rpgs
Below are all of the posts with the rpgs tag. A post tagged with rpgs means that it is about rpgs. If a post references rpgs but does not have the tag, then the post will not be in the list below. If a post has the rpgs tag or mentions rpgs, then it will be in the Glossary for "rpgs".
I have ordered the posts from newest to oldest:
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A Post-Apocalyptic Caravan Campaign Using Worlds Without Number
Drawing Inspiration from Reading and Listening
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Invoke Patron, a “World without Number” Form
Drawing Inspiration from the Elric Saga
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Sitting Down and Reading “The Atlas of the Latter Earth”
A Quick Summary of a “Worlds without Number” Campaign Setting
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Trying to Find My Way Back into Tabletop Role-Playing Gaming
How to Rebuild a Hobby Habit after the World Changed?
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Ran Dungeon Crawl Classics at PopiCon 2023
To Once Again Play Face to Face
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PopiCon 2023 Game Convention in South Bend, Indiana
A Local to Me Game Convention
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Enshittification Anti-Pattern and the Ongoing D&D Licensing Debacle
How a Corporation is Looking to Create a Platform
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“Cities without Number” stretch goal to include licensing
Yet More and Varied Reactions to OGL Antics
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Ongoing Bad Faith Actions of Wizards of the Coast
An Ongoing Attempt to Shift the Legal Field Beneath Creators
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Revisiting Section 15 Copyright Notice of the Open Game License
An Odd Little Section Containing Such Odd Signatures
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On Safe Harbours, Shareholder Obligations, and Fey Contracts
Precedence, Common Rules, and Licenses
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The Open Gaming License and Potential Attempt at Revocation
Bearing Witness to Alienation and Seeing a Familiar Pattern
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The Travels of Duinhir Tailwind: Session 11
Once More to Isengard
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The Wastelands of Discord and the Fall of Twitter
Ever Collapsing Channels of Digital Communication
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Other Hands and Other Minds Fanzines
Stumbling Upon a Fanzine Sparks Memories and Reflections
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Campaign-Level Questions for a Solo Campaign
Building a Mystery
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Get to Know Me: Table-Top RPG Edition
Twenty Questions and Some Answers
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The Travels of Duinhir Tailwind: Session 10
Prowling Around the Outskirts of Tharbad
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Random Non-Player Character Generator for The One Ring
Responding and Building from Other Prompts
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The Purpose and Joy of Role-Playing Subsystems
Modeling the Guide Posts of Expectant Play
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The Travels of Duinhir Tailwind: Session 9
Of Gathering Herbs and Revelations
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The Travels of Duinhir Tailwind: Session 8
Convincing a Group of Elderly Dwarves of Duinhir’s Qualities
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Reflections on Sessions 1 through 7 of the Travels of Duinhir Tailwind
The Joys of Solo Gaming
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The Travels of Duinhir Tailwind: Session 7
Unexpected Discoveries En Route to Tharbad
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The Travels of Duinhir Tailwind: Session 6
The First Fellowship Phase for Duinhir
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The Travels of Duinhir Tailwind: Session 5
A Return to Bree with Three of the Kettlebar Family
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The Travels of Duinhir Tailwind: Session 4
Family News Delivered
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The Travels of Duinhir Tailwind: Session 3
Initial Meeting of the Kettlebars and Wondering If There Is More to Gandalf’s Request
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The Travels of Duinhir Tailwind: Session 2
The Lure of the Barrow Downs and Chance Meetings along the Causeways
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The Travels of Duinhir Tailwind: Session 1
Exploring the Solo Play Rules of “The One Ring”
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Core Pirates of Drinax: Session 1
A Letter of Marque from a Court Now Primed for Intrigue
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Using Ruby to Merge Traveller and Stars without Number System Generators
Or How to Use Your Hobby to Keep your Professional Skills Sharp
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Pitches for an Upcoming RPG Campaign
A Preponderance of Options
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On Gathering an Online Group for Gaming
Following up on a Reader Submitted Question
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"DayTrippers GameMaster Guide" by Tod Foley
An Impressive Book Furthering the Art of the RPG
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Gearing up to Run Creative Options Role-Playing Engine (CORE)
Seeking Free and Open Source Systems
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What's Bringing Me Joy in Game and Play
It’s about the Conversations
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Burning Locusts: Session 13
An Inspiring Escape and a Heated Exchange
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Burning Locusts: Session 12
Asking Campaign Questions Around the Game Table
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Burning Locusts: Session 11
Further Attempts to Track Down an Elusive Insurrectionist
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Burning Wheel's Factions Doctrines and Rituals from the Anthology
A Quick Exercise to Further Flesh Out the Campaign
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Burning Locusts: Session 10
A Few Dossiers, a Street Chase, and a Warning from a Concerned Friend
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Burning Locusts: Session 9
Fleshing out Scintillante One Circles Test at a Time
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Trait Vote Sessions in Burning Wheel
Sometimes Talking About the Game is More Important than Playing the Game
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Burning Locusts: Session 7
Arson, Ambush, and Art Sales
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Note Taking with Org Roam and Transclusion
Ever Improving my Personal Note Taking Process
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Burning Locusts: Session 6
More Art Theft and a Socialite Party
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Burning Locusts: Session 5
Haggling, Hoarding, and Help
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Burning Locusts: Session 4
Further Exposition as We Learn of an Art Theft Scheme and Hiring Personal Mercenaries
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Musing about Failure Consequences in Role-Playing Games
Let Failure Open More Pathways
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Building via the Wises of Burning Wheel
A Mechanic for Player Pushback and Involvement
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The Alt-Right in Gaming and Outlining the Pipeline
Empathy and the Reflex of Victimhood
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Burning Locusts: Session 3
Social Engagements and Contracts
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Using PlantUML to Model RPG Relationship Maps
Leveraging Open Source Software for RPGs
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Burning Locusts: Session 2
Laying the Foundation for Future Sessions
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Burning Locusts: Session 1
Disruptions at Villa di Mari
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Session 2: The Mistimed Scroll an Eberron Campaign
Crossing Paths on the Way to New Cyre
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Burning Locusts: Character Creation
A Campaign Building and Character Burning Session
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Session 1: The Mistimed Scroll and Eberron Campaign
Humble Beginnings
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The Mistimed Scroll: Character Brainstorming
Laying Out Some Next Steps
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The Mistimed Scroll: An Eberron Campaign
Establishing a Situation for Character Creation
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Eberron’s Kalashtar for Burning Wheel Gold
A Minimum Viable Set of Lifepaths and Trait
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Playtesting Eberron Shifters for Burning Wheel
Putting Forth Some Preliminary Designs
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Further into the Crucible of Burning Wheel
This Is a Game that Rewards Player and Character Engagement
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Revisiting the Dragonmarks for a Possible Burning Wheel Campaign
Writing Down Just Enough of an Idea to Proceed
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Working through the Fallout of a Moldbreaker Artha Award
Something Must Change, Let’s Do Some Digging
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Do I Now Favor Online over Face to Face?
Regarding Table-top Role-Playing Games, I Think I Do
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Crafting an In-Game Letter with Player Commentary for a Burning Wheel Game
Letter from Viscount Nentres Rhydulf to Count Rhydulf
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To Link Test or Not in Burning Wheel Gold
Balancing Decision Fatigue, Time Budgets, and Fictional Pacing
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The Circles Subsystem of “Burning Wheel Gold”
A Higher Order Reaction Roll
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A Wonderful Cascade of Tests in Burning Wheel
The Dice Helped Tap Some Amazing Narrative Beats
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Burning Wheel and What’s the Deal with Wises
Or Hey Where’s My Investigation Skill?
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Using the Eberron Setting and “Worlds without Number” System
Doing Just in Time Translations
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Interrupting the Game to Refocus
Diversions Are Fine but Sometimes You Need to Stop and Clarify
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Amplifying the Blogosphere (v2021-06-29)
RSS, Procrastination, and Chipping Away at Boundaries
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Amplifying the Blogosphere (v2021-06-27)
Not Much But Figured I’d Write Something
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Amplifying the Blogosphere (v2021-06-20)
Alternatives, Balance, and Jargon
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Burning Warhammer: The Captain and the Witch (Session 7)
Shaky Plans, Shared Meals, and Desperate Bargains
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The Steadfastness and Mutability of Fiction
We are the Light that Illuminates the Stories
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Amplifying the Blogosphere (v2021-06-17)
Campaign Play, Mystery, and Group Mythology
- Amplifying the Blogosphere (v2021-06-13)
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Amplifying the Blogosphere (v2021-06-11)
Campaigns, Bingo, and Breakinig Changes
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Embracing Tropes while also Substituting an Ingredient
More than Just Amplifying the Blogosphere
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Amplifying the Blogosphere (v2021-06-10)
Railroads, Scholarly Research, and Worldbuilding
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Amplifying the Blogosphere (v2021-06-09)
Old School Adventures and Maps
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Amplifying the Blogosphere (v2021-06-07)
A Mix of Old and New Gaming and Software
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Revisiting the “Red Hand of Doom”
Reflecting on Campaigns Past as Fuel for Campaigns Future
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Amplifying the Blogosphere (v2021-06-06)
The Comingling of Gratitude, Inspiration, and Sharing
- Hiatus: New Vistas in the Thel Sector
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Burning Warhammer: The Captain and the Witch (Session 6)
Joining a Grand Scheme
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Burning from Within
Starting a Burning Wheel Campaign in the Warhammer Fantasy Setting
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Burning Warhammer: The Captain and the Witch (Session 5)
Leaning on Circles and Wises to World Build
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Session 16: New Vistas in the Thel Sector
A Short Session with some Information Gathering
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Burning Warhammer: The Captain and the Witch (Session 4)
When Law-wise is the Workhorse Skill
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Let's Read “Worlds without Number: Tales of the Latter Earth”
Framing Expectations of Genre and System
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Let's Read “Worlds without Number”
An Old School Inspired Fantasy RPG
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Burning Warhammer: The Captain and the Witch (Session 3)
Forgery, Failure, and Feeding Horses
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Session 15: New Vistas in the Thel Sector
Prosthetics and Petty Thievery
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Playing in Seneschal Facilitated by Brad Murray
Building up a Game’s Ruleset One Turn at a Time
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Recontextualizing my Relationship with Burning Wheel
Community Requires Governance and Accountability
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Giving Platform
That Which I Give Energy Invariably Owns Me
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Burning Warhammer: The Captain and the Witch (Session 2)
Prognostication, Scavenging, and Coveting the Written Word
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Session 14: New Vistas in the Thel Sector
Digital Forensics and Oracular Skulls
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On Game Balance
It Ain’t a Noun; It’s a Verb
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Preamble to Session 14: New Vistas in the Thel Sector
Exposition
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Posts that Caught My Attention
Two Dots Daring Me To Connect Them
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Session 13: New Vistas in the Thel Sector
Charting a Course through the Intersection of Future and Past
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Sending some Interstitial Love Letters to the New Vistas Crew
Dear Player Characters, Tell Me More
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Session 12: New Vistas in the Thel Sector
Skullduggery and Explosions
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Burning Warhammer: The Captain and the Witch (Session 1)
Of Mutton, Brandy, Shark Teeth, and Love Letters
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Burning Warhammer: The Captain and the Witch (Alternate Character Creation)
Burning Up a Different Character
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Burning Warhammer: The Captain and the Witch (Character Creation)
Positioning a Character for the First Session
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Strategies for Cold Opens of Impromptu Games
Also Applicable for Getting Any Game Going
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A Situation and Adventure Design Process
An Approach that Works for Me
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A Refinement to the Ubiquitous Initiative Procedure
Increasing the Unpredictability of Combat
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Discussing the Open Gaming License
Poor Clarity of Open Game Content Sucks; And Doubly so for the Aggressive Product Identity Declarations
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Session 11: New Vistas in the Thel Sector
Fleeting Thoughts and a Gunfight in a Library
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Probability of Stabilizing the Dying in “Stars without Number”
Another Foray into Probability and Computations
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Session 1: A Grain of Truth in the World of Ardu
Investigating Descrepencies in Provincial Reports
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Thinking Through Group Rolls for Stars and Worlds without Number
Avoiding the Pitfalls of Everyone Rolls
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Session 10: New Vistas in the Thel Sector
Stacks of Papers, a Medical Facility, a Pre-Tech Workshop, and a Psychic Hazard
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An Initial “Worlds without Number” Situation from the Ministry of Harvest
Beginning a Campaign in the Latter Earth
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The Geemit - A Worlds without Number Demihuman
A Sentient Species of Amoeboid Storytellers
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Using the Organization Generator from “Soft Horizon” with a “Worlds without Number” Campaign
Drawing Inspiration from the Collision of Varied Randomization
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Session 9: New Vistas in the Thel Sector
Shots Fired, Lab Entered, and Talking with a Rock
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The Kvarzflett - A “Stars without Number” Sophont
A Rock and Lichen-Based Psychic Creature
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Tweaks in “Worlds without Number” to the “Stars without Number” Engine
Refinements to the Sine Nomine engine
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Revisiting Hydra Menu for Org Roam Lookup in Emacs
A General Solution (Thusfar)
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Session 8: New Vistas in the Thel Sector
Bringing Chekov’s Gun to a Recon Party
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Adding Hydra Menu for Org Roam Lookup in Emacs
Pre-Populating ‘org-roam-find-file’ to Help Topic Lookup
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Creating a Post-Human Ethnicity for a “Worlds without Number” Campaign
The Konuk, One of the Governing Ethnicities of the Latter Earth
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Session 7: New Vistas in the Thel Sector
Detectors, Escapees, and Beauracratic Moles
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Let’s Read “Stars without Number” - Example Character Creation
Rolling up a quick and random character
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Session 6: New Vistas in the Thel Sector
A Quick Meeting at a Public Tavern
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Using Emacs While Running Online Games
These Are The Tools I Use for Table Top Gaming
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Session 5: New Vistas in the Thel Sector
Back from Haitus with Subterfuge and Reconaissance
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Let's Read “Traveller: Core Rulebook - Piecing Things Together”
A Few Random Tables to Launch a Campaign
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Let's Read “Traveller: Core Rulebook - The Sindal Sector”
A Quick Overview of a Third Imperium Sub-Sector
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Let's Read “Traveller: Core Rulebook - World and Universe Creation”
Procedures Make the World Go Round
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Let's Read “Traveller: Core Rulebook - Trade”
Worldbuilding Through Random Commerce Tables
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Let's Read “Traveller: Core Rulebook - Psionics”
Even Mind Powers Abide by Conservation of Matter
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Let's Read “Traveller: Core Rulebook - Common Spacecraft”
Quirky Ships and Isomorphic Maps
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Let's Read “Traveller: Core Rulebook - Space Combat”
For Sci-Fi RPGs, I Envision Spaceship Combat
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Let's Read “Traveller: Core Rulebook - Space Operations”
Space Ships Ain’t Cheap and There’s a Lot to Them
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Let's Read “Traveller: Core Rulebook - Vehicles”
Plains, Trains, and Automobiles
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Let's Read “Traveller: Core Rulebook - A Fourth and Final Example of Character Creation”
Having Loads of Fun Rolling Up Characters
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Let's Read “Traveller: Core Rulebook - A Third Example of Character Creation”
Because Rolling Lots of Dice is Fun
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Let's Read “Traveller: Core Rulebook - Equipment”
Gadgets, Augmentations, Weapons, and Armor
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Let's Read “Traveller: Core Rulebook - Encounters and Dangers”
In Space, Dangers are More Varied
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Let's Read “Traveller: Core Rulebook - Combat”
Quick and Dangerous with Some Nice Skill Additions
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Let's Read “Traveller: Core Rulebook - Skills and Tasks”
Mechanics for Characters to Take Action
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Let's Read “Traveller: Core Rulebook - A Second Example of Character Creation”
More of the Traveller Character Creation Mini-Game
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Let's Read “Traveller: Core Rulebook - An Example of Character Creation”
Playing Through the Traveller Character Creation Mini-Game
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Let's Read “Traveller: Core Rulebook - Character Creation”
A (Deathless) Mini-Game to Create Your Character
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Let's Read “Traveller: Core Rulebook”
A New Look for an Old School Game
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Session 4: New Vistas in the Thel Sector
Many an Interview Leads to a Reveal
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The Player Characters (and new Alien) of New Vistas
Not a Warrior Amongst Them
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Session 3: New Vistas in the Thel Sector
Archaic Laws and Arms Sales Gone Wrong
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Thel Sector System Overview
A Systems Overview from New Vistas
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Session 2: New Vistas in the Thel Sector
Making an Arms Deal and a Contact
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Session 1: New Vistas in the Thel Sector
Into the Utopic and Pastoral Past
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Once More, a “Stars without Number” Campaign
Getting Started with a Campaign and Repurposing Past Work
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The Court Procedure from Lavender Hack
Social Encounters Deserve Procedures
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Upcoming Dungeons and Dragons Game
Playing a Wood Elf Druid
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Desperate Role-Playing Moments
Shared Fictional State with Clear Tightening Consequences Build Desperation
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Highlighting Posts from my RSS Feed
Noodling on 3 (of many) Posts That I Found Interesting
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Pushing Simplicity Around
Or the Old Adage: There’s No Such Thing As a Free Lunch
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Online Playtest of Lavender Hack by Phil Lewis
Playtesting and Gaming via Google Docs and Zoom
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The Resolution System of Soft Horizon
Exploring Soft Horizon’s Uniform Conflict Resolution Procedure
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Free Time During a Pandemic: Three Weeks Later
Writing Software, Retelling Folktales, Reading Camus and Leiber
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Seeking Inspiration
Finding inspiration in “The Silk Road” and “DCC RPG Annual”
- 5th Edition House Rules: Ray of Wounding
- Precognitive Prep - A Divination Spell for 5th Edition
- 5th Edition House Rules: Modified Injury and Recovery - Take 2
- 5th Edition House Rules: Modified Injury and Recovery
- “Five Torches Deep” by Sigil Stone Publishing
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It Finally Happened: A Doppelgänger Infiltrated the Party
I’ve been playing for 31 years and this was the first time a doppleganger infiltrated the party.
- Playstorming a Burning Wheel Fight using Twilight in the Duchy Verdorben stat blocks
- Burning Dragonmarks - Design Thoughts on Dragonmarks
- Burning Warforged - A New Stock and Lifepaths for Burning Wheel
- Once More Into the “Tomb of Annihilation”
- Playstorming a “Stars without Number” Space Combat - Take 2
- Playstorming a “Stars without Number” Space Combat
- A New Fighter Class Starship for “Stars without Number”
- Session 2 exploring the Thel-Sector of “Stars without Number”
- Session 1 of a “Stars without Number” Campaign
- Preparing a Short-Term “Stars without Number” Campaign
- Adding a “Stars without Number” Dataset for gm-notepad
- Introducing GM Notepad: A Command Line Tool for GM-ing
- Just Arrived: “Dungeon Crawl Classics: Lankhmar”
- Keith Baker announces “Project Raptor”
- Guess Who's Coming to Graywall
- Situation Mining: It Begins in Graywall
- Revisiting Eberron: Why I am Excited to Explore the Campaign Setting
- Random Eberron Regional Origins
- The How and the Why of Indices of Game Crunch
- Index of Allowed Classes, Races, Cultures, and Backgrounds
- Rite of Admixture - A Ritual for the Dark Six of Eberron
- Eberron Resources
- Grinding through the Tomb of Annihilation
- Daniel Collin's “Book of War”
- Better World Books Closing Goshen Store
- Finding Cartographic Inspiration
- Let's Read “Codex of the Black Sun” - Seeds of Stranger Fruit
- Let's Read “Codex of the Black Sun” - Black Stars Uncounted
- Let's Read “Codex of the Black Sun”
- Let's Read “Stars without Number” - Game Master Resources
- Let's Read “Stars without Number” - Factions
- Let's Read “Stars without Number” - Xenobestiary
- Let’s Read “Stars without Number” - Adventure Creation
- Let’s Read “Stars without Number” - Sector Creation
- Let’s Read “Stars without Number” - The History of Space
- Own Your Game System
- Dreams of Adventure: Classes
- Helmets and Halberd Podcast
- Let’s Read “Stars without Number” - Starships
- Diving Further into Embarkation
- Playstorming Embarkation Tweaks in Adventures in Middle-earth
- Adventures in Middle-earth is in the Bundle of Holding
- Three Book RPG
- Using Adventures in Middle Earth procedures for Tomb of Annihilation
- Ten Influential RPGs (for me)
- Marching through the Sandbox
- Procedures for the Liberation of Sir Uravulon Calcidius
- Looking to the Horizon
- Everything I Ever Wanted in an RPG
- Medieval Demographics Made Easy
- Following-up on Character Attachment
- Premature Character Attachment Disorder
- Reviewing Top Content from My Old Wordpress Site
- Kibitzing Burning Beards, Or Thinking Up Consequences for Failure
- Witchburner in Burning Wheel
- Witchburner by Luka Rejec
- King of Feathers Brings the Chomp
- Keeping the RSS Fires Burning
- That One Session of Dwimmermount
- Discovered an Unknown to Me Sibling of the Old School Primer
- My Response to an OSR Guide For The Perplexed Questionnaire
- Burning Wheel Lifepaths Inspired by Warhammer Fantasy
- Rethinking the Failed Climb Check
- The Stage is Set for an Epic Battle in Omu
- Steelhart
- Plan for Complications - Tomb of Annihilation
- Behind the Screen
- Doom of the Savage Kings - Review
- Polymorph, Wild Shape and the Barbarian Rage
- Let's Read “Stars without Number” - Equipment and Vehicles
- Do you prefer your RPG Combat as War or Sport?
- Let’s Read “Stars without Number” - “Systems - Hacking, Advancement, and Hazards”
- Tomb of Annihilation - a quick update
- Let’s Read “Stars without Number” – Scenes, Saves, and Skill Checks
- Let's Read “Stars without Number” - Combat and Healing
- Let's Read “Stars without Number” - Psionics
- Let's Read “Stars Without Number” - Character Creation
- Let's Read “Stars without Number” - Into the Waiting Light
- Let's read “Stars without Number”
- Random Encounter Table for Bitterweed Barrow Region
- Barrow Wife - A DCC Monster
- Chip - Plague Ensorcelled Corpse - A DCC Monster
- Randomizing My Way Through Tomb of Annihilation
- Celebrating 17 Years of the Open Gaming License
- The Known World Thusfar
- Blades in the Dark by John Harper
- Blades in the Dark Probabilities
- Ruins of the Dwarven Delve [Session #9]
- Facilitating better RPG combats
- Raiding the Ziggurat of Dis Pater
- A Slow Path to Dungeon Crawl Classics
- Making Their Way to Steelhart
- The Campaign Timeline Thusfar
- The Portal Under the Stars at International Tabletop Game Day
- Heeding Gygax's Admonition
- Closing out the Tower of the Stargazer [Session 6]
- Expanding on My Procedures for Open Table Gaming
- My Procedure for Facilitating Open Table Gaming
- They're Coming to the Barrow
- Trauma and Forced Retirement in DCC
- Guess Who’s Coming to Bitterweed Barrow?
- Preparation for Session 2 of DCC Better World Gaming
- Dungeon Crawl Classics - Tower of the Stargazer [Session 5]
- Random Tables to Help Preparation for the Unexpected
- Concluding the Doom of the Savage Kings [Session #4]
- Exploring Ruins of Ramat for Game Day
- Dungeon Crawl Classics - A Deal is Made [Session #3]
- Dungeon Crawl Classics - Going Beyond the Funnel
- Dungeon Crawl Classics Agenda and Advice
- Play Through of Nebin Pendlebrook's Perilous Pantry
- Running DCC at my Friendly Local Book and Game Store
- Campaign, Rulings, Descriptions, and Questing
- The Rise (and Fall) of Session 0
- Randomness, I Forgot that I Needed You
- Have Fun Storming the Castle
- FLGS Quick Start
- Skeleton of Referee Section for Basic Fantasy RPG
- Skeleton of Basic Fantasy Role Playing Game
- Some Questions and Answers with James Spahn of Barrel Rider Games
- White Box Gothic by Barrel Rider Games
- Burning Sanctuary - Session 1
- Further Work on Beliefs for Burning Sanctuary
- Working Through Beliefs for Burning Sanctuary
- Dungeon Crawl Classic: Portal Under the Stars
- Burning Sanctuary - Session 0
- Life During a Wartime Random Table Redux
- Situation Mining: To Save a Would Be King
- Situation Mining: The Bargain of Burgundy
- Situation Mining: Dwimmermount
- Gearing up for a Dungeon Crawl Classic
- Situation Mining: the Black Plague
- Burning Sanctuary
- What Makes a Good Role-Playing Session (for me)?
- Additional Burning Wheel Procedures
- The Disservice of Modern Dungeons & Dragons Initiative Systems
- Playing at the Game Store
- World of Steve - Session 2
- Exhuming My Dungeons & Dragons
- Adding More Mortar to the Three Pillars
- Features of Burning Wheel That I Enjoy(ed?)
- Campaign Random Encounter: Library of Ancients and Surrounding Village
- Early Experience running Out of the Abyss
- Out of the Abyss - Session #1
- Wrath of the Autarch by Phil Lewis
- Running a Fifth Edition Character Funnel
- Musing about Upcoming Campaign (and System)
- Fate Point Economy: All the Glories of Accounting and Fiduciary Obligations
- Circle of Hands Clash System Shout Out
- Tables in the DMG and their Page Number
- House Rules for upcoming D&D 5E campaign
- Building a Set of D&D House Rules
- An Upcoming Campaign Map with Tech Tomfoolery
- Back on the Gaming Treadmill (maybe)
- An Incomplete Catalog of Random Tables for Future Reference
- A Random Book Name Generator
- End of Year Organizing
- Working and Creating within Constraints
- Porting Apocalypse World style moves into D&D 5E
- Apocalypse World: Dark Ages Session Report
- Apocalypse World: Dark Ages Playtest and Observations
- Wondering About Adventure Presentation Format
- Dragonknights - Session #1
- Thulian Echoes by Zzarchov Kowolski
- Why I am a Tabletop RPG Cheerleader
- Dangerous Space Jail by Phil Vecchione
- Seeking a 2015 Ennies Nomination
- The Gnomes of Levnec by Zzarchov Kowolski
- Scenic Dunnsmouth by Zzarchov Kowolski
- Fond Memories of the Kenku
- Fascination with the Flame Princess
- Getting the Band Back Together
- Backing Project: Dark by Will Hindmarch
- Translating Old School Items to Dungeon World
- Saving Throws or Defying Danger
- Random Relationship Graph Builder
- Torchbearer with the kids
- Random Clergy Generator
- Observations of Dungeon World at Michiana Board Gamers
- Dungeon World at Michiana Board Gamers
- A Collection of Short Session Recaps
- Burning Wheel or Dungeon World
- Fade into Fey – Session 2
- Torchbearer: An Inaugural Run
- Why the Fantasy Genre
- Fade into Fey - Session 1
- Evil Wizards in a Cave by Johnstone Metzger
- Dashing Hero by Jacob Randolph
- GenCon's Apocalypse World KristaCon Event
- How to Hack Apocalypse World with the AW Hacker All-Stars hosted by Pete Figtree
- A Spark in Fate Core by Jason Pitre
- Take on the Lower Depths
- Forgotten Years - Dungeon World Campaign Session 1
- Dungeon World Campaign Playbook
- Dungeon World Playbooks
- Inverse World - A Dungeon World Sourcebook
- Bracers of the Bound - A Dungeon World Item
- A Preview of Things to Come
- Dungeon World Update and Some Resources
- An Ongoing Thought Experiment for an Adventure Conversion
- The Role Playing Games of the Goshen Game Day
- Remember the Reaction Roll
- A Father and Son Night of Marvel Heroic RPG
- Just Arrived - A Thousand and One Nights
- Random Bonds Generator for Dungeon World
- Ice Mummer - A Dungeon World Monster
- Dungeon World Zine for January 2013
- Moleskin Maps II by Matt Jackson
- Dungeon World PDF is Available!
- Take On Establishments
- Gaming Violence and Children
- Dungeon World is Jeopardy the RPG
- Transitions in Table Top RPGs
- An Odd Duck that Dungeon World
- Take on Magic Items – A Dungeon World Magic Item Compendium
- Thornburg by J.B. Mannon and Jeremiah Shepersky
- Helping Other Gamers With Consideration for the Visually Impaired
- Examining the RPG Sessions That I Ran and Think Were Awesome
- World of Steve - Session 1
- Dungeon World - Google Hangouts Session 3
- Moleskin Maps: Volume 1 by Chubby Monster Games
- Dungeon World, Google Hangouts, and Tabletop Forge
- School Daze by Tracy Barnett
- Coordinating a Game Day
- So GM Burnout has Happened
- Cthulhu Dark – GenCon 2012 Edition
- Dungeon World – GenCon 2012 Edition
- May Not Haved Played A Lot of Games at GenCon…
- Wampus County Honorable Mention
- Follow-Up to First Play - Marvel Heroic Role Playing Game
- First Play - Marvel Heroic Role Playing Game
- An Arrival Entirely Unexpected - Wampus County Edition
- A Bizarre Ritual of Mine
- Just Arrived - Monster of the Week by Michael Sands
- Diaspora Character Creation – Alexandros Teleman
- Nostalgically Wishing I Would've Been Part of the Old School
- Who Knew the Apocalypse Would Spawn So Many Games
- Just Arrived – Doctor Who: Adventures in Time and Space
- Microscope Session – New Force Changes Society
- Dungeon World Denizens of the Moathouse
- Adventures in Adventure Conversion
- Success and Failure in Role Playing Games
- Just Arrived – Skyward Steel and Darkness Visible
- World of Dungeons by John Harper
- Kick In the Door…Dungeon World Kickstarter is Live
- After a Few Dungeon World One-Shots
- At the Intersection of Work, Play, and Learning
- Preparing for Diaspora
- Dungeon World Custom Moves for Ziggurat of the Sun Princess
- Floundering Around the Burning Wheel
- Dining with the Baron
- What Should the Game Master Fight For?
- Make a Decision Already
- Dual Duel of Wits and Dangerous Stakes
- Liberating the Village only to Stumble into the Dungeon
- …And Finally, Bloodstone
- Survey of Methods of Advancement
- Advancing the Timeline in an RPG Campaign
- GM Questionnaire
- The Wheel is Burning My Mind's Eye
- Border Crossing and Culinary Explorations
- Interview with Robert Bohl
- Misspent Youth by Robert Bohl
- Just Arrived - Loviatar
- A Circles Epiphany - Burning Wheel
- Deluge by VSCA
- What Makes a Game So Hackable?
- The Now 400 Pound Gorilla Has Awoken
- Rules Lite Games and the Open Game License
- Keeping Aspects Interesting
- Acceptable Weight of Conflict Resolution
- Apocalypse World moves in the Fellowship of the Ring
- Necromancers' Maze
- My Present Gaming Group
- Survey of Conflict Structure in RPGs
- A New Year's Eve Tradition - The One Shot
- RPG Bucket List Or Gaming Resolution for 2012
- Carcosa by Geoffrey McKinney - PDF Edition
- Bloodstone Observations
- Bloodstone Session #4
- Assassin Lifepaths for Burning Wheel
- Stealing Cthulhu by Graham Walmsley
- Part-Time Gods by Third Eye Games
- Never Split the Party - Worst Duel of Wits Compromise Ever
- Inn Witch They Pig Out
- Contributions to the Rolemaster Standard System
- The Enjoyable Chaos of Scripted Actions
- Irv the Mole
- Bloodstone Session #3 Recap - It's Always More Interesting When a Cuddling Instinct Comes Into Play
- Burning Wheel Gold - Connecting BITs and Artha
- In Which They Find Their Tub
- A Wedding and a Wyrding
- Playing Burning Wheel Gold With The Kids
- Hacking Together a Burning Wheel Conflict Resolution on the Fly
- FoRK-ed off
- A Missed Opportunity for Burning Wheel - Duel of Wits
- Life During a Wartime - Random Village Generator
- The Butcher, the Baker, and the Candlestick Maker
- Family Role-Playing and Unexpected Events
- Gamemastering by Brian Jamison - A Behind the Screen Look
- Bloodstone Character Beliefs, Instincts, and Traits
- Bloodstone Character Questionnaire
- Bloodstone Party Composition
- Interesting, Albeit Pointless Stats for My Blog
- Weird Fantasy - Lamentations of the Flame Princess
- Cribbing Ideas from Apocalypse World and Dungeon World for Bloodstone
- Contemplating Scene Economy with Seven Players
- Running and Playing Bloodstone in Burning Wheel
- Burning Wheel and Bloodstone
- Bloodstone Campaign Introduction
- Bloodstone - It Is Time
- GenCon Games on Demand - Bulldogs!
- Burning Wheel Gold - Initial Impressions
- GenCon Games on Demand - Dungeon World
- GenCon Games on Demand - Lady Blackbird
- Random Notes from my Burning Wheel Campaign Journal
- Translating Empire Strikes Back into Dungeon World Moves
- Character Creation Session for Family Bulldogs Adventure
- GenCon After Hours - Savage Worlds
- GenCon Games on Demand - Hollowpoint
- Ran my First Game of Dungeon World
- Hollowpoint - Player vs. Game Hack - Take 1
- Hollowpoint Review
- Hollowpoint Session Observations
- Using Hollowpoint to flesh out our Diaspora campaign
- Diaspora: The Precious Few, Session #5
- Customer Service - Evil Hat Style - It is Fabulous
- Change of Plans - GenCon Edition
- Converting Star Frontier's Vrusk into Bulldogs!
- Bulldogs! Pre-Release Review
- What a Difference a Year Makes
- Master of Bandwidth
- Good News Everyone…Bulldogs! RPG is Here!
- It's Only a Model
- Diaspora RPG Cluster Creation
- Loading Chekhov's Gun
- Role Playing Games I Want to Play at GenCon
- Planning Diaspora: The Precious Few, Session #5
- What is the favorite character that I have played
- Breaking the Stonewall with Vincent's Admonition
- Finally, Dogs in the Vineyard
- Apocalyptic Casting of the Pods
- Diaspora Spacecraft Rules Addendum #1
- Z is for Zebullon's Guide to Frontier Space
- X is for Xizors
- Diaspora: The Precious Few, Session #4
- V is for Versions
- U is for Underdark
- S is for Scales of War
- R is for Red Hand of Doom
- Q is for Queen of Spiders
- O is for Obanar
- Planning Diaspora: The Precious Few, Session #4
- N is for Night Below
- K is for Kickstart
- Diaspora: The Precious Few, Session #3
- J is for Jaiman the Land of Twilight...kind of
- H is for H-series The Bloodstone Pass Saga
- E is for Eberron
- D is for ...
- B is for Burning Empires
- A is for Alpha Dawn
- Diaspora: The Precious Few, Session #2
- Diaspora military campaign
- Planning Diaspora: The Precious Few, Session #2
- T1 System Ships of the Exxon Theocracy
- Pondering a Social Conflict in Diaspora
- A Couple of T2 Intended to Traverse Hostile Regions
- Two T1 Diaspora Spaceships
- A Handful of T2 Diaspora Spaceships
- Diaspora: The Precious Few, Session #1
- Discussing Layers of a Role Playing Game
- Cluster Creation Diaspora
- Fate Points for Burning Wheel