Burning Wheel Lifepaths Inspired by Warhammer Fantasy

Recently, I’ve been reading through the First Edition of Warhammer Fantasy RPG. The character creation is rather spectacular. Encoded in the career descriptions is a vibrant setting, and a clear antecedent to Burning Wheel.

Table 1: Villager Setting Lifepaths
Lifepath Time Resources Stat Leads
Toll-Keeper 6 yrs 15 City, Peasant
Skills: 5 pts: Bandit-wise, Haggling, Appraisal, Persuasion, Accounting
Traits: 2 pts: Humorless
Restrictions: May not be the character’s second lifepath
Targeteer 4 yrs 8 +1 P City, Noble Court, Outcast
Skills: 5 pts: Bow, Fletcher, Contest-wise, Wager-wise, Travel-wise
Traits: 1 pts: (Stead Hand)
Table 2: City Dweller Setting Lifepaths
Lifepath Time Resources Stat Leads
Bawd 5 yrs 11 Noble Court, Outcast, Seafaring
Skills: 4 pts: Good Times-wise, Streetwise, Haggling, Brawling
Traits: 1 pts:
Restrictions: May not be the character’s second lifepath
Pit-Fighter 3 yrs 7 +1 P Outcast, Servitude, Soldier
Skills: 5 pts: Brawling, Dirty Fighting-wise, Acting, Appropriate Weapon, Crowd-wise
Traits: 2 pts: Scarred, Cold-blooded, Fearless, Resigned to Death
Roadwarden 4 yrs 8 +1 P Outcast, Soldier, Village
Skills: 5 pts: Riding, Road-wise, Countryside-wise, Ambush-wise Sword
Traits: 2 pts: Saddle Sore, Cautious
Note: Groom, Roadwarden, or any soldier lifepath
Raconteur 5 yrs 9 Outcast, Peasant, Soldier, Village
Skills: 5 pts: Oratory, Blathering-wise, Conspicuous, Persuasion, Seduction, Etiquette, Story-wise
Traits: 1 pts: Witty, The Story
Coachman 4 yrs 11 +1 M/P Outcast, Soldier, Village
Skills: 4 pts: Riding, Traveler-wise, Firearms, Observation
Traits: 1 pts: Jaded, Cool Headed
Requires: Groom, Roadwarden, or any soldier lifepath
Table 3: Noble Court Setting Lifepaths
Lifepath Time Resources Stat Leads
Explorer 6 yrs 15 +1 M/P Any
Skills: 7 pts: Cartography, Navigation, Oratory, Riding, Foreign Language, Read, Write
Traits: 2 pts: Cocky, Callous
Requires: Sailor, Scout, Student, Forester, Huntsman, Strider, or Your Lordship trait
Munitioner 5 yrs 25 +1 M City, Outcast, Seafaring, Soldier
Skills: 6 pts: Engineer, Munitions, Mending, Metalsmith, Explosion-wise
Traits: 2 pts: A Bit Deaf, Prominent Scar, A Bit Crazy
Requires: Sailor, Scout, Student, Forester, Huntsman, Strider, or Your Lordship trait
Note: Counts as an Engineer for lifepath requirements.
Court Druid 8 yrs 32 +1 M City, Outcast
Skills: 7 pts: Etiquette, Astrology, Spirit Binding, Ancient History, Symbology, Sing, Curse-wise
Traits: 1 pts: Mysterious
Requires: Any previous lifepath that contains the Sorcery skill
Table 4: Outcast Setting Lifepaths
Lifepath Time Resources Stat Leads
Witch-Hunter 6 yrs 15 +1 M/P City, Religious, Soldier, Villager
Skills: 6 pts: Oratory, Stealth, Crossbow, Interrogation, Throwing, Agent of Chaos-wise
Traits: 3 pts: Suspicious, Zealot, Loner, Rigid Moral Compass, Sixth Sense
Requires: A Soldier or Religious lifepath

Assassin Lifepaths for Burning Wheel

Bloodstone was written for AD&D 1st Edition.  Assassins are used rather frequently as opposition.  In fact, the leader of the opposition is named the Grandfather of Assassins.

Below is my take on what it would take for the Grandfather of Assassins to rise to his current power.  I did draw initial inspiration from Luke Crane’s Jihad: Burning Sands, the H-Series of Bloodstone, and the OSRIC reference document.

Outcast Setting Time Resources Stat Leads
Initiate of the Brotherhood 4 yrs 5 +1P City,Village, Servitude, Military
Skills: 7 pts: Cooking, Repair, Climbing, Swimming, Apothecary, Trap-wise, Crossbow Training
Traits: 2 pts: Quiet, Bitter, Cynic, Nimble
Initiate of the Brotherhood is considered a Poisoner and/or Desperate Killer for purposes of Lifepath selection.
Brother of Assassins 5 yrs 10 +1M/P Any
Skills: 7 pts: Inconspicuous, Stealthy, Poisons, Knives, Disguise, Falsehood, Picking Lock
Traits: 1 pt: Merciless, Cold-Blooded, Hard-Hearted
Brother of Assassins requires Initiate of the Brotherhood
Father of Assassins 5 yrs 15 +1M/P Any
Skills: 7 pts: Greathall Tunnel-wise, Assassin-wise, Extortion, Intimidation, Sword, Observation, Persuasion
Traits: 1 pt: Arrogant, Prominent Scar, Precision Training
Father of Assassins requires Brother of Assassins.
Grandfather of Assassins 7 yrs 25 +1M,P Any
Skills: 8 pts: Command, Fortress-wise, Noble-wise, Sorcery-wise, Logistics, Oratory, Strategy Games, Strategy; General Skills: 1pts
Traits: 1 pt: Calm Demeanor, Domineering Presence
Grandfather of Assassins requires Father of Assassins.

Additional Lifepaths can be found at the Burning Wheel Wiki.