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sessions

Below are all of the posts with the sessions tag. A post tagged with sessions means that it is about sessions. If a post references sessions but does not have the tag, then the post will not be in the list below. If a post has the sessions tag or mentions sessions, then it will be in the Glossary for "sessions".

I have ordered the posts from newest to oldest:

  1. Once More to Isengard

  2. Prowling Around the Outskirts of Tharbad

  3. Of Gathering Herbs and Revelations

  4. Convincing a Group of Elderly Dwarves of Duinhir’s Qualities

  5. Unexpected Discoveries En Route to Tharbad

  6. The First Fellowship Phase for Duinhir

  7. A Return to Bree with Three of the Kettlebar Family

  8. Family News Delivered

  9. Initial Meeting of the Kettlebars and Wondering If There Is More to Gandalf’s Request

  10. The Lure of the Barrow Downs and Chance Meetings along the Causeways

  11. Exploring the Solo Play Rules of “The One Ring”

  12. A Letter of Marque from a Court Now Primed for Intrigue

  13. An Inspiring Escape and a Heated Exchange

  14. Asking Campaign Questions Around the Game Table

  15. Further Attempts to Track Down an Elusive Insurrectionist

  16. A Few Dossiers, a Street Chase, and a Warning from a Concerned Friend

  17. Fleshing out Scintillante One Circles Test at a Time

  18. Arson, Ambush, and Art Sales

  19. More Art Theft and a Socialite Party

  20. Haggling, Hoarding, and Help

  21. Further Exposition as We Learn of an Art Theft Scheme and Hiring Personal Mercenaries

  22. Social Engagements and Contracts

  23. Laying the Foundation for Future Sessions

  24. Disruptions at Villa di Mari

  25. Crossing Paths on the Way to New Cyre

  26. A Campaign Building and Character Burning Session

  27. Humble Beginnings

  28. Something Must Change, Let’s Do Some Digging

  29. Letter from Viscount Nentres Rhydulf to Count Rhydulf

  30. The Dice Helped Tap Some Amazing Narrative Beats

  31. Shaky Plans, Shared Meals, and Desperate Bargains

  32. Joining a Grand Scheme

  33. Leaning on Circles and Wises to World Build

  34. A Short Session with some Information Gathering

  35. When Law-wise is the Workhorse Skill

  36. Forgery, Failure, and Feeding Horses

  37. Prosthetics and Petty Thievery

  38. Prognostication, Scavenging, and Coveting the Written Word

  39. Digital Forensics and Oracular Skulls

  40. Charting a Course through the Intersection of Future and Past

  41. Skullduggery and Explosions

  42. Of Mutton, Brandy, Shark Teeth, and Love Letters

  43. Fleeting Thoughts and a Gunfight in a Library

  44. Investigating Descrepencies in Provincial Reports

  45. Stacks of Papers, a Medical Facility, a Pre-Tech Workshop, and a Psychic Hazard

  46. Shots Fired, Lab Entered, and Talking with a Rock

  47. Bringing Chekov’s Gun to a Recon Party

  48. Detectors, Escapees, and Beauracratic Moles

  49. A Quick Meeting at a Public Tavern

  50. Back from Haitus with Subterfuge and Reconaissance

  51. Many an Interview Leads to a Reveal

  52. Not a Warrior Amongst Them

  53. Archaic Laws and Arms Sales Gone Wrong

  54. A Systems Overview from New Vistas

  55. Making an Arms Deal and a Contact

  56. Into the Utopic and Pastoral Past

  57. Playtesting and Gaming via Google Docs and Zoom