I'm responding to some questions by irkennvader on my previous blog post.
Set expectations about DCC (and old school gaming)
When new players join the table, I recite something along these lines:
We will be playing a Dungeon Crawl Classics character funnel. Each of you will have 4 fragile characters to start. The goal is to make it through the dungeon with at least one of them alive. In campaign play, the survivor(s) would be your character(s) in further adventures. It won’t be easy, and you should think of your characters as pawns. Don’t risk them all at once.
My Dungeon Crawl Classics Agenda and Advice post has more on this topic.
Look for connecting pieces
I have run 3 funnels in Bitterweed Barrow. Joan has run 2 more. Each funnel creates a few possible subplots or ideas.
In each of the funnels, Joan has been the consistent player. To help connect characters from one funnel group to another funnel group, I look for things to connect.
A holy writ discovered in one funnel will come up later and may inter-relate with a map from another funnel.
Assume that I may need to run something different
At present, when I show up at the game store, if I have quorom (me and 2 other players), I'm going to run DCC. I have a primary crew, that is presently in the Tower of the Stargazer. My assumption is I will run that.
If there are players without characters, I'll do what I can to incorporate some new level 0 characters. Otherwise, the table has one shared character (Obexa the Agent being a key example).
If I don't have two players from that group, I'll run another funnel. I'm building up Bitterweed Barrow to be a place where people are coming to seek their wealth.
I also make sure that I'm bringing the following to each session:
- 30 or so random characters
- My copy of Barrowmaze Complete as it has a random small dungeon generator for the Barrowmounds.
- Extra pencils
- Extra dice