sci-fi
Below are all of the posts with the sci-fi tag. A post tagged with sci-fi means that it is about sci-fi. If a post references sci-fi but does not have the tag, then the post will not be in the list below. If a post has the sci-fi tag or mentions sci-fi, then it will be in the Glossary for "sci-fi".
I have ordered the posts from newest to oldest:
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Using Ruby to Merge Traveller and Stars without Number System Generators
Or How to Use Your Hobby to Keep your Professional Skills Sharp
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Pitches for an Upcoming RPG Campaign
A Preponderance of Options
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The Circles Subsystem of “Burning Wheel Gold”
A Higher Order Reaction Roll
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Amplifying the Blogosphere (v2021-06-27)
Not Much But Figured I’d Write Something
- Hiatus: New Vistas in the Thel Sector
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Session 16: New Vistas in the Thel Sector
A Short Session with some Information Gathering
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Let's Read “Worlds without Number: Tales of the Latter Earth”
Framing Expectations of Genre and System
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Let's Read “Worlds without Number”
An Old School Inspired Fantasy RPG
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Session 15: New Vistas in the Thel Sector
Prosthetics and Petty Thievery
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Recontextualizing my Relationship with Burning Wheel
Community Requires Governance and Accountability
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Session 14: New Vistas in the Thel Sector
Digital Forensics and Oracular Skulls
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Preamble to Session 14: New Vistas in the Thel Sector
Exposition
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Session 13: New Vistas in the Thel Sector
Charting a Course through the Intersection of Future and Past
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Sending some Interstitial Love Letters to the New Vistas Crew
Dear Player Characters, Tell Me More
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Session 12: New Vistas in the Thel Sector
Skullduggery and Explosions
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A Situation and Adventure Design Process
An Approach that Works for Me
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A Refinement to the Ubiquitous Initiative Procedure
Increasing the Unpredictability of Combat
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Session 11: New Vistas in the Thel Sector
Fleeting Thoughts and a Gunfight in a Library
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Probability of Stabilizing the Dying in “Stars without Number”
Another Foray into Probability and Computations
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Thinking Through Group Rolls for Stars and Worlds without Number
Avoiding the Pitfalls of Everyone Rolls
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Session 10: New Vistas in the Thel Sector
Stacks of Papers, a Medical Facility, a Pre-Tech Workshop, and a Psychic Hazard
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The Geemit - A Worlds without Number Demihuman
A Sentient Species of Amoeboid Storytellers
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Using the Organization Generator from “Soft Horizon” with a “Worlds without Number” Campaign
Drawing Inspiration from the Collision of Varied Randomization
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Session 9: New Vistas in the Thel Sector
Shots Fired, Lab Entered, and Talking with a Rock
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The Kvarzflett - A “Stars without Number” Sophont
A Rock and Lichen-Based Psychic Creature
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Tweaks in “Worlds without Number” to the “Stars without Number” Engine
Refinements to the Sine Nomine engine
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Session 8: New Vistas in the Thel Sector
Bringing Chekov’s Gun to a Recon Party
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Creating a Post-Human Ethnicity for a “Worlds without Number” Campaign
The Konuk, One of the Governing Ethnicities of the Latter Earth
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Session 7: New Vistas in the Thel Sector
Detectors, Escapees, and Beauracratic Moles
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Let’s Read “Stars without Number” - Example Character Creation
Rolling up a quick and random character
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Session 6: New Vistas in the Thel Sector
A Quick Meeting at a Public Tavern
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Using Emacs While Running Online Games
These Are The Tools I Use for Table Top Gaming
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Session 5: New Vistas in the Thel Sector
Back from Haitus with Subterfuge and Reconaissance
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Let's Read “Traveller: Core Rulebook - Piecing Things Together”
A Few Random Tables to Launch a Campaign
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Let's Read “Traveller: Core Rulebook - The Sindal Sector”
A Quick Overview of a Third Imperium Sub-Sector
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Let's Read “Traveller: Core Rulebook - World and Universe Creation”
Procedures Make the World Go Round
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Let's Read “Traveller: Core Rulebook - Trade”
Worldbuilding Through Random Commerce Tables
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Let's Read “Traveller: Core Rulebook - Psionics”
Even Mind Powers Abide by Conservation of Matter
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Let's Read “Traveller: Core Rulebook - Common Spacecraft”
Quirky Ships and Isomorphic Maps
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Let's Read “Traveller: Core Rulebook - Space Combat”
For Sci-Fi RPGs, I Envision Spaceship Combat
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Let's Read “Traveller: Core Rulebook - Space Operations”
Space Ships Ain’t Cheap and There’s a Lot to Them
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Let's Read “Traveller: Core Rulebook - Vehicles”
Plains, Trains, and Automobiles
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Let's Read “Traveller: Core Rulebook - A Fourth and Final Example of Character Creation”
Having Loads of Fun Rolling Up Characters
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Let's Read “Traveller: Core Rulebook - A Third Example of Character Creation”
Because Rolling Lots of Dice is Fun
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Let's Read “Traveller: Core Rulebook - Equipment”
Gadgets, Augmentations, Weapons, and Armor
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Let's Read “Traveller: Core Rulebook - Encounters and Dangers”
In Space, Dangers are More Varied
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Let's Read “Traveller: Core Rulebook - Combat”
Quick and Dangerous with Some Nice Skill Additions
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Let's Read “Traveller: Core Rulebook - Skills and Tasks”
Mechanics for Characters to Take Action
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Let's Read “Traveller: Core Rulebook - A Second Example of Character Creation”
More of the Traveller Character Creation Mini-Game
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Let's Read “Traveller: Core Rulebook - An Example of Character Creation”
Playing Through the Traveller Character Creation Mini-Game
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Let's Read “Traveller: Core Rulebook - Character Creation”
A (Deathless) Mini-Game to Create Your Character
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Let's Read “Traveller: Core Rulebook”
A New Look for an Old School Game
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Session 4: New Vistas in the Thel Sector
Many an Interview Leads to a Reveal
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The Player Characters (and new Alien) of New Vistas
Not a Warrior Amongst Them
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Session 3: New Vistas in the Thel Sector
Archaic Laws and Arms Sales Gone Wrong
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Thel Sector System Overview
A Systems Overview from New Vistas
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Session 2: New Vistas in the Thel Sector
Making an Arms Deal and a Contact
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Session 1: New Vistas in the Thel Sector
Into the Utopic and Pastoral Past
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Once More, a “Stars without Number” Campaign
Getting Started with a Campaign and Repurposing Past Work
- Playstorming a “Stars without Number” Space Combat - Take 2
- Playstorming a “Stars without Number” Space Combat
- A New Fighter Class Starship for “Stars without Number”
- Session 2 exploring the Thel-Sector of “Stars without Number”
- Session 1 of a “Stars without Number” Campaign
- Preparing a Short-Term “Stars without Number” Campaign
- Adding a “Stars without Number” Dataset for gm-notepad
- Let's Read “Codex of the Black Sun” - Seeds of Stranger Fruit
- Let's Read “Codex of the Black Sun” - Black Stars Uncounted
- Let's Read “Codex of the Black Sun”
- Let's Read “Stars without Number” - Game Master Resources
- Let's Read “Stars without Number” - Factions
- Let's Read “Stars without Number” - Xenobestiary
- Let’s Read “Stars without Number” - Adventure Creation
- Let’s Read “Stars without Number” - Sector Creation
- Let’s Read “Stars without Number” - The History of Space
- Let’s Read “Stars without Number” - Starships
- Ten Influential RPGs (for me)
- Let's Read “Stars without Number” - Equipment and Vehicles
- Let’s Read “Stars without Number” - “Systems - Hacking, Advancement, and Hazards”
- Let’s Read “Stars without Number” – Scenes, Saves, and Skill Checks
- Let's Read “Stars without Number” - Combat and Healing
- Let's Read “Stars without Number” - Psionics
- Let's Read “Stars Without Number” - Character Creation
- Let's Read “Stars without Number” - Into the Waiting Light
- Let's read “Stars without Number”
- Gaming Violence and Children
- Just Arrived – Skyward Steel and Darkness Visible
- RPG Bucket List Or Gaming Resolution for 2012
- Interesting, Albeit Pointless Stats for My Blog
- Contemplating Scene Economy with Seven Players
- Burning Wheel and Bloodstone
- GenCon Games on Demand - Bulldogs!
- Character Creation Session for Family Bulldogs Adventure
- Using Hollowpoint to flesh out our Diaspora campaign
- Diaspora: The Precious Few, Session #5
- Converting Star Frontier's Vrusk into Bulldogs!
- Bulldogs! Pre-Release Review
- Good News Everyone…Bulldogs! RPG is Here!
- Planning Diaspora: The Precious Few, Session #5
- Diaspora Spacecraft Rules Addendum #1
- Z is for Zebullon's Guide to Frontier Space
- Diaspora: The Precious Few, Session #4
- Planning Diaspora: The Precious Few, Session #4
- Diaspora: The Precious Few, Session #3
- B is for Burning Empires
- A is for Alpha Dawn
- Diaspora: The Precious Few, Session #2
- Diaspora military campaign
- Planning Diaspora: The Precious Few, Session #2
- T1 System Ships of the Exxon Theocracy
- A Couple of T2 Intended to Traverse Hostile Regions
- Two T1 Diaspora Spaceships
- A Handful of T2 Diaspora Spaceships
- Diaspora: The Precious Few, Session #1
- Cluster Creation Diaspora