Diaspora Spacecraft Rules Addendum #1

The Diaspora Spacecraft Design section provides a list of common stunts.  Given the build point system there is plenty of room for more stunts.  One of the things I’m curious about is exploring spacecraft stunts that cost zero or less build points.

Another element that is not addressed in the core Diaspora rules is  improving existing spacecraft.  Included is a section for improving spaceships.

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Additional Stunts for Diaspora Spaceships (Alpha)

  • Broadband Guidance Jamming: May make EW skill check at -1 as defense against torpedoes. 1 bp.
  • Expanded Trade Capacity: -1 V-shift, +1 Trade. 0 bp.
  • Expanded Beams Array: -1 V-shift, +1 Beams. 0 bp.
  • Expanded Torpedo Array: -1 V-shift, +1 Torpedoes. 0 bp.
  • Explosive Beams: Beam weapons may attack all ships in a given band. 2 bp.
  • Explosive Torpedoes: Torpedoes may attack all ships in a given band. 2 bp.
  • Hardened: Choose one stress track; when choosing consequences to mitigate damage against the chosen track use the following schedule: 2/3/4.  1 bp.
  • Improved Armor: +1 Frame stress track, +1 Cost, -1 to Maintenance checks. 0 bp. (Not available for Wargaming)
  • Improved Heat Sinks: +1 Heat stress track, +2 Cost, -1 to Maintenance checks. 0 bp. (Not available for Wargaming)
  • Improved Computer Systems: +1 Data stress track, +1 Cost, -1 to Maintenance checks. 0 bp. (Not available for Wargaming)
  • Penetrating Beams: Beams inflict one more point of stress on a successful attack. 1 bp.
  • Penetrating Torpedoes: Torpedoes inflict one more point of stress on a successful attack. 1 bp.
  • Penetrating EW: EW inflict one more point of data stress on a successful attack. 1 bp.
  • Prototype: Choose an aspect, it is free-taggable once per encounter by your opponents. -3 bp.

Proposed Rules for Spacecraft Upgrades (Alpha)

Upgrades must be performed at a space station.  An Assets and Engineering check are required to complete the upgrade.

Paying for the upgrade requires an Assets check against a difficulty of base 4 + build point difference + difference in Tech level between ship and system. For example, if the T2 spaceship is at a T1 space station and is going to improve it’s V-Shift from 2 to 3 then the base difficulty is 7 (base 4 + 2 for V-Shift 2 to 3 on a T2 ship + 1 for T2 – T1). 

Completing the upgrade requires an Engineering check against the same difficulty as the Assets check, with a base time of one day with (positive or negative) shifts modifying the time to repair by one per shift.

Once an upgrade is complete, replace one of the spaceship’s aspects with an appropriate aspect representing the upgrade.  If the spaceship loses the aspect related to the upgrade, the upgrade is lost as well.

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T1 System Ships of the Exxon Theocracy

This post includes 3 related spaceships that are part of the Exxon home-system.

  • T1 Apostle Class Hauler
  • T1 Benedict Class Assault Carrier
  • T1 Bishop Class Fighter

The Benedict Class Assault Carrier is a modified version of the old standard Apostle Class Hauler, a long-time staple of the mining operations of Exxon. Even though severely outclassed by the T2 Vulcan spaceships, a Benedict carrier can easily pounce on an enemies miscalculations by launching a swarm of Bishop class fighters.

The Bishop class fighter is always piloted by either religious zealots or those seeking to have the punishment for their transgressions commuted. In either case, only the most capable are given an opportunity to fly a Bishop class.

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T1 Apostle Class Hauler

V-shift 1, Beam 1*, Torpedo 0, EW 0, Trade 3
* Effective level 2 with default crew
Frame OOO
Data OOO
Heat OOO
Civilian
Firewall: base defense 2 against electronic warfare
Faith in the Profit
Huge
Cargo hauler
Hide behind the escort
Steers like a cow

T1 Benedict Class Assault Carrier

V-shift 1, Beam 1*, Torpedo 0, EW 0, Trade 3**
* Effective level 2 with default crew
** Reduced to 0 with 3 fighters
Frame OOO
Data OOO
Heat OOO
Vector Randomizer: base defense 2 against beams
Firewall: base defense 2 against electronic warfare
Point Defense: base defense 2 against torpedoes
Carries Fighters: has upto 3 Bishop Class Fighters
Faith is our copilot
Probably a bad idea
Huge
Swarm of fighters
Sure does look like a cargo hauler

T1 Bishop Class Fighter

V-shift 3, Beam 1*, Torpedo 0, EW 0, Trade 0
* Effective level 2 with default crew
Frame O
Data O
Heat OO
Faith is our copilot
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A Couple of T2 Intended to Traverse Hostile Regions

As I’ve been thinking about the initial seeds of the campaign, I have pondered how to bring the two logical groups together and get the action going immediately.  At this point, I’m not going to divulge what might happen, but I believe it is clear that spaceships will be involved.

Below are two ships deployed by Vulcan:

  • T2 Kirkegaard Class Armed Courier
  • T2 Hobbes Class Heavy Cruiser

Given Vulcan’s relatively isolated nature, and the fact their only neighbor really hates them, it seems natural that Vulcan only deploys Military-Grade ships.  Both of these ships have the Aspect Stay out of enemy hands; reinforcing the idea that Vulcan seeks to maintain it’s Technological superiority.

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T2 Kirkegaard Class Armed Courier Ship

V-shift 4, Beams 2, Torpedo 0, EW 0, Trade 2
Hull OO
Data OO
Heat OOO OOO
Point Defense: base defense 2 against torpedoes
Firewall: base defense 2 against electronic warfare
Slipdrive: can traverse slipstreams.
The mail must get through
Fragile
Stay out of enemy hands
Desperate burn to escape
Low on r-mass

T2 Hobbes Class Heavy Cruiser

V-shift 3, Beams 3, Torpedo 3, EW 3, Trade 0
Hull OOOO
Data OOO
Heat OOO
Slipdrive: can traverse slipstream
High Capacity Magaizine: Torpedo does not get the automatic “Out of ammo” aspect.
Built to last
Stay out of enemy hands
Loaded with weapons
Standing in the line of fire
Nasty, brutish, and short

Two T1 Diaspora Spaceships

On the heels of my previous post concerning a handful of system ships, here are two mainstays of the Real New Mexico fleet.

  • T1 Rattler Class Comm Defense Platform
  • T1 Chupacabra Class Interceptor

Each of these ships are system bound, and are a reasonable defense against any Vulcan incursions.  Each of these ships of the Real New Mexico navy share the common aspect “Call us Procurement Specialists”; paying homage to Real New Mexico’s “Hive of Scum and Villainy”

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T1 Rattler Class Comm Defense Platform

V-shift 3, Beam 0, Torpedo 0, EW 3, Trade 0
Frame OO
Data OOO
Heat OOO
Vector Randomizer: base defense 2 against beams
Point Defense: base defense 2 against torpedoes
Antenna everywhere
Call us “procurement specialists”
Fragile
This snake has teeth
Making trouble from afar

T1 Chupacabra Class Interceptor

V-shift 3, Beam 1*, Torpedo 1*, EW 1*, Trade 0
* Effective level 2 with default crew
Frame OOO O
Data OOO
Heat OOO O
Boarding party
Call us “procurement specialists”
Out of ammo
Protecting the homeland
We’ve made a few custom modifications
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A Handful of T2 Diaspora Spaceships

Though I’m still waiting on a few players to fill out the Google Spreadsheet, I’m going ahead with the Diaspora campaign preparation.  Below are three of the primary components of the Vulcan navy:

  • T2 Socrates Class Assault Platform
  • T2 Plato Class Escort Gunship
  • T2 Aristotle Class System Defender

Each of these 3 system ships have one aspect in common: Hungry for Spare Parts. The idea being that the home system is somewhat starved for resources, having a Resource -1 in the Diaspora system. Given the opportunity, these ships will work in conjunction to disable a ship and then work to bring the ship back to the home system.  Note, the T2 Aristotle Class System Defender is bound to the home system; But poses a tremendous threat to any ship seeking to engage.

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T2 Socrates Class Assault Platform

V-shift 2, Beam 0, Torpedo 3, EW 3, Trade 0
Frame OOO
Data OOO
Heat OOO
Vector Randomizer: base defense 2 against beams.
Point Defense: base defense 2 against torpedoes.
Slipstream drive: can traverse slipstreams.
Attack a different track: Torpedoes attacks damage Heat instead of the Frame.
Confounding Missives
Fragile
Hungry for Spare Parts
Out of ammo
Tactical Mircowave Torpedoes

T2 Plato Class Escort Gunship

V-shift 3, Beam 4, Torpedo 1*, EW 1*, Trade 0
* Effective level 2 with default crew
Frame OOO O
Data OOO
Heat OOO
Overwatch: may use its beam in defense of friendly vessels.
Firewall: base defense 2 against electronic warfare.
Vector Randomizer: base defense 2 against beams.
Slipstream drive: can traverse slipstreams.
Defensive Weaponry
Fragile
Hungry for Spare Parts
Out of Ammo
Boarding Party

T2 Aristotle Class System Defender

V-shift 1, Beam 0, Torpedo 0, EW 4, Trade 0
Frame OOO
Data OOO
Heat OOO
Point Defense System: base defense 2 against torpedoes
Vector Randomizer: base defense 2 against beams
Attack an Additional Track: Electronic warfare attacks damage Data and Heat
Boarding party
Defending the homeland
Hungry for spare parts
Sensitive communication instruments
Overwhelming computer viruses

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