Burning Wheel Lifepaths Inspired by Warhammer Fantasy

Recently, I’ve been reading through the First Edition of Warhammer Fantasy RPG. The character creation is rather spectacular. Encoded in the career descriptions is a vibrant setting, and a clear antecedent to Burning Wheel.

Table 1: Villager Setting Lifepaths
Lifepath Time Resources Stat Leads
Toll-Keeper 6 yrs 15 — City, Peasant
Skills: 5 pts: Bandit-wise, Haggling, Appraisal, Persuasion, Accounting
Traits: 2 pts: Humorless
Restrictions: May not be the character’s second lifepath
Targeteer 4 yrs 8 +1 P City, Noble Court, Outcast
Skills: 5 pts: Bow, Fletcher, Contest-wise, Wager-wise, Travel-wise
Traits: 1 pts: (Stead Hand)
Table 2: City Dweller Setting Lifepaths
Lifepath Time Resources Stat Leads
Bawd 5 yrs 11 — Noble Court, Outcast, Seafaring
Skills: 4 pts: Good Times-wise, Streetwise, Haggling, Brawling
Traits: 1 pts:
Restrictions: May not be the character’s second lifepath
Pit-Fighter 3 yrs 7 +1 P Outcast, Servitude, Soldier
Skills: 5 pts: Brawling, Dirty Fighting-wise, Acting, Appropriate Weapon, Crowd-wise
Traits: 2 pts: Scarred, Cold-blooded, Fearless, Resigned to Death
Roadwarden 4 yrs 8 +1 P Outcast, Soldier, Village
Skills: 5 pts: Riding, Road-wise, Countryside-wise, Ambush-wise Sword
Traits: 2 pts: Saddle Sore, Cautious
Note: Groom, Roadwarden, or any soldier lifepath
Raconteur 5 yrs 9 — Outcast, Peasant, Soldier, Village
Skills: 5 pts: Oratory, Blathering-wise, Conspicuous, Persuasion, Seduction, Etiquette, Story-wise
Traits: 1 pts: Witty, The Story
Coachman 4 yrs 11 +1 M/P Outcast, Soldier, Village
Skills: 4 pts: Riding, Traveler-wise, Firearms, Observation
Traits: 1 pts: Jaded, Cool Headed
Requires: Groom, Roadwarden, or any soldier lifepath
Table 3: Noble Court Setting Lifepaths
Lifepath Time Resources Stat Leads
Explorer 6 yrs 15 +1 M/P Any
Skills: 7 pts: Cartography, Navigation, Oratory, Riding, Foreign Language, Read, Write
Traits: 2 pts: Cocky, Callous
Requires: Sailor, Scout, Student, Forester, Huntsman, Strider, or Your Lordship trait
Munitioner 5 yrs 25 +1 M City, Outcast, Seafaring, Soldier
Skills: 6 pts: Engineer, Munitions, Mending, Metalsmith, Explosion-wise
Traits: 2 pts: A Bit Deaf, Prominent Scar, A Bit Crazy
Requires: Sailor, Scout, Student, Forester, Huntsman, Strider, or Your Lordship trait
Note: Counts as an Engineer for lifepath requirements.
Court Druid 8 yrs 32 +1 M City, Outcast
Skills: 7 pts: Etiquette, Astrology, Spirit Binding, Ancient History, Symbology, Sing, Curse-wise
Traits: 1 pts: Mysterious
Requires: Any previous lifepath that contains the Sorcery skill
Table 4: Outcast Setting Lifepaths
Lifepath Time Resources Stat Leads
Witch-Hunter 6 yrs 15 +1 M/P City, Religious, Soldier, Villager
Skills: 6 pts: Oratory, Stealth, Crossbow, Interrogation, Throwing, Agent of Chaos-wise
Traits: 3 pts: Suspicious, Zealot, Loner, Rigid Moral Compass, Sixth Sense
Requires: A Soldier or Religious lifepath