Have Fun Storming the Castle

Tell me if this scenario sounds familiar:

The party knows they want to get into the keep. They see guards. There are fortifications. They’ve done some reconnaissance. And now they plan and argue over their approach. And you as the GM either sit back and listen. Or, with little warning, you send guards out to capture the party.

Inspired by Dungeon World moves, I made a “move” for players to use for Dungeon Crawl Classics RPG. It’s intention is to throw your characters into action. Listen as they plot and scheme, asking questions. As they begin to turn towards each other and argue, shift to the following:

I Love it When a Plan Comes Together

When you spend some time observing a guarded and fortified area and you articulate a plan based on observation and intuition and set the plan in motion, choose someone on the party to make a Luck roll.

  • On a success, the party gets a common Luck pool to use on your assault. There are a number of Luck points in the pool as the result of the die. Anyone that took part in the planning may spend these Luck points; They are only good for the next 5 minutes of real time (Referee…start the clock).
  • On a failure, go through with your plan, but the Judge will surely throw a complication your way.

Gearing up for a Dungeon Crawl Classic

For the past few months, I’ve participated (when able) in Better World Books – Goshen’s Thursday game night. In a leap of faith, the store decided to stay open a few hours later on Thursdays.

They formed the Better World Board Gamers group but have expanded to role-playing games. As I posted earlier, the number of role-players has grown and I’m looking for a different style of game.

My initial thought was to run Labyrinth Lord or Swords & Wizardry. Since neither of those systems have core books for retailers, I wanted to run a game that Better World could put on its shelf. I also wanted a game that fit the casual, kick in the door environment.

I’m going to run a DCC character funnel one-shot on a Thursday night September 8th. I haven’t run it, nor played DCC before, but I’m familiar enough with the rules. Goodman Games overall support and output is impressive.

It harkens back to the days when Judge’s Guild was producing a massive amount of product for Dungeons and Dragons. There is an excellent interview at Save or Die with Bob Bledsaw Jr. regarding Judge’s Guild.

I’m not looking for anything deep, but for a chance to introduce different perspectives on game play and adjacent game systems.

Running a Fifth Edition Character Funnel

This past Tuesday I ran part one of two part D&D 5E 0-level Dungeon Crawl Classic inspired character funnel adventure (i.e. many enter far fewer leave). I’m not going to go into a session recap, but I will go through the character creation.

Character Creation

Each player created 4 characters by rolling the following:

Random Stats

Players could choose one of two methods for each character they created:

Method #1

Roll twelve (12) sets of 3d6 straight down keeping order (Str, Dex, Con, Int, Wis, Cha). This method is by far my most favorite method for D&D stat creation.

Method #2

Roll 4d6 straight down keeping order and optionally replace one stat with an 8.

Here is the Ruby script used to generate the simulation data.

Bell Curve Showing Method 2 (i.e. 3d6 clumps) around +5 or +6 and method 2 (i.e. 4d6) has higher standard deviation.

A visual distribution of the likely modifiers based on each of the stat methods.

Random Race

Based on the results of a group poll, we wanted a plurality of races. The following tables generated that.

Table 1: Random Race
1d20 Race Source
1 – 9 Human Player’s Handbook
9 – 18 Common non-human Roll on Table 1A (d20)
19 – 20 Uncommon non-human Roll on Table 1B (d120)
Table 1A: Common non-human races
1d20 Race Source
1 – 2 Dwarf, Hill Player’s Handbook
3 – 4 Dwarf, Mountain Player’s Handbook
5 – 6 Elf, High Player’s Handbook
7 – 8 Elf, Wood Player’s Handbook
9 – 10 Half-Elf Player’s Handbook
11 – 12 Half-Orc Player’s Handbook
13 – 14 Halfling, Lightfoot Player’s Handbook
15 – 16 Halfling, Stout Player’s Handbook
17 Dragonborn Player’s Handbook
18 Gnome, Forest Player’s Handbook
19 Gnome, Rock Player’s Handbook
20 Goblin (Eberron) https://goo.gl/eYjUk9
Table 1B: Uncommon non-human races
1d20 Race Source
1 – 5 Aasmir Dungeon Master’s Guide
6 – 10 Tiefling Player’s Handbook
11 Changeling Unearthed Arcana: Eberron
12 Elf, Eladrin Dungeon Master’s Guide
13 – 14 Elf, Drow Player’s Handbook
15 Genasi (1d4 for element) Elemental Evil Player’s Companion
16 – 17 Gnome, Deep Elemental Evil Player’s Companion
18 Goliath Elemental Evil Player’s Companion
19 Shifter Unearthed Arcana: Eberron
20 Warforged Unearthed Arcana: Eberron

Random Background

My 0-level adventure is set by the sea in a small community. So the table reflects that distribution.

Table 2: Random Background Generator
1d20 Background
1 – 3 Guild Artisan
4 – 5 Sailor
6 Acolyte
7 Sage
8 – 9 Criminal
10 Entertainer
11 Folk Hero
12 Hermit
13 Noble
14 Charlatan
15 Soldier
16 – 17 Urchin
18 – 20 Outlander

Random Extra Languages

Some of the players wanted help choosing their language. So we referenced the following.

Table 3: Random Starting Language
1d8 Language
1 Dwarvish
2 Elvish
3 Giant
4 Gnomish
5 Goblin
6 Halfing
7 Orc
8 Exotic – Roll on Table 3A
Table 3A: Random Exotic Starting Language
1d10 Language
1 Abyssal
2 Celestial
3 Draconic
4 Deep Speech
5 Infernal
6 Primordial
7 Sylvan
8 – 10 Undercommon

Musing about Upcoming Campaign (and System)

Its looking like I will be facilitating a face to face regular RPG game. And now I’m looking at the systems that I’m planning to suggest to the group:

Of particular note, Dungeon World is not on the offering. One of my players has requested a bit more “crunch” than Dungeon World. And as I pressed him for more information, it sounded as though he had worn through the playbooks. He has just started a D&D 5E game and enjoys the diverse characters within a given class.

Whitehack 2nd Edition is on the list because the rules are a streamlined revisitation of D&D 0E with some more modern sensibilities. I believe there is enough “crunch” to this game even though the rulebook is quite compact. At present this is one I want to see in play.

D&D 5E is on the list because at its heart, my game table has been a Dungeons & Dragons table. I’ve run 2E, 3E, and played 4E. And 5E is an amazing re-engineering of previous editions with attention to some modern developments (bonds and aspects).

Wrath of the Autarch, a dark horse but one with a lot of appeal. First its heavily inspired by Birthright, so that’s a huge plus for me.

Scarlet Heroes is on the list in part because I love the Red Tide campaign tooling. I would love to have a system that requires little in the way of translation for that tooling. Since I’ve been considering a Sandbox campaign, I would like to use Sine Nomine products – the gold standard of sandbox adventuring.

I decided to add DCC RPG to the mix based on a conversation about character funnels. DCC recommends that players start with a few 0th level characters, fragile and weak, then send them through a funnel and see who survives.

When I bring the games to the table I’ll ask the players what they are after:

  • Do you want a “story arc game” in which encounters are always feasible for the characters to overcome? This will result in a more “railroaded” story being told.
  • Would you rather have a “sand box game” in which characters choose where to go, and reconnaissance is greatly rewarded as encounters are not tailored for character level? This should result in more emergent stories.
  • What style of Fantasy are we looking for? I had talked a bit about Eberron’s pulp-noir feel, but I have a campaign map brewed up as well.
  • How do you feel about starting with a character funnel? Make 3 or 4 characters and lets play some disposable characters to see what “sticks”

I played in a D&D 2E Birthright in which the GM started everyone as 0-level characters and we played a few sessions. The GM took notes and when we hit level 1, he handed us a standard class with a few tweaks to show our character’s nuances. It was an interesting experience in which the players had to rely on player skill to overcome challenges.

One thing is clear, I will bring to bear numerous resources from the OSR that I’ve been accumulating. More on that later.