Tag feed RSS feed for rpgs


Below are all of the posts with the rpgs tag. A post tagged with rpgs means that it is about rpgs. If a post references rpgs but does not have the tag, then the post will not be in the list below. If a post has the rpgs tag or mentions rpgs, then it will be in the Glossary for "rpgs".

I have ordered the posts from newest to oldest:

  1. How a Corporation is Looking to Create a Platform

  2. Yet More and Varied Reactions to OGL Antics

  3. An Ongoing Attempt to Shift the Legal Field Beneath Creators

  4. An Odd Little Section Containing Such Odd Signatures

  5. Precedence, Common Rules, and Licenses

  6. Bearing Witness to Alienation and Seeing a Familiar Pattern

  7. Once More to Isengard

  8. Ever Collapsing Channels of Digital Communication

  9. Stumbling Upon a Fanzine Sparks Memories and Reflections

  10. Building a Mystery

  11. Twenty Questions and Some Answers

  12. Prowling Around the Outskirts of Tharbad

  13. Responding and Building from Other Prompts

  14. Modeling the Guide Posts of Expectant Play

  15. Of Gathering Herbs and Revelations

  16. Convincing a Group of Elderly Dwarves of Duinhir’s Qualities

  17. The Joys of Solo Gaming

  18. Unexpected Discoveries En Route to Tharbad

  19. The First Fellowship Phase for Duinhir

  20. A Return to Bree with Three of the Kettlebar Family

  21. Family News Delivered

  22. Initial Meeting of the Kettlebars and Wondering If There Is More to Gandalf’s Request

  23. The Lure of the Barrow Downs and Chance Meetings along the Causeways

  24. Exploring the Solo Play Rules of “The One Ring”

  25. A Letter of Marque from a Court Now Primed for Intrigue

  26. Or How to Use Your Hobby to Keep your Professional Skills Sharp

  27. A Preponderance of Options

  28. Following up on a Reader Submitted Question

  29. An Impressive Book Furthering the Art of the RPG

  30. Seeking Free and Open Source Systems

  31. It’s about the Conversations

  32. An Inspiring Escape and a Heated Exchange

  33. Asking Campaign Questions Around the Game Table

  34. Further Attempts to Track Down an Elusive Insurrectionist

  35. A Quick Exercise to Further Flesh Out the Campaign

  36. A Few Dossiers, a Street Chase, and a Warning from a Concerned Friend

  37. Fleshing out Scintillante One Circles Test at a Time

  38. Sometimes Talking About the Game is More Important than Playing the Game

  39. Arson, Ambush, and Art Sales

  40. Ever Improving my Personal Note Taking Process

  41. More Art Theft and a Socialite Party

  42. Haggling, Hoarding, and Help

  43. Further Exposition as We Learn of an Art Theft Scheme and Hiring Personal Mercenaries

  44. Let Failure Open More Pathways

  45. A Mechanic for Player Pushback and Involvement

  46. Empathy and the Reflex of Victimhood

  47. Social Engagements and Contracts

  48. Leveraging Open Source Software for RPGs

  49. Laying the Foundation for Future Sessions

  50. Disruptions at Villa di Mari

  51. Crossing Paths on the Way to New Cyre

  52. A Campaign Building and Character Burning Session

  53. Humble Beginnings

  54. Laying Out Some Next Steps

  55. Establishing a Situation for Character Creation

  56. A Minimum Viable Set of Lifepaths and Trait

  57. Putting Forth Some Preliminary Designs

  58. This Is a Game that Rewards Player and Character Engagement

  59. Writing Down Just Enough of an Idea to Proceed

  60. Something Must Change, Let’s Do Some Digging

  61. Regarding Table-top Role-Playing Games, I Think I Do

  62. Letter from Viscount Nentres Rhydulf to Count Rhydulf

  63. Balancing Decision Fatigue, Time Budgets, and Fictional Pacing

  64. A Higher Order Reaction Roll

  65. The Dice Helped Tap Some Amazing Narrative Beats

  66. Or Hey Where’s My Investigation Skill?

  67. Doing Just in Time Translations

  68. Diversions Are Fine but Sometimes You Need to Stop and Clarify

  69. RSS, Procrastination, and Chipping Away at Boundaries

  70. Not Much But Figured I’d Write Something

  71. Alternatives, Balance, and Jargon

  72. Shaky Plans, Shared Meals, and Desperate Bargains

  73. We are the Light that Illuminates the Stories

  74. Campaign Play, Mystery, and Group Mythology

  75. Campaigns, Bingo, and Breakinig Changes

  76. More than Just Amplifying the Blogosphere

  77. Railroads, Scholarly Research, and Worldbuilding

  78. Old School Adventures and Maps

  79. A Mix of Old and New Gaming and Software

  80. Reflecting on Campaigns Past as Fuel for Campaigns Future

  81. The Comingling of Gratitude, Inspiration, and Sharing

  82. Joining a Grand Scheme

  83. Starting a Burning Wheel Campaign in the Warhammer Fantasy Setting

  84. Leaning on Circles and Wises to World Build

  85. A Short Session with some Information Gathering

  86. When Law-wise is the Workhorse Skill

  87. Framing Expectations of Genre and System

  88. An Old School Inspired Fantasy RPG

  89. Forgery, Failure, and Feeding Horses

  90. Prosthetics and Petty Thievery

  91. Building up a Game’s Ruleset One Turn at a Time

  92. Community Requires Governance and Accountability

  93. That Which I Give Energy Invariably Owns Me

  94. Prognostication, Scavenging, and Coveting the Written Word

  95. Digital Forensics and Oracular Skulls

  96. It Ain’t a Noun; It’s a Verb

  97. Exposition

  98. Two Dots Daring Me To Connect Them

  99. Charting a Course through the Intersection of Future and Past

  100. Dear Player Characters, Tell Me More

  101. Skullduggery and Explosions

  102. Of Mutton, Brandy, Shark Teeth, and Love Letters

  103. Burning Up a Different Character

  104. Positioning a Character for the First Session

  105. Also Applicable for Getting Any Game Going

  106. An Approach that Works for Me

  107. Increasing the Unpredictability of Combat

  108. Poor Clarity of Open Game Content Sucks; And Doubly so for the Aggressive Product Identity Declarations

  109. Fleeting Thoughts and a Gunfight in a Library

  110. Another Foray into Probability and Computations

  111. Investigating Descrepencies in Provincial Reports

  112. Avoiding the Pitfalls of Everyone Rolls

  113. Stacks of Papers, a Medical Facility, a Pre-Tech Workshop, and a Psychic Hazard

  114. Beginning a Campaign in the Latter Earth

  115. A Sentient Species of Amoeboid Storytellers

  116. Drawing Inspiration from the Collision of Varied Randomization

  117. Shots Fired, Lab Entered, and Talking with a Rock

  118. A Rock and Lichen-Based Psychic Creature

  119. Refinements to the Sine Nomine engine

  120. A General Solution (Thusfar)

  121. Bringing Chekov’s Gun to a Recon Party

  122. Pre-Populating ‘org-roam-find-file’ to Help Topic Lookup

  123. The Konuk, One of the Governing Ethnicities of the Latter Earth

  124. Detectors, Escapees, and Beauracratic Moles

  125. Rolling up a quick and random character

  126. A Quick Meeting at a Public Tavern

  127. These Are The Tools I Use for Table Top Gaming

  128. Back from Haitus with Subterfuge and Reconaissance

  129. A Few Random Tables to Launch a Campaign

  130. A Quick Overview of a Third Imperium Sub-Sector

  131. Procedures Make the World Go Round

  132. Worldbuilding Through Random Commerce Tables

  133. Even Mind Powers Abide by Conservation of Matter

  134. Quirky Ships and Isomorphic Maps

  135. For Sci-Fi RPGs, I Envision Spaceship Combat

  136. Space Ships Ain’t Cheap and There’s a Lot to Them

  137. Plains, Trains, and Automobiles

  138. Having Loads of Fun Rolling Up Characters

  139. Because Rolling Lots of Dice is Fun

  140. Gadgets, Augmentations, Weapons, and Armor

  141. In Space, Dangers are More Varied

  142. Quick and Dangerous with Some Nice Skill Additions

  143. Mechanics for Characters to Take Action

  144. More of the Traveller Character Creation Mini-Game

  145. Playing Through the Traveller Character Creation Mini-Game

  146. A (Deathless) Mini-Game to Create Your Character

  147. A New Look for an Old School Game

  148. Many an Interview Leads to a Reveal

  149. Not a Warrior Amongst Them

  150. Archaic Laws and Arms Sales Gone Wrong

  151. A Systems Overview from New Vistas

  152. Making an Arms Deal and a Contact

  153. Into the Utopic and Pastoral Past

  154. Getting Started with a Campaign and Repurposing Past Work

  155. Social Encounters Deserve Procedures

  156. Playing a Wood Elf Druid

  157. Shared Fictional State with Clear Tightening Consequences Build Desperation

  158. Noodling on 3 (of many) Posts That I Found Interesting

  159. Or the Old Adage: There’s No Such Thing As a Free Lunch

  160. Playtesting and Gaming via Google Docs and Zoom

  161. Exploring Soft Horizon’s Uniform Conflict Resolution Procedure

  162. Writing Software, Retelling Folktales, Reading Camus and Leiber

  163. Finding inspiration in “The Silk Road” and “DCC RPG Annual”

  164. I’ve been playing for 31 years and this was the first time a doppleganger infiltrated the party.