running Out of the Abyss |
NPCs |
Non-Player Characters |
Features of Burning Wheel That I Enjoy(ed?) |
NPCs |
Non-Player Characters |
Additional Burning Wheel Procedures |
NPCs |
Non-Player Characters |
Burning Sanctuary - Session 1 |
NPCs |
Non-Player Characters |
Let's Read “Stars Without Number” - Character Creation |
NPCs |
Non-Player Characters |
Let's Read “Stars without Number” - Psionics |
NPCs |
Non-Player Characters |
My Response to an OSR Guide For The Perplexed Questionnaire |
NPCs |
Non-Player Characters |
Premature Character Attachment Disorder |
NPCs |
Non-Player Characters |
Following-up on Character Attachment |
NPCs |
Non-Player Characters |
Let’s Read “Stars without Number” - Adventure Creation |
NPCs |
Non-Player Characters |
Let's Read “Stars without Number” - Xenobestiary |
NPCs |
Non-Player Characters |
Grinding through the Tomb of Annihilation |
NPCs |
Non-Player Characters |
Introducing GM Notepad: A Command Line Tool for GM-ing |
NPCs |
Non-Player Characters |
Playstorming a “Stars without Number” Space Combat |
NPCs |
Non-Player Characters |
Once More Into the “Tomb of Annihilation” |
NPCs |
Non-Player Characters |
It Finally Happened: A Doppelgänger Infiltrated the Party |
NPCs |
Non-Player Characters |
“Five Torches Deep” by Sigil Stone Publishing |
NPCs |
Non-Player Characters |
Online Playtest of Lavender Hack by Phil Lewis |
NPCs |
Non-Player Characters |
Let's Read “Traveller: Core Rulebook” |
NPCs |
Non-Player Characters |
Let's Read “Traveller: Core Rulebook - The Sindal Sector” |
NPCs |
Non-Player Characters |
Tweaks in “Worlds without Number” to the “Stars without Number” Engine |
NPCs |
Non-Player Characters |
Session 1: A Grain of Truth in the World of Ardu |
NPCs |
Non-Player Characters |
A Refinement to the Ubiquitous Initiative Procedure |
Ob |
Obstacle |
Hacking Together a Burning Wheel Conflict Resolution on the Fly |
Ob |
Obstacle |
Border Crossing and Culinary Explorations |
Ob |
Obstacle |
Dual Duel of Wits and Dangerous Stakes |
Ob |
Obstacle |
Success and Failure in Role Playing Games |
Ob |
Obstacle |
A Collection of Short Session Recaps |
Ob |
Obstacle |
Burning Sanctuary - Session 1 |
OSRIC |
Old School Reference and Index Compilation |
What a Difference a Year Makes |
OSRIC |
Old School Reference and Index Compilation |
Assassin Lifepaths for Burning Wheel |
OSRIC |
Old School Reference and Index Compilation |
Nostalgically Wishing I Would've Been Part of the Old School |
OSRIC |
Old School Reference and Index Compilation |
Cataloging Performance Art and other Ephemera |
OSRIC |
Old School Reference and Index Compilation |
An Incomplete Catalog of Random Tables for Future Reference |
OSRIC |
Old School Reference and Index Compilation |
Adding More Mortar to the Three Pillars |
OSRIC |
Old School Reference and Index Compilation |
Adding More Mortar to the Three Pillars |
OSRIC |
Old School Reference and Index Compilation |
Exhuming My Dungeons & Dragons |
OSRIC |
Old School Reference and Index Compilation |
Some Questions and Answers with James Spahn of Barrel Rider Games |
OSRIC |
Old School Reference and Index Compilation |
Celebrating 17 Years of the Open Gaming License |
OSRIC |
Old School Reference and Index Compilation |
My Response to an OSR Guide For The Perplexed Questionnaire |
OSR |
Old School Renaissance |
Cataloging Performance Art and other Ephemera |
OSR |
Old School Renaissance |
Fascination with the Flame Princess |
OSR |
Old School Renaissance |
Musing about Upcoming Campaign (and System) |
OSR |
Old School Renaissance |
Adding More Mortar to the Three Pillars |
OSR |
Old School Renaissance |
Exhuming My Dungeons & Dragons |
OSR |
Old School Renaissance |
Additional Burning Wheel Procedures |
OSR |
Old School Renaissance |
White Box Gothic by Barrel Rider Games |
OSR |
Old School Renaissance |
Some Questions and Answers with James Spahn of Barrel Rider Games |
OSR |
Old School Renaissance |
Campaign, Rulings, Descriptions, and Questing |
OSR |
Old School Renaissance |
The Portal Under the Stars at International Tabletop Game Day |
OSR |
Old School Renaissance |
A Slow Path to Dungeon Crawl Classics |
OSR |
Old School Renaissance |
Let's Read “Stars without Number” - Into the Waiting Light |
OSR |
Old School Renaissance |
Do you prefer your RPG Combat as War or Sport? |
OSR |
Old School Renaissance |
Behind the Screen |
OSR |
Old School Renaissance |
Steelhart |
OSR |
Old School Renaissance |
My Response to an OSR Guide For The Perplexed Questionnaire |
OSR |
Old School Renaissance |
Discovered an Unknown to Me Sibling of the Old School Primer |
OSR |
Old School Renaissance |
Keeping the RSS Fires Burning |
OSR |
Old School Renaissance |
Keeping the RSS Fires Burning |
OSR |
Old School Renaissance |
Witchburner in Burning Wheel |
OSR |
Old School Renaissance |
My Blogging Engine |
OSR |
Old School Renaissance |
Following-up on Character Attachment |
OSR |
Old School Renaissance |
Everything I Ever Wanted in an RPG |
OSR |
Old School Renaissance |
Dreams of Adventure: Classes |
OSR |
Old School Renaissance |
Let's Read “Stars without Number” - Xenobestiary |
OSR |
Old School Renaissance |
“Five Torches Deep” by Sigil Stone Publishing |
OSR |
Old School Renaissance |
Session 10: New Vistas in the Thel Sector |
OSR |
Old School Renaissance |
Discussing the Open Gaming License |
1d6 |
One Six-Sided Die |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
OGC |
Open Game Content |
Cataloging Performance Art and other Ephemera |
OGC |
Open Game Content |
Discussing the Open Gaming License |
OGC |
Open Game Content |
Discussing the Open Gaming License |
OGC |
Open Game Content |
Discussing the Open Gaming License |
OGC |
Open Game Content |
Discussing the Open Gaming License |
OGC |
Open Game Content |
Discussing the Open Gaming License |
OGC |
Open Game Content |
Discussing the Open Gaming License |
OGL |
Open Game License |
Open Game License |
OGL |
Open Game License |
Open Game License |
OGL |
Open Game License |
Open Game License |
OGL |
Open Game License |
What a Difference a Year Makes |
OGL |
Open Game License |
What a Difference a Year Makes |
OGL |
Open Game License |
Hollowpoint Review |
OGL |
Open Game License |
Rules Lite Games and the Open Game License |
OGL |
Open Game License |
Rules Lite Games and the Open Game License |
OGL |
Open Game License |
The Now 400 Pound Gorilla Has Awoken |
OGL |
Open Game License |
The Now 400 Pound Gorilla Has Awoken |
OGL |
Open Game License |
What Makes a Game So Hackable? |
OGL |
Open Game License |
Nostalgically Wishing I Would've Been Part of the Old School |
OGL |
Open Game License |
Cataloging Performance Art and other Ephemera |
OGL |
Open Game License |
About |
OGL |
Open Game License |
Open Game License (OGL) |
OGL |
Open Game License |
Seeking a 2015 Ennies Nomination |
OGL |
Open Game License |
White Box Gothic by Barrel Rider Games |
OGL |
Open Game License |
Some Questions and Answers with James Spahn of Barrel Rider Games |
OGL |
Open Game License |
Celebrating 17 Years of the Open Gaming License |
OGL |
Open Game License |
Celebrating 17 Years of the Open Gaming License |
OGL |
Open Game License |
Celebrating 17 Years of the Open Gaming License |
OGL |
Open Game License |
Keeping the RSS Fires Burning |
OGL |
Open Game License |
Let's Read “Traveller: Core Rulebook” |
OGL |
Open Game License |
Discussing the Open Gaming License |
OGL |
Open Game License |
Discussing the Open Gaming License |
OGL |
Open Game License |
Discussing the Open Gaming License |
OGL |
Open Game License |
Discussing the Open Gaming License |
OGL |
Open Game License |
Discussing the Open Gaming License |
OGL |
Open Game License |
Discussing the Open Gaming License |
OGL |
Open Game License |
Discussing the Open Gaming License |
OGL |
Open Game License |
Discussing the Open Gaming License |
OGL |
Open Game License |
Discussing the Open Gaming License |
OGL |
Open Game License |
Discussing the Open Gaming License |
OGL |
Open Game License |
Discussing the Open Gaming License |
OGL |
Open Game License |
Discussing the Open Gaming License |
OS |
Operating System |
Using Emacs While Running Online Games |
Org-mode |
Org-mode: Emacs mode for task managing and notetaking |
Visual Changes to Take on Rules |
OPML |
Outline Processor Markup Language |
My Response to an OSR Guide For The Perplexed Questionnaire |
OPML |
Outline Processor Markup Language |
Keeping the RSS Fires Burning |
OPML |
Outline Processor Markup Language |
My Blogging Engine |
OPML |
Outline Processor Markup Language |
Switching from Inoreader to Newsboat for RSS Reader |
OPML |
Outline Processor Markup Language |
Reducing Duplication in my Emacs Config |
PBR |
Pabst Blue Ribbon |
Dungeon World – GenCon 2012 Edition |
PTGS |
Pain Tolerances Grayscales |
Playstorming a Burning Wheel Fight using Twilight in the Duchy Verdorben stat blocks |
PG |
Parental Guidance |
Misspent Youth by Robert Bohl |
PWYW |
Pay What You Want |
Some Questions and Answers with James Spahn of Barrel Rider Games |
p2p |
Peer to Peer: A decentralized and distributed network architecture |
Today I Learned (May 20th 2020 Edition) |
P2P |
Peer to Peer: A decentralized and distributed network architecture |
Today I Learned (May 20th 2020 Edition) |
P2P |
Peer to Peer: A decentralized and distributed network architecture |
Today I Learned (May 20th 2020 Edition) |
PoC |
Person of Color |
Let's Read “The End of Policing” by Alex S Vitale - Chapter 3 (Part 1) |
PC |
Player Character |
List of All Updates |
PC |
Player Character |
A Circles Epiphany - Burning Wheel |
PC |
Player Character |
GM Questionnaire |
PC |
Player Character |
Liberating the Village only to Stumble into the Dungeon |
PC |
Player Character |
Dining with the Baron |
PC |
Player Character |
World of Steve - Session 1 |
PC |
Player Character |
Dangerous Space Jail by Phil Vecchione |
PC |
Player Character |
Out of the Abyss - Session #1 |
PC |
Player Character |
World of Steve - Session 2 |
PC |
Player Character |
White Box Gothic by Barrel Rider Games |
PC |
Player Character |
Let's Read “Stars without Number” - Combat and Healing |
PC |
Player Character |
Let’s Read “Stars without Number” – Scenes, Saves, and Skill Checks |
PC |
Player Character |
Let’s Read “Stars without Number” – Scenes, Saves, and Skill Checks |
PC |
Player Character |
Plan for Complications - Tomb of Annihilation |
PC |
Player Character |
Discovered an Unknown to Me Sibling of the Old School Primer |
PC |
Player Character |
Premature Character Attachment Disorder |
PC |
Player Character |
Let’s Read “Stars without Number” - Starships |
PC |
Player Character |
Let's Read “Stars without Number” - Xenobestiary |
PC |
Player Character |
Grinding through the Tomb of Annihilation |
PC |
Player Character |
Random Eberron Regional Origins |
PC |
Player Character |
Playstorming a “Stars without Number” Space Combat - Take 2 |
PC |
Player Character |
It Finally Happened: A Doppelgänger Infiltrated the Party |
PC |
Player Character |
“Five Torches Deep” by Sigil Stone Publishing |
PCs |
Player Characters |
Loading Chekhov's Gun |
PCs |
Player Characters |
Never Split the Party - Worst Duel of Wits Compromise Ever |
PCs |
Player Characters |
Examining the RPG Sessions That I Ran and Think Were Awesome |
PCs |
Player Characters |
Thornburg by J.B. Mannon and Jeremiah Shepersky |
PCs |
Player Characters |
Forgotten Years - Dungeon World Campaign Session 1 |
PCs |
Player Characters |
Evil Wizards in a Cave by Johnstone Metzger |
PCs |
Player Characters |
Torchbearer: An Inaugural Run |
PCs |
Player Characters |
Dangerous Space Jail by Phil Vecchione |
PCs |
Player Characters |
Additional Burning Wheel Procedures |
PCs |
Player Characters |
Facilitating better RPG combats |
PCs |
Player Characters |
Blades in the Dark by John Harper |
PCs |
Player Characters |
Let's Read “Stars without Number” - Into the Waiting Light |
PCs |
Player Characters |
Let's Read “Stars without Number” - Combat and Healing |
PCs |
Player Characters |
The Stage is Set for an Epic Battle in Omu |
PCs |
Player Characters |
Discovered an Unknown to Me Sibling of the Old School Primer |
PCs |
Player Characters |
That One Session of Dwimmermount |
PCs |
Player Characters |
Witchburner in Burning Wheel |
PCs |
Player Characters |
Premature Character Attachment Disorder |
PCs |
Player Characters |
Following-up on Character Attachment |
PCs |
Player Characters |
Everything I Ever Wanted in an RPG |
PCs |
Player Characters |
Let’s Read “Stars without Number” - Sector Creation |
PCs |
Player Characters |
Let’s Read “Stars without Number” - Adventure Creation |
PCs |
Player Characters |
Let's Read “Stars without Number” - Xenobestiary |
PCs |
Player Characters |
Let's Read “Stars without Number” - Factions |
PCs |
Player Characters |
Let's Read “Stars without Number” - Game Master Resources |
PCs |
Player Characters |
Grinding through the Tomb of Annihilation |
PCs |
Player Characters |
Session 1 of a “Stars without Number” Campaign |
PCs |
Player Characters |
Session 2 exploring the Thel-Sector of “Stars without Number” |
PCs |
Player Characters |
Playstorming a “Stars without Number” Space Combat |
PCs |
Player Characters |
Playstorming a “Stars without Number” Space Combat - Take 2 |
PCs |
Player Characters |
Once More Into the “Tomb of Annihilation” |
PCs |
Player Characters |
“Five Torches Deep” by Sigil Stone Publishing |
PCs |
Player Characters |
The Court Procedure from Lavender Hack |
PCs |
Player Characters |
Let's Read “Traveller: Core Rulebook” |
PCs |
Player Characters |
Session 8: New Vistas in the Thel Sector |
PCs |
Player Characters |
Session 10: New Vistas in the Thel Sector |
PCs |
Player Characters |
Session 11: New Vistas in the Thel Sector |
PCs |
Player Characters |
Session 11: New Vistas in the Thel Sector |
PCs |
Player Characters |
Session 11: New Vistas in the Thel Sector |
PCs |
Player Characters |
A Refinement to the Ubiquitous Initiative Procedure |
PCs |
Player Characters |
A Situation and Adventure Design Process |
PCS |
Player Characters |
A Situation and Adventure Design Process |
PHB |
Player's Handbook |
Upcoming Dungeons and Dragons Game |
PoS |
Point of Sales |
Software to Migrate Data from Square to Shopify |
PDF |
Portable Document Format |
Good News Everyone…Bulldogs! RPG is Here! |
PDF |
Portable Document Format |
Bulldogs! Pre-Release Review |
PDF |
Portable Document Format |
Hewards Handy Haversack - GenCon Edition |
PDF |
Portable Document Format |
Weird Fantasy - Lamentations of the Flame Princess |
PDF |
Portable Document Format |
Part-Time Gods by Third Eye Games |
PDF |
Portable Document Format |
Stealing Cthulhu by Graham Walmsley |
PDF |
Portable Document Format |
Misspent Youth by Robert Bohl |
PDF |
Portable Document Format |
Interview with Robert Bohl |
PDF |
Portable Document Format |
Floundering Around the Burning Wheel |
PDF |
Portable Document Format |
Dungeon World Custom Moves for Ziggurat of the Sun Princess |
PDF |
Portable Document Format |
World of Dungeons by John Harper |
PDF |
Portable Document Format |
World of Dungeons by John Harper |
PDF |
Portable Document Format |
Microscope Session – New Force Changes Society |
PDF |
Portable Document Format |
Just Arrived - Monster of the Week by Michael Sands |
PDF |
Portable Document Format |
School Daze by Tracy Barnett |
PDF |
Portable Document Format |
Moleskin Maps: Volume 1 by Chubby Monster Games |
PDF |
Portable Document Format |
Thornburg by J.B. Mannon and Jeremiah Shepersky |
PDF |
Portable Document Format |
Celebrating My 202nd Post |
PDF |
Portable Document Format |
Take On Establishments |
PDF |
Portable Document Format |
Dungeon World PDF is Available! |
PDF |
Portable Document Format |
Take on Game Day (Part 1 of N) |
PDF |
Portable Document Format |
Dungeon World Update and Some Resources |
PDF |
Portable Document Format |
Dungeon World Playbooks |
PDF |
Portable Document Format |
Dungeon World Campaign Playbook |
PDF |
Portable Document Format |
How to Hack Apocalypse World with the AW Hacker All-Stars hosted by Pete Figtree |
PDF |
Portable Document Format |
Evil Wizards in a Cave by Johnstone Metzger |
PDF |
Portable Document Format |
Torchbearer: An Inaugural Run |
PDF |
Portable Document Format |
Random Relationship Graph Builder |
PDF |
Portable Document Format |
Fascination with the Flame Princess |
PDF |
Portable Document Format |
Thulian Echoes by Zzarchov Kowolski |
PDF |
Portable Document Format |
White Box Gothic by Barrel Rider Games |
PDF |
Portable Document Format |
Skeleton of Basic Fantasy Role Playing Game |
PDF |
Portable Document Format |
Dungeon Crawl Classics Agenda and Advice |
PDF |
Portable Document Format |
Dungeon Crawl Classics - Tower of the Stargazer [Session 5] |
PDF |
Portable Document Format |
Celebrating 17 Years of the Open Gaming License |
PDF |
Portable Document Format |
My Response to an OSR Guide For The Perplexed Questionnaire |
PDF |
Portable Document Format |
Reviewing Top Content from My Old Wordpress Site |
PDF |
Portable Document Format |
Adventures in Middle-earth is in the Bundle of Holding |
PDF |
Portable Document Format |
Keith Baker announces “Project Raptor” |
PDF |
Portable Document Format |
Session 1 of a “Stars without Number” Campaign |
PDF |
Portable Document Format |
“Five Torches Deep” by Sigil Stone Publishing |
PoD |
Print on Demand |
White Box Gothic by Barrel Rider Games |
PI |
Product Identity |
Discussing the Open Gaming License |
PI |
Product Identity |
Discussing the Open Gaming License |
PSI |
Psionic Strength |
Let's Read “Traveller: Core Rulebook - Psionics” |
PSI |
Psionic Strength |
Let's Read “Traveller: Core Rulebook - Psionics” |
PSI |
Psionic Strength |
Let's Read “Traveller: Core Rulebook - Psionics” |
PSI |
Psionic Strength |
Let's Read “Traveller: Core Rulebook - Psionics” |
PSI |
Psionic Strength |
Let's Read “Traveller: Core Rulebook - Psionics” |
Psi |
Psionic Strength |
Let's Read “Traveller: Core Rulebook - Psionics” |
PSI |
Psionic Strength |
Let's Read “Traveller: Core Rulebook - Psionics” |
PSI |
Psionic Strength |
Let's Read “Traveller: Core Rulebook - Psionics” |
PSI |
Psionic Strength |
Let's Read “Traveller: Core Rulebook - Psionics” |
PSI |
Psionic Strength |
Let's Read “Traveller: Core Rulebook - Psionics” |
Psi |
Psionic Strength |
Let's Read “Traveller: Core Rulebook - Psionics” |
Psi |
Psionic Strength |
Let's Read “Traveller: Core Rulebook - Psionics” |
PSI |
Psionic Strength |
Let's Read “Traveller: Core Rulebook - Psionics” |
POSSE |
Publish (on your) Own Site, Syndicate Elsewhere |
Connecting to Bridgy for backfeed and POSSE service |
RDFa |
RDFa: A format for expressing RDF statements in HTML documents |
Many Small Tools Make Light Work (in Emacs) |
RDFa |
RDFa: A format for expressing RDF statements in HTML documents |
Many Small Tools Make Light Work (in Emacs) |
RNM |
Real New Mexico |
Diaspora: The Precious Few, Session #3 |
Ref |
Reflex |
Chip - Plague Ensorcelled Corpse - A DCC Monster |
Ref |
Reflex |
Barrow Wife - A DCC Monster |
Ref |
Reflex |
Pushing Simplicity Around |
IBM RPG |
Report Program Generator programming language from IBM |
Why I Chose Emacs as My New Text Editor |
RSS |
Rich Site Summary |
Stealing Cthulhu by Graham Walmsley |
RSS |
Rich Site Summary |
Keeping the RSS Fires Burning |
RSS |
Rich Site Summary |
My Blogging Engine |
RSS |
Rich Site Summary |
Welcome to My New Take on Rules |
RSS |
Rich Site Summary |
Helmets and Halberd Podcast |
RSS |
Rich Site Summary |
Books in Progress and Recently Finished |
RSS |
Rich Site Summary |
Switching from Inoreader to Newsboat for RSS Reader |
RSS |
Rich Site Summary |
Adding Webmention Features |
RSS |
Rich Site Summary |
Highlighting Posts from my RSS Feed |
RSS |
Rich Site Summary |
Deplatforming |
RSS |
Rich Site Summary |
Deplatforming |
RSS |
Rich Site Summary |
Deplatforming |
RSS |
Rich Site Summary |
Deplatforming |
RPG |
Role Playing Game |
List of All Updates |
RPG |
Role Playing Game |
Diaspora: The Precious Few, Session #1 |
RPG |
Role Playing Game |
Planning Diaspora: The Precious Few, Session #2 |
RPG |
Role Playing Game |
C is for Candyland |
RPG |
Role Playing Game |
D is for ... |
RPG |
Role Playing Game |
E is for Eberron |
RPG |
Role Playing Game |
J is for Jaiman the Land of Twilight...kind of |
RPG |
Role Playing Game |
V is for Versions |
RPG |
Role Playing Game |
Z is for Zebullon's Guide to Frontier Space |
RPG |
Role Playing Game |
Recapturing that Old Gaming Magic |
RPGs |
Role Playing Game |
Finally, Dogs in the Vineyard |
RPG |
Role Playing Game |
Planning Diaspora: The Precious Few, Session #5 |
RPG |
Role Playing Game |
Loading Chekhov's Gun |
RPG |
Role Playing Game |
Diaspora RPG Cluster Creation |
RPG |
Role Playing Game |
Good News Everyone…Bulldogs! RPG is Here! |
RPGs |
Role Playing Game |
Master of Bandwidth |
RPG |
Role Playing Game |
Bulldogs! Pre-Release Review |
RPG |
Role Playing Game |
What a Difference a Year Makes |
RPGs |
Role Playing Game |
What a Difference a Year Makes |
RPG |
Role Playing Game |
Converting Star Frontier's Vrusk into Bulldogs! |
RPG |
Role Playing Game |
GenCon Games on Demand - Hollowpoint |
RPG |
Role Playing Game |
Translating Empire Strikes Back into Dungeon World Moves |
RPG |
Role Playing Game |
Contemplating Scene Economy with Seven Players |
RPG |
Role Playing Game |
Gamemastering by Brian Jamison - A Behind the Screen Look |
RPG |
Role Playing Game |
Burning Wheel Gold - Connecting BITs and Artha |
RPGs |
Role Playing Game |
Part-Time Gods by Third Eye Games |
RPG |
Role Playing Game |
Part-Time Gods by Third Eye Games |
RPG |
Role Playing Game |
Stealing Cthulhu by Graham Walmsley |
RPGs |
Role Playing Game |
Carcosa by Geoffrey McKinney - PDF Edition |
RPG |
Role Playing Game |
2011 In Review |
RPGs |
Role Playing Game |
RPG Bucket List Or Gaming Resolution for 2012 |
RPG |
Role Playing Game |
RPG Bucket List Or Gaming Resolution for 2012 |
RPG |
Role Playing Game |
Rules Lite Games and the Open Game License |
RPG |
Role Playing Game |
The Now 400 Pound Gorilla Has Awoken |
RPG |
Role Playing Game |
Misspent Youth by Robert Bohl |
RPGs |
Role Playing Game |
Interview with Robert Bohl |
RPG |
Role Playing Game |
Interview with Robert Bohl |
RPGs |
Role Playing Game |
Just Arrived - A Boatload of Louie |
RPG |
Role Playing Game |
Just Arrived - A Boatload of Louie |
RPGs |
Role Playing Game |
GM Questionnaire |
RPG |
Role Playing Game |
GM Questionnaire |
RPG |
Role Playing Game |
Survey of Methods of Advancement |
RPG |
Role Playing Game |
Make a Decision Already |
RPGs |
Role Playing Game |
Make a Decision Already |
RPG |
Role Playing Game |
Preparing for Diaspora |
RPGs |
Role Playing Game |
After a Few Dungeon World One-Shots |
RPG |
Role Playing Game |
World of Dungeons by John Harper |
RPG |
Role Playing Game |
Just Arrived – Skyward Steel and Darkness Visible |
RPG |
Role Playing Game |
Just Arrived – Doctor Who: Adventures in Time and Space |
RPGs |
Role Playing Game |
Sitting Down to Run a New Game |
RPG |
Role Playing Game |
Sitting Down to Run a New Game |
RPG |
Role Playing Game |
Just Arrived - Monster of the Week by Michael Sands |
RPGs |
Role Playing Game |
Cataloging Performance Art and other Ephemera |
RPG |
Role Playing Game |
May Not Haved Played A Lot of Games at GenCon… |
RPG |
Role Playing Game |
Cthulhu Dark – GenCon 2012 Edition |
RPGs |
Role Playing Game |
Coordinating a Game Day |
RPG |
Role Playing Game |
Coordinating a Game Day |
RPG |
Role Playing Game |
So GM Burnout has Happened |
RPG |
Role Playing Game |
School Daze by Tracy Barnett |
RPG |
Role Playing Game |
First Steps for the Game Day |
RPGs |
Role Playing Game |
First Steps for the Game Day |
RPG |
Role Playing Game |
Examining the RPG Sessions That I Ran and Think Were Awesome |
RPG |
Role Playing Game |
Take on Magic Items – A Dungeon World Magic Item Compendium |
RPG |
Role Playing Game |
Celebrating My 202nd Post |
RPGs |
Role Playing Game |
Gaming Violence and Children |
RPG |
Role Playing Game |
Gaming Violence and Children |
RPG |
Role Playing Game |
Take On Establishments |
RPGs |
Role Playing Game |
Just Arrived - A Thousand and One Nights |
RPG |
Role Playing Game |
A Father and Son Night of Marvel Heroic RPG |
RPGs |
Role Playing Game |
A Father and Son Night of Marvel Heroic RPG |
RPG |
Role Playing Game |
The When and Where of Goshen Game Day |
RPG |
Role Playing Game |
Remember the Reaction Roll |
RPGs |
Role Playing Game |
The Role Playing Games of the Goshen Game Day |
RPG |
Role Playing Game |
The Role Playing Games of the Goshen Game Day |
RPG |
Role Playing Game |
Take on Game Day (Part 1 of N) |
RPG |
Role Playing Game |
Take on Game Day (Part 2 of N) |
RPG |
Role Playing Game |
Inverse World - A Dungeon World Sourcebook |
RPG |
Role Playing Game |
How to Hack Apocalypse World with the AW Hacker All-Stars hosted by Pete Figtree |
RPGs |
Role Playing Game |
How to Hack Apocalypse World with the AW Hacker All-Stars hosted by Pete Figtree |
RPG |
Role Playing Game |
Evil Wizards in a Cave by Johnstone Metzger |
RPG |
Role Playing Game |
Why the Fantasy Genre |
RPG |
Role Playing Game |
Torchbearer with the kids |
RPG |
Role Playing Game |
Backing Project: Dark by Will Hindmarch |
RPG |
Role Playing Game |
Getting the Band Back Together |
RPG |
Role Playing Game |
Fascination with the Flame Princess |
RPGs |
Role Playing Game |
Fascination with the Flame Princess |
RPGs |
Role Playing Game |
Why I am a Tabletop RPG Cheerleader |
RPG |
Role Playing Game |
An Incomplete Catalog of Random Tables for Future Reference |
RPG |
Role Playing Game |
Back on the Gaming Treadmill (maybe) |
RPG |
Role Playing Game |
Circle of Hands Clash System Shout Out |
RPG |
Role Playing Game |
Musing about Upcoming Campaign (and System) |
RPG |
Role Playing Game |
Wrath of the Autarch by Phil Lewis |
RPGs |
Role Playing Game |
Features of Burning Wheel That I Enjoy(ed?) |
RPG |
Role Playing Game |
Features of Burning Wheel That I Enjoy(ed?) |
RPG |
Role Playing Game |
What Makes a Good Role-Playing Session (for me)? |
RPG |
Role Playing Game |
Burning Sanctuary - Session 0 |
RPG |
Role Playing Game |
Some Questions and Answers with James Spahn of Barrel Rider Games |
RPG |
Role Playing Game |
Skeleton of Basic Fantasy Role Playing Game |
RPG |
Role Playing Game |
Skeleton of Referee Section for Basic Fantasy RPG |
RPG |
Role Playing Game |
Have Fun Storming the Castle |
RPGs |
Role Playing Game |
The Rise (and Fall) of Session 0 |
RPGs |
Role Playing Game |
Running DCC at my Friendly Local Book and Game Store |
RPG |
Role Playing Game |
My Procedure for Facilitating Open Table Gaming |
RPGs |
Role Playing Game |
The Portal Under the Stars at International Tabletop Game Day |
RPG |
Role Playing Game |
Going Local |
RPG |
Role Playing Game |
Raiding the Ziggurat of Dis Pater |
RPG |
Role Playing Game |
Blades in the Dark by John Harper |
RPG |
Role Playing Game |
Celebrating 17 Years of the Open Gaming License |
RPG |
Role Playing Game |
Let's read “Stars without Number” |
RPGs |
Role Playing Game |
Let's Read “Stars without Number” - Into the Waiting Light |
RPGs |
Role Playing Game |
Do you prefer your RPG Combat as War or Sport? |
RPG |
Role Playing Game |
Burning Wheel Lifepaths Inspired by Warhammer Fantasy |
RPG |
Role Playing Game |
My Response to an OSR Guide For The Perplexed Questionnaire |
RPG |
Role Playing Game |
That One Session of Dwimmermount |
RPG |
Role Playing Game |
Witchburner by Luka Rejec |
RPG |
Role Playing Game |
My Blogging Engine |
RPG |
Role Playing Game |
Reviewing Top Content from My Old Wordpress Site |
RPG |
Role Playing Game |
Premature Character Attachment Disorder |
RPGs |
Role Playing Game |
Everything I Ever Wanted in an RPG |
RPG |
Role Playing Game |
Everything I Ever Wanted in an RPG |
RPGs |
Role Playing Game |
Ten Influential RPGs (for me) |
RPG |
Role Playing Game |
Ten Influential RPGs (for me) |
RPGs |
Role Playing Game |
Diving Further into Embarkation |
RPG |
Role Playing Game |
Dreams of Adventure: Classes |
RPG |
Role Playing Game |
Helmets and Halberd Podcast |
RPGs |
Role Playing Game |
Helmets and Halberd Podcast |
RPGs |
Role Playing Game |
Own Your Game System |
RPG |
Role Playing Game |
Let's Read “Stars without Number” - Game Master Resources |
RPG |
Role Playing Game |
Rite of Admixture - A Ritual for the Dark Six of Eberron |
RPG |
Role Playing Game |
Revisiting Eberron: Why I am Excited to Explore the Campaign Setting |
RPG |
Role Playing Game |
Why Hugo when I'm A Rubyist |
RPGs |
Role Playing Game |
It Finally Happened: A Doppelgänger Infiltrated the Party |
RPG |
Role Playing Game |
“Five Torches Deep” by Sigil Stone Publishing |
RPG |
Role Playing Game |
Influences on my Blog's Design |
RPGs |
Role Playing Game |
Free Time During a Pandemic |
RPGs |
Role Playing Game |
Seeking Inspiration |
RPG |
Role Playing Game |
Seeking Inspiration |
RPG |
Role Playing Game |
Adding Webmention Features |
RPG |
Role Playing Game |
Online Playtest of Lavender Hack by Phil Lewis |
RPGs |
Role Playing Game |
Pushing Simplicity Around |
RPG |
Role Playing Game |
Desperate Role-Playing Moments |
RPG |
Role Playing Game |
Desperate Role-Playing Moments |
RPG |
Role Playing Game |
Let's Read “Traveller: Core Rulebook - Combat” |
RPG |
Role Playing Game |
Let's Read “Traveller: Core Rulebook - Common Spacecraft” |
RPG |
Role Playing Game |
Let's Read “Traveller: Core Rulebook - Psionics” |
RPG |
Role Playing Game |
Revisiting Hydra Menu for Org Roam Lookup in Emacs |
RPG |
Role Playing Game |
Revisiting Hydra Menu for Org Roam Lookup in Emacs |
RPG |
Role Playing Game |
The Geemit - A Worlds without Number Demihuman |
RPGs |
Role Playing Game |
Thinking Through Group Rolls for Stars and Worlds without Number |
RPGs |
Role Playing Game |
Discussing the Open Gaming License |
RPG |
Role Playing Game |
Series |
RPG |
Role Playing Game |
Series |
RPGs |
Role Playing Game |
Deplatforming |
RPG |
Role Playing Game |
The Why of a Blog? |
RPG |
Role-Playing Game |
Online Playtest of Lavender Hack by Phil Lewis |
RPG |
Role-Playing Game |
The Court Procedure from Lavender Hack |
Ruby on Rails |
Ruby on Rails: Open Source Web Application Framework |
Why I Chose Emacs as My New Text Editor |
RaW |
Rules as Written |
Diving Further into Embarkation |
ST |
Saving Throw |
Chip - Plague Ensorcelled Corpse - A DCC Monster |
ST |
Saving Throw |
Barrow Wife - A DCC Monster |
ST |
Saving Throw |
Dreams of Adventure: Classes |
ST |
Saving Throw |
Pushing Simplicity Around |
ST |
Saving Throw |
Session 11: New Vistas in the Thel Sector |
SVG |
Scalable Vector Graphics |
An Upcoming Campaign Map with Tech Tomfoolery |
SROs |
School Resource Officer |
Let's Read “The End of Policing” by Alex S Vitale - Chapter 3 (Part 1) |
SRO |
School Resource Officer |
Let's Read “The End of Policing” by Alex S Vitale - Chapter 3 (Part 1) |
SRO |
School Resource Officer |
Let's Read “The End of Policing” by Alex S Vitale - Chapter 3 (Part 2) |
Sci-Fi |
Science Fiction |
Just Arrived – Skyward Steel and Darkness Visible |
SEO |
Search Engine Optimization |
Welcome to My New Take on Rules |
HTTPS |
Secure Hypertext Transfer Protocol |
My Blogging Engine |
SSH |
Secure Shell |
Farewell Github Pages, Hello Nearly Free Speech |
SSL |
Secure Sockets Layer |
Just Arrived – Doctor Who: Adventures in Time and Space |
sp |
Silver piece(s) |
An Initial “Worlds without Number” Situation from the Ministry of Harvest |
sp |
Silver piece(s) |
An Initial “Worlds without Number” Situation from the Ministry of Harvest |
sp |
Silver piece(s) |
Session 1: A Grain of Truth in the World of Ardu |
6MWNE |
Six Million Was Not Enough |
Farewell Github Pages, Hello Nearly Free Speech |
SOC |
Social Standing |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
SOC |
Social Standing |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
SOC |
Social Standing |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
SOC |
Social Standing |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
SOC |
Social Standing |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
SOC |
Social Standing |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
SOC |
Social Standing |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
SOC |
Social Standing |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
SOC |
Social Standing |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
SOC |
Social Standing |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
SOC |
Social Standing |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
SPP |
Special Property |
Chip - Plague Ensorcelled Corpse - A DCC Monster |
SPP |
Special Property |
Barrow Wife - A DCC Monster |
SPP |
Special Property |
Pushing Simplicity Around |
SWAT |
Special Weapons and Tactics |
Let's Read “The End of Policing” by Alex S Vitale - Chapter 2 (Part 2) |
SWAT |
Special Weapons and Tactics |
Let's Read “The End of Policing” by Alex S Vitale - Chapter 3 (Part 2) |
SWN |
Stars without Number: Revised Edition |
List of All Updates |
SWN |
Stars without Number: Revised Edition |
Let's read “Stars without Number” |
SWN |
Stars without Number: Revised Edition |
Let's Read “Stars without Number” - Into the Waiting Light |
SWN |
Stars without Number: Revised Edition |
Let's Read “Stars without Number” - Combat and Healing |
SWN |
Stars without Number: Revised Edition |
Let’s Read “Stars without Number” – Scenes, Saves, and Skill Checks |
SWN |
Stars without Number: Revised Edition |
Adding a “Stars without Number” Dataset for gm-notepad |
SWN |
Stars without Number: Revised Edition |
Session 1 of a “Stars without Number” Campaign |
SWN |
Stars without Number: Revised Edition |
Playstorming a “Stars without Number” Space Combat |
SWN |
Stars without Number: Revised Edition |
Let’s Read "Stars without Number" - Example Character Creation |
SWN |
Stars without Number: Revised Edition |
Let’s Read "Stars without Number" - Example Character Creation |
SWN |
Stars without Number: Revised Edition |
Let’s Read "Stars without Number" - Example Character Creation |
SWN |
Stars without Number: Revised Edition |
Let’s Read "Stars without Number" - Example Character Creation |
SWN |
Stars without Number: Revised Edition |
Session 7: New Vistas in the Thel Sector |
SWN |
Stars without Number: Revised Edition |
Tweaks in “Worlds without Number” to the “Stars without Number” Engine |
SWN |
Stars without Number: Revised Edition |
Tweaks in “Worlds without Number” to the “Stars without Number” Engine |
SWN |
Stars without Number: Revised Edition |
Tweaks in “Worlds without Number” to the “Stars without Number” Engine |
SWN |
Stars without Number: Revised Edition |
Tweaks in “Worlds without Number” to the “Stars without Number” Engine |
SWN |
Stars without Number: Revised Edition |
Many Small Tools Make Light Work (in Emacs) |
SWN |
Stars without Number: Revised Edition |
Thinking Through Group Rolls for Stars and Worlds without Number |
SWN |
Stars without Number: Revised Edition |
Thinking Through Group Rolls for Stars and Worlds without Number |
SOPA |
Stop Online Piracy Act |
Misspent Youth by Robert Bohl |
Str |
Strength |
“Five Torches Deep” by Sigil Stone Publishing |
Str |
Strength |
“Five Torches Deep” by Sigil Stone Publishing |
Str |
Strength |
Online Playtest of Lavender Hack by Phil Lewis |
Str |
Strength |
Upcoming Dungeons and Dragons Game |
Str |
Strength |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Str |
Strength |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Str |
Strength |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Str |
Strength |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Str |
Strength |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Str |
Strength |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Str |
Strength |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Str |
Strength |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Str |
Strength |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Str |
Strength |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Str |
Strength |
Let's Read “Traveller: Core Rulebook - An Example of Character Creation” |
Str |
Strength |
Let's Read “Traveller: Core Rulebook - Psionics” |
Str |
Strength |
Let’s Read "Stars without Number" - Example Character Creation |
Str |
Strength |
Let’s Read "Stars without Number" - Example Character Creation |
Str |
Strength |
Let’s Read "Stars without Number" - Example Character Creation |
Str |
Strength |
Let’s Read "Stars without Number" - Example Character Creation |
Str |
Strength |
Let’s Read "Stars without Number" - Example Character Creation |
Str |
Strength |
Let’s Read "Stars without Number" - Example Character Creation |
Sublime Text |
Sublime Text: A sophisticated text editor for code, markup and prose |
Why I Chose Emacs as My New Text Editor |
SRD |
System Reference Document |
An Incomplete Catalog of Random Tables for Future Reference |
SRD |
System Reference Document |
Let's Read “Traveller: Core Rulebook” |
SRD |
System Reference Document |
Let's Read “Traveller: Core Rulebook - A Third Example of Character Creation” |
SRD |
System Reference Document |
Discussing the Open Gaming License |
SRD |
System Reference Document |
Discussing the Open Gaming License |
SRD |
System Reference Document |
Discussing the Open Gaming License |
SRD |
System Reference Document |
Discussing the Open Gaming License |
SRD5 |
System Reference Document: Fifth Edition |
Playstorming Embarkation Tweaks in Adventures in Middle-earth |
SRD5 |
System Reference Document: Fifth Edition |
It Finally Happened: A Doppelgänger Infiltrated the Party |
SRD5 |
System Reference Document: Fifth Edition |
5th Edition House Rules: Modified Injury and Recovery |
SRD5 |
System Reference Document: Fifth Edition |
5th Edition House Rules: Modified Injury and Recovery - Take 2 |
SRD5 |
System Reference Document: Fifth Edition |
Discussing the Open Gaming License |
SRD5 |
System Reference Document: Fifth Edition |
Discussing the Open Gaming License |
SRD5 |
System Reference Document: Fifth Edition |
Discussing the Open Gaming License |
SRD5 |
System Reference Document: Fifth Edition |
A Refinement to the Ubiquitous Initiative Procedure |
TSR |
Tactical Rules Studies |
Q is for Queen of Spiders |
TSR |
Tactical Rules Studies |
Z is for Zebullon's Guide to Frontier Space |
TSR |
Tactical Rules Studies |
Converting Star Frontier's Vrusk into Bulldogs! |
TSR |
Tactical Rules Studies |
Cataloging Performance Art and other Ephemera |
TSR |
Tactical Rules Studies |
Moleskin Maps II by Matt Jackson |
TSR |
Tactical Rules Studies |
Take on the Lower Depths |
TSR |
Tactical Rules Studies |
An Incomplete Catalog of Random Tables for Future Reference |
TL |
Technology Level |
Diaspora: The Precious Few, Session #2 |
TL |
Technology Level |
Let's Read “Stars without Number” - Combat and Healing |
TL |
Technology Level |
Let's Read “Stars without Number” - Equipment and Vehicles |
TL |
Technology Level |
Session 2 exploring the Thel-Sector of “Stars without Number” |
TL |
Technology Level |
Let's Read “Traveller: Core Rulebook - Encounters and Dangers” |
TL |
Technology Level |
Let's Read “Traveller: Core Rulebook - World and Universe Creation” |
TV |
Television |
Gaming Violence and Children |
Textmate |
Textmate |
Why I Chose Emacs as My New Text Editor |
THJ |
The Hero's Journey |
Some Questions and Answers with James Spahn of Barrel Rider Games |
THJ |
The Hero's Journey |
Some Questions and Answers with James Spahn of Barrel Rider Games |
TOR |
The One Ring |
Some Questions and Answers with James Spahn of Barrel Rider Games |
ag |
The Silver Searcher (ag) |
Why I Chose Emacs as My New Text Editor |
ag |
The Silver Searcher (ag) |
Many Small Tools Make Light Work (in Emacs) |
ag |
The Silver Searcher (ag) |
Many Small Tools Make Light Work (in Emacs) |
ag |
The Silver Searcher (ag) |
Many Small Tools Make Light Work (in Emacs) |
ag |
The Silver Searcher (ag) |
Many Small Tools Make Light Work (in Emacs) |
XIII |
Thirteen (13) |
Adventures in Adventure Conversion |
THAC0 |
To Hit Armor Class 0 |
My Response to an OSR Guide For The Perplexed Questionnaire |
TL;DR |
Too Long; Didn't Read |
Remember the Reaction Roll |
TL;DR |
Too Long; Didn't Read |
Polymorph, Wild Shape and the Barbarian Rage |
TL;DR |
Too Long; Didn't Read |
Adding a “Stars without Number” Dataset for gm-notepad |
TPKs |
Total Party Kill |
Success and Failure in Role Playing Games |
TPKs |
Total Party Kill |
Take on the Lower Depths |
TPK |
Total Party Kill |
Dungeon Crawl Classic: Portal Under the Stars |
TPK |
Total Party Kill |
The Portal Under the Stars at International Tabletop Game Day |
TPK |
Total Party Kill |
Desperate Role-Playing Moments |
2d6 |
Two Six-Sided Dice |
Let's Read “Traveller: Core Rulebook - Space Combat” |
2d6 |
Two Six-Sided Dice |
Let's Read “Traveller: Core Rulebook - Space Combat” |
2d6 |
Two Six-Sided Dice |
Let's Read “Traveller: Core Rulebook - Psionics” |
2d6 |
Two Six-Sided Dice |
Let's Read “Traveller: Core Rulebook - World and Universe Creation” |
2d6 |
Two Six-Sided Dice |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
2d6 |
Two Six-Sided Dice |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
D66 |
Two six-dice, one signifying the "tens" digit, the other the "ones" digit. |
Let's Read “Traveller: Core Rulebook - Space Operations” |
UV |
Ultraviolet |
Session 11: New Vistas in the Thel Sector |
UV |
Ultraviolet |
Session 11: New Vistas in the Thel Sector |
UV |
Ultraviolet |
Session 11: New Vistas in the Thel Sector |
UV |
Ultraviolet |
Session 11: New Vistas in the Thel Sector |
URLs |
Uniform Resource Locator |
List of All Updates |
URL |
Uniform Resource Locator |
List of All Updates |
URL |
Uniform Resource Locator |
List of All Updates |
URL |
Uniform Resource Locator |
List of All Updates |
URL |
Uniform Resource Locator |
My Procedure for Facilitating Open Table Gaming |
URL |
Uniform Resource Locator |
Keeping the RSS Fires Burning |
URL |
Uniform Resource Locator |
In Response to “I'm Bowing Out” - Hack & Slash |
URL |
Uniform Resource Locator |
My Blogging Engine |
URL |
Uniform Resource Locator |
Reflecting on Migrating from Wordpress |
URLs |
Uniform Resource Locator |
Reflecting on Migrating from Wordpress |
URL |
Uniform Resource Locator |
Exposing More Metadata for Take on Rules |
URL |
Uniform Resource Locator |
Influences on my Blog's Design |
URL |
Uniform Resource Locator |
Switching from Inoreader to Newsboat for RSS Reader |
URLs |
Uniform Resource Locator |
Switching from Inoreader to Newsboat for RSS Reader |
US |
United States |
Stealing Cthulhu by Graham Walmsley |
US |
United States |
Rules Lite Games and the Open Game License |
US |
United States |
Let's Read "The End of Policing" by Alex S Vitale (Chapter 1, Part 2) |
US |
United States |
Let's Read “The End of Policing” by Alex S Vitale - Chapter 2 (Part 2) |
US |
United States |
Let's Read “Traveller: Core Rulebook - World and Universe Creation” |
UPP |
Universal Planet Profile |
Let's Read “Traveller: Core Rulebook - World and Universe Creation” |
UPP |
Universal Planet Profile |
Let's Read “Traveller: Core Rulebook - World and Universe Creation” |
UPP |
Universal Planet Profile |
Let's Read “Traveller: Core Rulebook - World and Universe Creation” |
UPP |
Universal Planet Profile |
Let's Read “Traveller: Core Rulebook - The Sindal Sector” |
UPP |
Universal Planet Profile |
Let's Read “Traveller: Core Rulebook - Piecing Things Together” |
UWP |
Universal World Profile |
Let's Read “Traveller: Core Rulebook - World and Universe Creation” |
VA |
Versus Armor |
Burning Warforged - A New Stock and Lifepaths for Burning Wheel |
VIs |
Virtual Intelligence |
Let's Read “Stars without Number” - Xenobestiary |
VI |
Virtual Intelligence |
Let's Read “Stars without Number” - Xenobestiary |
VS Code |
Visual Studio Code |
Why I Chose Emacs as My New Text Editor |
WS |
Weapon Speed |
Burning Warforged - A New Stock and Lifepaths for Burning Wheel |
WCAG |
Web Content Accessibility Guidelines |
List of All Updates |
WCAG |
Web Content Accessibility Guidelines |
List of All Updates |
WCAG |
Web Content Accessibility Guidelines |
Why I Chose Emacs as My New Text Editor |
WCAG |
Web Content Accessibility Guidelines |
Why I Chose Emacs as My New Text Editor |
WYSIWYG |
What You See is What You Get |
My Blogging Engine |
Will |
Willpower |
Chip - Plague Ensorcelled Corpse - A DCC Monster |
Will |
Willpower |
Barrow Wife - A DCC Monster |
Will |
Willpower |
Pushing Simplicity Around |
WIS |
Wisdom |
“Five Torches Deep” by Sigil Stone Publishing |
WIS |
Wisdom |
Online Playtest of Lavender Hack by Phil Lewis |
Wis |
Wisdom |
Upcoming Dungeons and Dragons Game |
Wis |
Wisdom |
Let’s Read "Stars without Number" - Example Character Creation |
Wis |
Wisdom |
Let’s Read "Stars without Number" - Example Character Creation |
Wis |
Wisdom |
Let’s Read "Stars without Number" - Example Character Creation |
Wis |
Wisdom |
Let’s Read "Stars without Number" - Example Character Creation |
Wis |
Wisdom |
Let’s Read "Stars without Number" - Example Character Creation |
Wis |
Wisdom |
Let’s Read "Stars without Number" - Example Character Creation |
Wis |
Wisdom |
Let’s Read "Stars without Number" - Example Character Creation |
WotC |
Wizards of the Coast; Publisher of Dungeons & Dragons as well as Magic: The Gathering |
Pushing Simplicity Around |
WotC |
Wizards of the Coast; Publisher of Dungeons & Dragons as well as Magic: The Gathering |
Pushing Simplicity Around |
WotC |
Wizards of the Coast; Publisher of Dungeons & Dragons as well as Magic: The Gathering |
Discussing the Open Gaming License |
WotC |
Wizards of the Coast; Publisher of Dungeons & Dragons as well as Magic: The Gathering |
Discussing the Open Gaming License |
WotC |
Wizards of the Coast; Publisher of Dungeons & Dragons as well as Magic: The Gathering |
Discussing the Open Gaming License |
WotC |
Wizards of the Coast; Publisher of Dungeons & Dragons as well as Magic: The Gathering |
Discussing the Open Gaming License |
WotC |
Wizards of the Coast; Publisher of Dungeons & Dragons as well as Magic: The Gathering |
Discussing the Open Gaming License |
WWII |
World War Two |
How to Hack Apocalypse World with the AW Hacker All-Stars hosted by Pete Figtree |
WWN |
Worlds without Number |
Adding Hydra Menu for Org Roam Lookup in Emacs |
WWN |
Worlds without Number |
Tweaks in “Worlds without Number” to the “Stars without Number” Engine |
WWN |
Worlds without Number |
Tweaks in “Worlds without Number” to the “Stars without Number” Engine |
WWN |
Worlds without Number |
Tweaks in “Worlds without Number” to the “Stars without Number” Engine |
WWN |
Worlds without Number |
Tweaks in “Worlds without Number” to the “Stars without Number” Engine |
WWN |
Worlds without Number |
Tweaks in “Worlds without Number” to the “Stars without Number” Engine |
WWN |
Worlds without Number |
Tweaks in “Worlds without Number” to the “Stars without Number” Engine |
WWN |
Worlds without Number |
Tweaks in “Worlds without Number” to the “Stars without Number” Engine |
WWN |
Worlds without Number |
Thinking Through Group Rolls for Stars and Worlds without Number |
WWN |
Worlds without Number |
Thinking Through Group Rolls for Stars and Worlds without Number |
WWN |
Worlds without Number |
Thinking Through Group Rolls for Stars and Worlds without Number |
WWN |
Worlds without Number |
Thinking Through Group Rolls for Stars and Worlds without Number |
XGtE |
Xanathar's Guide to Everything |
Upcoming Dungeons and Dragons Game |
YAML |
Yet Another Markup Language |
List of All Updates |
YAML |
Yet Another Markup Language |
Burning Wheel Lifepaths Inspired by Warhammer Fantasy |
YAML |
Yet Another Markup Language |
Welcome to My New Take on Rules |
YAML |
Yet Another Markup Language |
The How and the Why of Indices of Game Crunch |
YAML |
Yet Another Markup Language |
Why Hugo when I'm A Rubyist |
YAML |
Yet Another Markup Language |
Many Small Tools Make Light Work (in Emacs) |
YAML |
Yet Another Markup Language |
Many Small Tools Make Light Work (in Emacs) |
YAML |
Yet Another Markup Language |
Many Small Tools Make Light Work (in Emacs) |
YO |
Young Offender |
Misspent Youth by Robert Bohl |
cut |
cut: Unix command to remove sections from each line of files |
Many Small Tools Make Light Work (in Emacs) |
cut |
cut: Unix command to remove sections from each line of files |
Many Small Tools Make Light Work (in Emacs) |
ePub |
e-book file format standard by the International Digital Publishing Forum |
List of All Updates |
ePub |
e-book file format standard by the International Digital Publishing Forum |
Adding a “Stars without Number” Dataset for gm-notepad |
sort |
sort: Unix command to sort lines of text files |
Many Small Tools Make Light Work (in Emacs) |
sort |
sort: Unix command to sort lines of text files |
Many Small Tools Make Light Work (in Emacs) |
tr |
tr: Unix command to translate or delete characters |
Many Small Tools Make Light Work (in Emacs) |