Rpgs
Below are all of the posts with the Rpgs tag. A post tagged with Rpgs means that it is about Rpgs. If a post references Rpgs but does not have the tag, then the post will not be in the list below. If a post has the Rpgs tag or mentions Rpgs, then it will be in the Glossary for "Rpgs".
I have ordered the posts from newest to oldest:
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The (Subtle?) Brilliance of Mythic Bastionland’s Time
As an #RPG about heroic and mythical knights, #MythicBastionland necessarily considers time. Both fairy tale logic as well as heeding the admonition for creating a “meaningful campaign.”
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First Session of Running Mythic Bastionland for Others
The start of a new age and a new campaign for a pair of knight tenants.
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Questions as Flashback Tech
In preparation for my #Stonetop #ttprg session, I wrote several questions to walk through a flashback sequence. I felt it was a rewarding experience keeping the story in the present, yet giving access to the past actions.
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System Hacks: The Long Defeat
Part of game culture is re-mixing and accumulating a toolbox of cool tech.
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Back to Powered by the Apocalypse
Reflections and thoughts on running #Stonetop and thus revisiting #PbtA games, having remembered some of the past challenges.
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Stonetop Session 1 Preparation
My thoughts for building up my questions for the first session.
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Session Zero of Stonetop
Preparing for a face to face game of Stonetop, and considering how to approach the game and inevitable note taking.
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Game Procedures as Bridges from Potential to Actual
Considering the great utility of procedures and tables as a means of developing the fictive world, passing from potential to actual.
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Forged From the Worst: Session 5
In which the Knights learn of a blood feud and yet another Myth plaguing the realm.
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Forged from the Worst: Session 4
In which Sir Weydlyn confronts his fear and makes a solemn promise to Beatrice.
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Mythic Bastionland Map Play Aid Emacs Package
Generating the canonical game map while encapsulating its state and revealing information through functions that interrogate the map. That is, I the player can ask Emacs to answer questions about the campaign map that a referee would know.
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Forged from the Worst: Session 3
In which Sir Weydlyn continues his trek towards the castle, learning of a fate perhaps worse than death.
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Forged from the Worst: Session 2
In which hard-lessons are learned after witholding information.
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Mythic Bastionland Session Reflection
With one #solo #rpg session in the books, I take a bit to assess and reflect on my experience. Will there be more sessions? I’ll need to Ask the Stars.
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Forged from the Worst: Session 1
In which we establish our realm and we first meet Knight-Errant Sir Weydlyn, his helmed steed Ingot, and Squire Kelwum.
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Musing about Dolmenwood
Looking at recently arrived books and feeling a sense of exploration and desire to play.
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The Travels of Duinhir Tailwind: Session 13
Duinhir finds a bit of rest then sets about helping those in Isengard.
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Forever Ago…Remembering to Dance
A gift unwrapped, a book finished, and a hobby remembered…all of which is to say our stories and myths are important.
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Reflecting on "Weavers and Deceivers" by Kris Swank
Reflecting on an academic paper discussing Le Guin’s spiders and how reading that paper rekindled memories of an Apocalypse World session.
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Reflecting on Ironsworn: Starforged
A blog post long in draft now given life. It’s a few reflections on the “Ironsworn: Starforged” system. Hint: It’s really good!
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The Great Pendragon Campaign: Year 490
A lengthy post of my play through of most of the first year of the Great Pendragon Campaign. I reflect on the rules and procedures, finding this a wonderful meditation on game play.
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On Starting a Solo Pendragon Campaign
This post is a walk through of books I’m reading to start another solo campaign. And how, for this Pendragon campaign, I’m intending to use paper character sheets, notebooks, and PDFs to journal. I also reflect on times when my local gaming scene were able to prioritize many long-running games, and how the generational aspect of Pendragon would’ve very much been in-line with our play style and preferences.
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Building a Family History for Pendragon
I used the Book of Sires to establish a knight’s family history; seeing how the Book of Squires is a great Session 0 toolkit; while looking at Pendragon as a great candidate for exploring solo play in the milieu of the legends of childhood.
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The Travels of Duinhir Tailwind: Session 12
In which Duinhir, after 3 weeks on the road, arrives at Isengard with a message from Gandalf.
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The Fugitive’s Forge: Session 4
In this session, Andrei gathers some information about finding Nika’s former crew. Therein he swears a few vows and wonders when his luck will run out.
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Adding an Emacs Command to Summarize Headlines with Chosen Tags
In this post I talk about using Emacs to help facilitate a session. I then introduce a function that helps summarize my notes for quick review.
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The Fugitive’s Forge: Session 3
Andrei and the Luminous Sorrow engage in some bold and foolhardy subterfuge to break the blockade around Marrow. The dice are rather favorable and we close a chapter on Andrei’s vow to bring supplies to a forlorn orbital station.
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The Fugitive’s Forge: Session 2
Andrei sneaks Nika out of Paradox as the Clans Authority arrives. Caught in an uncertain situation, they begin their jump to Marrow. During transit they find some allies and launch a plan to smuggle supplies into Marrow.
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The Fugitive's Forge: Session 1
In which Andrei seeks help from a retired pirate who’s loyalties ensure that there’s no simple answers.
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Session 0 of The Fugitive’s Forge
A quick overview of the opening of a solo campaign set in Ironsworn: Starforged.
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Creating an Emacs Helper Function for Incrementing a Game Clock Track
Some double nerd action where I do symbolic arithmetic via Emacs Lisp.
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Emacs Function to Assign Org-Mode Property to Matching Criteria
Some Emacs Lisp to help me populate random information into my Campaign Status document. This delves into the org-element-map function and some querying of information to pick the right elements.
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Update on the Campaign Status Document
In this blog post, I go into a deep dive into the details of my status document. Discussin the the structure, functionality, modes of usage, and providing both code snippets and screenshots.
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Lore24 - Entry 017: The Sunken Mountain Grasslands
A scarred land of leechlike wyrms thirsting for hearts blood; this land lies between the Company and their destination of the mines.
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Lore24 - Entry 016: A mountain hermit as way-finder in the Shadows of Mont Brun
Rumors regarding the mines as well as the odd hermit who lives near there, with a mouthful of madness, now cracked and worn yet wise to what follows.
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Lore24 - Entry 015: Delving into the history of the Duke of Savoy
Synthesizing and narrowing down events surrounding the historical Duke of Savoy during the 1620s.
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Lore24 - Entry 014: Ancient Memory of a Past Bishop of Chamrousse
Connecting to a historical event and some folk-lore to begin working through the origins of the Roman gold in the mine.
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Lore24 - Entry 013: A Refugee from Fraconia now Settled in Saint Egréve
Exploring the background of a recently encountered NPC; while relying on game oracles to answer questions regarding the nature of the character and events surrounding the lore learned at the table.
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Lore24 - Entry 012: Considering the Badeux Family Relation to the Malévols
A bit of lore regarding a village leader and a captive who happens to be of a notable family; esablished by consulting solo-gaming oracles.
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Lore24 - Entry 011: A Count of the Holy Roman Empire Seeks Refuge from a Catholic Reclamation
A historical minor figure in the Holy Roman Empire, seeking safety from the ravages of the Thirty Year War.
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Lore24 - Entry 010: A Bit of Village Lore and a Mountain Creature
A bit of lore about a villager’s encounter with a mountain monster, loosely statted up for Old School Essentials.
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Lore24 - Entry 009: Rumors of Roman Treasure near the Village Saint Egréve
A rumour of Roman gold in a nearby mine paired with needing to make right with the law regarding illegal religious ceremonies will seed the next adventure.
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Lore24 - Entry 008: Two of the Many Beings Whom Answer the Petitions of the Santémagîtes
A quick bit of lore regarding two beings whom respond to the petitions of the Santémagîte heresy. From here, I’ll need to write up more about each of these two Covenants; but for now this short post will do.
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Lore24 - Entry 007: Rumours in Saint Egréve
Three rumors to kick off tomorrow’s downtime turn for our Errant campaign.
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Lore24 - Entry 006: A Discovery is Made in the Shadows of Mont Brun
This post connects a character’s past action to a possible future downtime discovery; namely the accidental creation of a healing grove. I also discuss the quantum nature of lore. Only when we encounter something in play does it truly “exist.” Up until then, it’s only a potentiality.
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Lore24 - Entry 005: Villager Criticality, Piety, and Quarrelsomeness
In this post I walk through three attributes for describing a villager’s integration with their village: criticality, piety, and quarrelsomeness. These attributes work alongside the reaction roll for how a villager initially interacts with the characters.
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Lore24 - Entry 004: Scourge of Religious Zealotry
A quick reflection on “The Last Witch of Langenburg” through the lens of my Errant campaign and the procedures for Scourges. And then writing up the Scourge of Religious Zealotry.
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Lore24 - Entry 003: Random Encounter within a French Alps Village in early 17th Century
A quick random table for village encounters as well as some design goals.
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Lore24 - Entry 002: Persona Gratis of Saint Egréve
Sketching out the administrator and preacher for the village of Saint Egréve. It is here where the Company will take their first downtime turn. I’m also musing how I might create procedures for folks that live in these small villages.
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Lore24 - Entry 001: Religious Affiliation of Settlements
My first entry for Lore24 is to create procedures for determining a settlement’s religious affiliation.
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Reflecting on Morale and Reaction Rolls
Please include Reaction Rolls and Morale Checks to your games. The orracular chaos will enrich your game. More hostages, alliances, and opportunities for recurring villainy.
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Preparation for Lore24
How I plan on initially creating for #Lore24 as well as some supporting functions for when I hit a mental roadblock/speed bump. All in service of removing decision points to get me more directly to the creative endeavor.
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Today I learned about Lore24
Sharing the #Lore24 project for next year.
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Developing Campaign Questions: Using History and Fiction to Frame How One Might Make Sense of That Which Wasn’t There
I look at the books I’m reading, so that I might inform my campaign approach. And from there frame the tenants of Law and Chaos. The campaign philosophy and underlying questions to explore. And the singular framing of a heresy that creates space for the myriad of potential directions that random tables could take.
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Introducing Extensibility with a Macro, a List, and a Reducer
A walk through of adding a new feature to an Emacs package. I layout the original state and walk through the three concepts that improved the code cohesion and also improved it’s maintainability and extensibility.
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Responding to the Internet Office Hours “Fighters and what to do with them?”
A quick response to a podcast discussion between a few table-top role playing gamers. I offer up some quick fighter examples from different systems (e.g. Whitehack, DCC, Errant, and 5E) and look to the guiding principles of having the fighter be the most accessible class/archetype for new players. And in my assessment I find Errant to be my recommendation for the best Fighter class for beginners; while maintaining interest for veterans.
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Random Tables for Errant Campaign
This post provides four tables, two mundane and two fantastical, for random encounters and local events for a region outside of a “magical/mythical” castle.
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Test Driving a Campaign Status Document
In this post, I give a quick overview of my campaign status document; inspired by Justin Alexander’s “So You Want to be a Game Master.” I’ve modified the default headlines adding a few more; as my software helps me orient to this larger bit of information. I also explain some of the functions that are part of my note taking process.
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Updates on My Errant Campaign
An overview of what I’m loving and where I’m floundering in our Errant campaign. In particular there’s a session report that highlights some of the nuance of Errant’s combat system. Overall, I’m loving Errant and it’s procedures. They are contributing to an emergent campaign world that started based on one idea but already organically drifts and shifts.
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Errant Campaign Set in Helvéczia
Summarizing last Monday’s session 0, in which the players picked adventuring in Castle Xyntillan. A decision that spawned further research and exploration.
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What Has Me Excited about Gaming?
I’m looking forward to starting a new campaign; the creative process of designing situations and providing rumors to those situations. And from there sharing in the gaming experience with a few friends.
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Preparing for a Face to Face Campaign
Some preliminary notes for an upcoming campaign using Ava Islam’s “Errant”; including rumors to several opening adventures.
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Testament of Tambor
The Testament of Tambor is a covenant for Errant’s Zealot class. Tambor seeks to fan the flames of passion and love, sharing secrets, and bringing ruin to duplicitous adulterers and those who would spurn love.
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Calculating Default Stat Arrays for Errant
A quick post about default attribute arrays for pre-made characters and determining what that array should be for Errant’s attribute generation of rolling 4d4 four times. Hint, it is 12, 11, 9, 8.
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Announcing “Errant Encumberance, Speed, and Movement Dice Calculator”
Sharing a small single page HTML+Javascript page for helping calculate some Errant statistics.
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Emacs Function to Calculate an Errant's Movement Dice
In this post, I share Errant’s Chase procedure. I then write out the mathematics of calculating the movement dice. And from there provide an Emacs function for calculating movement dice. The chase subsystem is too interesting to ignore the movement dice. The underlying question is “should we care about the movement dice in combat?” I think so, because those dice add to the unpredictability of the game.
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Quick Overview of Errant’s “Combat” Sub-System
My summarization of Errant’s initiative, attack roll, armor, weapons, movement, and morale systems. All of which builds towards chaotic combat in which folks are cheering and jeering at the highs and lows of the combat rolls.
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Reflections on Game Stores and Serendipity
Reflecting on the loss of the magic of discovery and serendipity in this era of product awareness and promotion. I miss the magic of the unknown.
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Listened to the First Two Episodes of “Into the Megadungeon”
A quick shout-out to “Into the Megadungeon”; a podcast that interviews folks who have created or run mega-dungeons. And how these mega-dungeons and the procedures of original D&D overlap and create the emergent “story.”
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Amplifying “Rival Parties and Replacement Characters”
A reflection on the campaign-level benefits of playing a “hirelings and henchmen” style game: increased campaign durability, easier scheduling considerations, and quicker incorpation of players joining a game with a new-to-them character.
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Considering Errant's Turn Random Table
Thinking about how Errant’s Event Die table can be applied to Old School Essentials.
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New Campaigns and the Quest for Novelty
A reflection on the promise of a new campaign. Namely RPG player’s seeing the potentiality of mechanics as a means for the glorious and serendipitous moments of artistic bliss.
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On GM Notebooks
A short reflection on GM Notebooks, once hard-copies, now digital binders; and how they represent the creative accretion of ideas and dreams.
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Listening to 3d6 Down the Line’s Actual Play of “The Halls of Arden Vul”
A quick rundown of some of the podcasts that I listen to. Then diving into 3d6 Down the Line’s actual play podcast of the “Halls of Arden Vul” and some of the joys of OSR-style play.
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Extracted the Random Table to an Independent Package
Introducing random-package.el, recently extracted from my personal Emacs configuration.
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Adding Rudimentary Handling of Math Operands in Random Table Package
Explaining new functionality added to my random-table.el package. This explanation includes the Emacs Lisp code and some explanation. Ultimately, building these random tables grows my personal GM notebook; encoding logic and making it readily and consistently available (when I have my computer).
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Adding Optional Dice Roll Prompting to my Emacs Random Table
Adding dice rollers that allow for either programatic randomization or prompting the user to manually roll dice and enter the results. A side benefit, is that this feature can help with debugging.
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Further Into My Random Table Emacs Proto Package
This post walks through encoding a new random table using my Emacs proto-package “random-table.el”. To get the tables working, I needed to do a bit of light refactoring. Ultimately, this example further demonstrates the flexibility of table composition.
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Spotlight Management in Old School Games
My take on spotlight management in role-playing games and corporate meetings; namely it is about checking in with the people whose voices you aren’t hearing. Giving space publicly and privately to learn if they are looking to contribute/participate different.
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Emacs Proto Package for Random Tables
A walk-through of a set of Emacs functions that I’ve written to allow for defining and rolling on random tables in my text editor. This involves quite a walk through and quite a bit of emacs-lisp code.
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Testament of Arioch
A Testament to Arioch for the Errant RPG. In which we learn of Arioch’s Blessings, Doctrines, Beneficences, and how to Gain Favour.
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The Bespoiled Augur of the Unbound Wyrd: Session 4
Arheash fails his birth-bound companion Monash. And learns of his family.
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Until It Happens at the Table Backstory Remains in a Quantum State
Writing about solo-gaming and improvisation by way of having agendas and procedures for your game.
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The Bespoiled Augur of the Unbound Wyrd: Session 3
Arheash recovers from most of his wounds, but jeopardized his birth-bound companion. And we learn that the jungle is not a place for true rest.
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The Bespoiled Augur of the Unbound Wyrd: Session 2
In Which the Past Catches Up
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The Bespoiled Augur of the Unbound Wyrd: Session 1
So the Story Begins
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The Bespoiled Augur of the Unbound Wyrd: Session 0
A Black Sword Hack Solo-Campaign
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In response to "Do blogs still have relevance?"
From a Maintainability Standpoint, I Think So
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What I've Been Reading
And Some Gaming Material
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A Post-Apocalyptic Caravan Campaign Using Worlds Without Number
Drawing Inspiration from Reading and Listening
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Invoke Patron, a “World without Number” Form
Drawing Inspiration from the Elric Saga
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Sitting Down and Reading “The Atlas of the Latter Earth”
A Quick Summary of a “Worlds without Number” Campaign Setting
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Trying to Find My Way Back into Tabletop Role-Playing Gaming
How to Rebuild a Hobby Habit after the World Changed?
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Ran Dungeon Crawl Classics at PopiCon 2023
To Once Again Play Face to Face
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PopiCon 2023 Game Convention in South Bend, Indiana
A Local to Me Game Convention
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Enshittification Anti-Pattern and the Ongoing D&D Licensing Debacle
How a Corporation is Looking to Create a Platform
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“Cities without Number” stretch goal to include licensing
Yet More and Varied Reactions to OGL Antics
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Ongoing Bad Faith Actions of Wizards of the Coast
An Ongoing Attempt to Shift the Legal Field Beneath Creators
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Revisiting Section 15 Copyright Notice of the Open Game License
An Odd Little Section Containing Such Odd Signatures
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On Safe Harbours, Shareholder Obligations, and Fey Contracts
Precedence, Common Rules, and Licenses
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The Open Gaming License and Potential Attempt at Revocation
Bearing Witness to Alienation and Seeing a Familiar Pattern
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The Travels of Duinhir Tailwind: Session 11
Once More to Isengard
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The Wastelands of Discord and the Fall of Twitter
Ever Collapsing Channels of Digital Communication
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Other Hands and Other Minds Fanzines
Stumbling Upon a Fanzine Sparks Memories and Reflections
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Campaign-Level Questions for a Solo Campaign
Building a Mystery
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Get to Know Me: Table-Top RPG Edition
Twenty Questions and Some Answers
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The Travels of Duinhir Tailwind: Session 10
Prowling Around the Outskirts of Tharbad
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Random Non-Player Character Generator for The One Ring
Responding and Building from Other Prompts
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The Purpose and Joy of Role-Playing Subsystems
Modeling the Guide Posts of Expectant Play
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The Travels of Duinhir Tailwind: Session 9
Of Gathering Herbs and Revelations
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The Travels of Duinhir Tailwind: Session 8
Convincing a Group of Elderly Dwarves of Duinhir’s Qualities
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Reflections on Sessions 1 through 7 of the Travels of Duinhir Tailwind
The Joys of Solo Gaming
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The Travels of Duinhir Tailwind: Session 7
Unexpected Discoveries En Route to Tharbad
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The Travels of Duinhir Tailwind: Session 6
The First Fellowship Phase for Duinhir
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The Travels of Duinhir Tailwind: Session 5
A Return to Bree with Three of the Kettlebar Family
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The Travels of Duinhir Tailwind: Session 4
Family News Delivered
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The Travels of Duinhir Tailwind: Session 3
Initial Meeting of the Kettlebars and Wondering If There Is More to Gandalf’s Request
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The Travels of Duinhir Tailwind: Session 2
The Lure of the Barrow Downs and Chance Meetings along the Causeways
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The Travels of Duinhir Tailwind: Session 1
Exploring the Solo Play Rules of “The One Ring”
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Core Pirates of Drinax: Session 1
A Letter of Marque from a Court Now Primed for Intrigue
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Using Ruby to Merge Traveller and Stars without Number System Generators
Or How to Use Your Hobby to Keep your Professional Skills Sharp
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Pitches for an Upcoming RPG Campaign
A Preponderance of Options
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On Gathering an Online Group for Gaming
Following up on a Reader Submitted Question
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"DayTrippers GameMaster Guide" by Tod Foley
An Impressive Book Furthering the Art of the RPG
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Gearing up to Run Creative Options Role-Playing Engine (CORE)
Seeking Free and Open Source Systems
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What's Bringing Me Joy in Game and Play
It’s about the Conversations
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Burning Locusts: Session 13
An Inspiring Escape and a Heated Exchange
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Burning Locusts: Session 12
Asking Campaign Questions Around the Game Table
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Burning Locusts: Session 11
Further Attempts to Track Down an Elusive Insurrectionist
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Burning Wheel's Factions Doctrines and Rituals from the Anthology
A Quick Exercise to Further Flesh Out the Campaign
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Burning Locusts: Session 10
A Few Dossiers, a Street Chase, and a Warning from a Concerned Friend
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Burning Locusts: Session 9
Fleshing out Scintillante One Circles Test at a Time
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Trait Vote Sessions in Burning Wheel
Sometimes Talking About the Game is More Important than Playing the Game
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Burning Locusts: Session 7
Arson, Ambush, and Art Sales
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Note Taking with Org Roam and Transclusion
Ever Improving my Personal Note Taking Process
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Burning Locusts: Session 6
More Art Theft and a Socialite Party
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Burning Locusts: Session 5
Haggling, Hoarding, and Help
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Burning Locusts: Session 4
Further Exposition as We Learn of an Art Theft Scheme and Hiring Personal Mercenaries
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Musing about Failure Consequences in Role-Playing Games
Let Failure Open More Pathways
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Building via the Wises of Burning Wheel
A Mechanic for Player Pushback and Involvement
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The Alt-Right in Gaming and Outlining the Pipeline
Empathy and the Reflex of Victimhood
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Burning Locusts: Session 3
Social Engagements and Contracts
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Using PlantUML to Model RPG Relationship Maps
Leveraging Open Source Software for RPGs
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Burning Locusts: Session 2
Laying the Foundation for Future Sessions
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Burning Locusts: Session 1
Disruptions at Villa di Mari
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Session 2: The Mistimed Scroll an Eberron Campaign
Crossing Paths on the Way to New Cyre
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Burning Locusts: Character Creation
A Campaign Building and Character Burning Session
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Session 1: The Mistimed Scroll and Eberron Campaign
Humble Beginnings
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The Mistimed Scroll: Character Brainstorming
Laying Out Some Next Steps
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The Mistimed Scroll: An Eberron Campaign
Establishing a Situation for Character Creation
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Eberron’s Kalashtar for Burning Wheel Gold
A Minimum Viable Set of Lifepaths and Trait
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Playtesting Eberron Shifters for Burning Wheel
Putting Forth Some Preliminary Designs
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Further into the Crucible of Burning Wheel
This Is a Game that Rewards Player and Character Engagement
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Revisiting the Dragonmarks for a Possible Burning Wheel Campaign
Writing Down Just Enough of an Idea to Proceed
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Working through the Fallout of a Moldbreaker Artha Award
Something Must Change, Let’s Do Some Digging
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Do I Now Favor Online over Face to Face?
Regarding Table-top Role-Playing Games, I Think I Do
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Crafting an In-Game Letter with Player Commentary for a Burning Wheel Game
Letter from Viscount Nentres Rhydulf to Count Rhydulf
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To Link Test or Not in Burning Wheel Gold
Balancing Decision Fatigue, Time Budgets, and Fictional Pacing
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The Circles Subsystem of “Burning Wheel Gold”
A Higher Order Reaction Roll
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A Wonderful Cascade of Tests in Burning Wheel
The Dice Helped Tap Some Amazing Narrative Beats
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Burning Wheel and What’s the Deal with Wises
Or Hey Where’s My Investigation Skill?
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Using the Eberron Setting and “Worlds without Number” System
Doing Just in Time Translations
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Interrupting the Game to Refocus
Diversions Are Fine but Sometimes You Need to Stop and Clarify
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Amplifying the Blogosphere (v2021-06-29)
RSS, Procrastination, and Chipping Away at Boundaries
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Amplifying the Blogosphere (v2021-06-27)
Not Much But Figured I’d Write Something
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Amplifying the Blogosphere (v2021-06-20)
Alternatives, Balance, and Jargon
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Burning Warhammer: The Captain and the Witch (Session 7)
Shaky Plans, Shared Meals, and Desperate Bargains
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The Steadfastness and Mutability of Fiction
We are the Light that Illuminates the Stories
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Amplifying the Blogosphere (v2021-06-17)
Campaign Play, Mystery, and Group Mythology
- Amplifying the Blogosphere (v2021-06-13)
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Amplifying the Blogosphere (v2021-06-11)
Campaigns, Bingo, and Breakinig Changes
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Embracing Tropes while also Substituting an Ingredient
More than Just Amplifying the Blogosphere
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Amplifying the Blogosphere (v2021-06-10)
Railroads, Scholarly Research, and Worldbuilding
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Amplifying the Blogosphere (v2021-06-09)
Old School Adventures and Maps
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Amplifying the Blogosphere (v2021-06-07)
A Mix of Old and New Gaming and Software
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Revisiting the “Red Hand of Doom”
Reflecting on Campaigns Past as Fuel for Campaigns Future
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Amplifying the Blogosphere (v2021-06-06)
The Comingling of Gratitude, Inspiration, and Sharing
- Hiatus: New Vistas in the Thel Sector
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Burning Warhammer: The Captain and the Witch (Session 6)
Joining a Grand Scheme
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Burning from Within
Starting a Burning Wheel Campaign in the Warhammer Fantasy Setting
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Burning Warhammer: The Captain and the Witch (Session 5)
Leaning on Circles and Wises to World Build
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Session 16: New Vistas in the Thel Sector
A Short Session with some Information Gathering
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Burning Warhammer: The Captain and the Witch (Session 4)
When Law-wise is the Workhorse Skill
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Let's Read “Worlds without Number: Tales of the Latter Earth”
Framing Expectations of Genre and System
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Let's Read “Worlds without Number”
An Old School Inspired Fantasy RPG
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Burning Warhammer: The Captain and the Witch (Session 3)
Forgery, Failure, and Feeding Horses
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Session 15: New Vistas in the Thel Sector
Prosthetics and Petty Thievery
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Playing in Seneschal Facilitated by Brad Murray
Building up a Game’s Ruleset One Turn at a Time
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Recontextualizing my Relationship with Burning Wheel
Community Requires Governance and Accountability
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Giving Platform
That Which I Give Energy Invariably Owns Me
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Burning Warhammer: The Captain and the Witch (Session 2)
Prognostication, Scavenging, and Coveting the Written Word
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Session 14: New Vistas in the Thel Sector
Digital Forensics and Oracular Skulls
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On Game Balance
It Ain’t a Noun; It’s a Verb
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Preamble to Session 14: New Vistas in the Thel Sector
Exposition
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Posts that Caught My Attention
Two Dots Daring Me To Connect Them
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Session 13: New Vistas in the Thel Sector
Charting a Course through the Intersection of Future and Past
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Sending some Interstitial Love Letters to the New Vistas Crew
Dear Player Characters, Tell Me More
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Session 12: New Vistas in the Thel Sector
Skullduggery and Explosions
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Burning Warhammer: The Captain and the Witch (Session 1)
Of Mutton, Brandy, Shark Teeth, and Love Letters
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Burning Warhammer: The Captain and the Witch (Alternate Character Creation)
Burning Up a Different Character
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Burning Warhammer: The Captain and the Witch (Character Creation)
Positioning a Character for the First Session
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Strategies for Cold Opens of Impromptu Games
Also Applicable for Getting Any Game Going
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A Situation and Adventure Design Process
An Approach that Works for Me
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A Refinement to the Ubiquitous Initiative Procedure
Increasing the Unpredictability of Combat
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Discussing the Open Gaming License
Poor Clarity of Open Game Content Sucks; And Doubly so for the Aggressive Product Identity Declarations
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Session 11: New Vistas in the Thel Sector
Fleeting Thoughts and a Gunfight in a Library
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Probability of Stabilizing the Dying in “Stars without Number”
Another Foray into Probability and Computations
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Session 1: A Grain of Truth in the World of Ardu
Investigating Descrepencies in Provincial Reports
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Thinking Through Group Rolls for Stars and Worlds without Number
Avoiding the Pitfalls of Everyone Rolls
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Session 10: New Vistas in the Thel Sector
Stacks of Papers, a Medical Facility, a Pre-Tech Workshop, and a Psychic Hazard
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An Initial “Worlds without Number” Situation from the Ministry of Harvest
Beginning a Campaign in the Latter Earth
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The Geemit - A Worlds without Number Demihuman
A Sentient Species of Amoeboid Storytellers
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Using the Organization Generator from “Soft Horizon” with a “Worlds without Number” Campaign
Drawing Inspiration from the Collision of Varied Randomization
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Session 9: New Vistas in the Thel Sector
Shots Fired, Lab Entered, and Talking with a Rock
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The Kvarzflett - A “Stars without Number” Sophont
A Rock and Lichen-Based Psychic Creature
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Tweaks in “Worlds without Number” to the “Stars without Number” Engine
Refinements to the Sine Nomine engine
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Revisiting Hydra Menu for Org Roam Lookup in Emacs
A General Solution (Thusfar)
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Session 8: New Vistas in the Thel Sector
Bringing Chekov’s Gun to a Recon Party
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Adding Hydra Menu for Org Roam Lookup in Emacs
Pre-Populating ‘org-roam-find-file’ to Help Topic Lookup
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Creating a Post-Human Ethnicity for a “Worlds without Number” Campaign
The Konuk, One of the Governing Ethnicities of the Latter Earth
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Session 7: New Vistas in the Thel Sector
Detectors, Escapees, and Beauracratic Moles
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Let’s Read “Stars without Number” - Example Character Creation
Rolling up a quick and random character
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Session 6: New Vistas in the Thel Sector
A Quick Meeting at a Public Tavern
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Using Emacs While Running Online Games
These Are The Tools I Use for Table Top Gaming
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Session 5: New Vistas in the Thel Sector
Back from Haitus with Subterfuge and Reconaissance
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Let's Read “Traveller: Core Rulebook - Piecing Things Together”
A Few Random Tables to Launch a Campaign
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Let's Read “Traveller: Core Rulebook - The Sindal Sector”
A Quick Overview of a Third Imperium Sub-Sector
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Let's Read “Traveller: Core Rulebook - World and Universe Creation”
Procedures Make the World Go Round
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Let's Read “Traveller: Core Rulebook - Trade”
Worldbuilding Through Random Commerce Tables
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Let's Read “Traveller: Core Rulebook - Psionics”
Even Mind Powers Abide by Conservation of Matter
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Let's Read “Traveller: Core Rulebook - Common Spacecraft”
Quirky Ships and Isomorphic Maps
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Let's Read “Traveller: Core Rulebook - Space Combat”
For Sci-Fi RPGs, I Envision Spaceship Combat
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Let's Read “Traveller: Core Rulebook - Space Operations”
Space Ships Ain’t Cheap and There’s a Lot to Them
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Let's Read “Traveller: Core Rulebook - Vehicles”
Plains, Trains, and Automobiles
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Let's Read “Traveller: Core Rulebook - A Fourth and Final Example of Character Creation”
Having Loads of Fun Rolling Up Characters
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Let's Read “Traveller: Core Rulebook - A Third Example of Character Creation”
Because Rolling Lots of Dice is Fun
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Let's Read “Traveller: Core Rulebook - Equipment”
Gadgets, Augmentations, Weapons, and Armor
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Let's Read “Traveller: Core Rulebook - Encounters and Dangers”
In Space, Dangers are More Varied
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Let's Read “Traveller: Core Rulebook - Combat”
Quick and Dangerous with Some Nice Skill Additions
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Let's Read “Traveller: Core Rulebook - Skills and Tasks”
Mechanics for Characters to Take Action
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Let's Read “Traveller: Core Rulebook - A Second Example of Character Creation”
More of the Traveller Character Creation Mini-Game
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Let's Read “Traveller: Core Rulebook - An Example of Character Creation”
Playing Through the Traveller Character Creation Mini-Game
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Let's Read “Traveller: Core Rulebook - Character Creation”
A (Deathless) Mini-Game to Create Your Character
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Let's Read “Traveller: Core Rulebook”
A New Look for an Old School Game
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Session 4: New Vistas in the Thel Sector
Many an Interview Leads to a Reveal
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The Player Characters (and new Alien) of New Vistas
Not a Warrior Amongst Them
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Session 3: New Vistas in the Thel Sector
Archaic Laws and Arms Sales Gone Wrong
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Thel Sector System Overview
A Systems Overview from New Vistas
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Session 2: New Vistas in the Thel Sector
Making an Arms Deal and a Contact
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Session 1: New Vistas in the Thel Sector
Into the Utopic and Pastoral Past
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Once More, a “Stars without Number” Campaign
Getting Started with a Campaign and Repurposing Past Work
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The Court Procedure from Lavender Hack
Social Encounters Deserve Procedures
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Upcoming Dungeons and Dragons Game
Playing a Wood Elf Druid
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Desperate Role-Playing Moments
Shared Fictional State with Clear Tightening Consequences Build Desperation
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Highlighting Posts from my RSS Feed
Noodling on 3 (of many) Posts That I Found Interesting
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Pushing Simplicity Around
Or the Old Adage: There’s No Such Thing As a Free Lunch
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Online Playtest of Lavender Hack by Phil Lewis
Playtesting and Gaming via Google Docs and Zoom
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The Resolution System of Soft Horizon
Exploring Soft Horizon’s Uniform Conflict Resolution Procedure
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Free Time During a Pandemic: Three Weeks Later
Writing Software, Retelling Folktales, Reading Camus and Leiber
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Seeking Inspiration
Finding inspiration in “The Silk Road” and “DCC RPG Annual”
- 5th Edition House Rules: Ray of Wounding
- Precognitive Prep - A Divination Spell for 5th Edition
- 5th Edition House Rules: Modified Injury and Recovery - Take 2
- 5th Edition House Rules: Modified Injury and Recovery
- “Five Torches Deep” by Sigil Stone Publishing
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It Finally Happened: A Doppelgänger Infiltrated the Party
I’ve been playing for 31 years and this was the first time a doppleganger infiltrated the party.
- Playstorming a Burning Wheel Fight using Twilight in the Duchy Verdorben stat blocks
- Burning Dragonmarks - Design Thoughts on Dragonmarks
- Burning Warforged - A New Stock and Lifepaths for Burning Wheel
- Once More Into the “Tomb of Annihilation”
- Playstorming a “Stars without Number” Space Combat - Take 2
- Playstorming a “Stars without Number” Space Combat
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A New Fighter Class Starship for “Stars without Number”
Stripped of a spike-drive, the Owl-class Sentinel remains a versatile system ship or a compliment to a Carrier. With extended stores, its crew can spend longer in space. Combining its extended stores and emission dampers, the Owl can observe a hardened system entry-point without tipping its hand. If it chooses to break cover, its Fractal Impact Charge brings a dangerous punch.
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Session 2 exploring the Thel-Sector of “Stars without Number”
This week, for the second session of our Thel Sector campaign, the PCs snapped into action. They met up with a contact who was part of the rebellion and enlisted an Ózu to travel to Ilios (on the pretense of participating in a game show).
With an Ózu on the team, they cased an administrator’s house. Launched a daring plan. And murdered the administrator of the Compass Sodality, obtaining a Pretech artifact.
When a capital fleet entered the system, they hid in Fog of Alcazar. With the help of a half-dozen Ózu, they broke into a Pretech compound, fought a warbot (and lost). They woke up a few days later, but something changed.
- Session 1 of a “Stars without Number” Campaign
- Preparing a Short-Term “Stars without Number” Campaign
- Adding a “Stars without Number” Dataset for gm-notepad
- Introducing GM Notepad: A Command Line Tool for GM-ing
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Just Arrived: “Dungeon Crawl Classics: Lankhmar”
My kickstarted copy of “Dungeon Crawl Classics: Lankhmar” arrived yesterday. While I haven’t run nor played DCC in almost 2 years, the box set still thrills me.
I love Fritz Leiber’s Lankhmar, and look forward to reading a deep dive into Lahnkmar lore.
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Keith Baker announces “Project Raptor”
At noon today, Keith Baker announced Project Raptor, a new sourcebook for Eberron.
In coordination with this announcement, Manifest Zone dropped a special episode ).
I have not yet had a listen, but any new content from Eberron’s creator excites me. From what I’ve gathered, I can look forward to Keith Baker further exploring the planes of Eberron. And I’ll get a nice new hardcover for Eberron.
- Guess Who's Coming to Graywall
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Situation Mining: It Begins in Graywall
Once part of western frontier of the kingdom of Breland, Graywall now lies 50 miles outside the Brelish border, within the monstrous nation of Droaam.
This blog post establishes some framing mandates and questions that could be used to kick off a Droaam campaign.
- Revisiting Eberron: Why I am Excited to Explore the Campaign Setting
- Random Eberron Regional Origins
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The How and the Why of Indices of Game Crunch
I posted my Index of Allowed Classes, Races, Cultures, and Backgrounds on Reddit. And someone asked the following:
Am I missing something here? This is just a list of various races and subclasses for use in your game? Maybe something about why you chose these would be good.
Good question, let me go over the why and the how.
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Index of Allowed Classes, Races, Cultures, and Backgrounds
A set of three tables detailing the available classes, races/cultures, and backgrounds for my flavor of Eberron.
You could use these tables as an index for other 5E campaigns.
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Rite of Admixture - A Ritual for the Dark Six of Eberron
Invoking the Rite of Admixture, the Night of Thirst offers homage to the Dark Six of Eberron. On the Night of Thirst, followers of the Dark Six celebrate cunning, victories, passions, death, knowledge, and the power of nature.
- Eberron Resources
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Grinding through the Tomb of Annihilation
In case you thought I focused solely on opening Fables Bookshop, rest assured, I’m still running my Tomb of Annihilation game.
In our last session, the players split the party, though not entirely by choice.
Warning: Here there be spoilers
- Daniel Collin's “Book of War”
-
Better World Books Closing Goshen Store
Better World Books closing its Goshen Indiana store at the end of March 2019.
- Finding Cartographic Inspiration
- Let's Read “Codex of the Black Sun” - Seeds of Stranger Fruit
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Let's Read “Codex of the Black Sun” - Black Stars Uncounted
Codex of the Black Sun’s first chapter, Black Stars Uncounted, discusses mixing sorcery into sci-fi. The opening paragraph frames the entire conversation of the book: What are the considerations for adding sorcery to your Stars without Number’s campaign?
Codex of the Black Sun positions itself as a suite of optional components to add to your game. Kevin Crawford discusses creating a new campaign or adding to an existing campaign.
- Let's Read “Codex of the Black Sun”
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Let's Read “Stars without Number” - Game Master Resources
Stars without Number: Revised Edition ’s Game Master Resources chapter discusses common complications, interstellar trade, converting prior from edition, house rules, name generators, and one-roll generators.
First a discussion about ensuring the game is played and prepared for your table.
- Let's Read “Stars without Number” - Factions
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Let's Read “Stars without Number” - Xenobestiary
Stars without Number: Revised Edition ’s Xenobestiary chapter sets the tone by reinforcing a sandbox-style play. The following paragraph opens the discussions about encounters; Give players notice about looming hellbeasts; Street thugs won’t likely fight until the bitter end; And most importantly, reiterating that combat is dangerous!
From here, Stars without Number: Revised Edition dives into the Reaction Roll: its usage and importance—“they help a GM adjudicate a situation in a potentially surprising or interesting way.”
- Let’s Read “Stars without Number” - Adventure Creation
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Let’s Read “Stars without Number” - Sector Creation
For this section we’ll dive into Sector Creation: the wheelhouse of all Sine Nomine products.
Where there are starships, there are sectors and star systems.
Stars without Number: Revised Edition provides a procedure for populating an 8×10 hex map. You’ll place 20 + 1d10 systems on random spots on this 8×10 map (roll a d8 and a d10 to determine location).
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Let’s Read “Stars without Number” - The History of Space
For this section we’ll dive into The History of Space. Unlike prior chapters, the History of Space is very much a “fluff” chapter.
The default setting of Stars without Number: Revised Edition is a far future age in which the sprawling, glorious domain of human space has been reduced to a scattering of squabbling powers and long-lost worlds. The ancient domain of humanity has shrunken with the collapse of the psi-powered Jump Gates that once stitched the remote regions of the frontier into the teeming worlds of the human core.
Now, almost six hundred years after the catastrophe that ended the Golden Age of Man, new hope rises from the wreckage of a fallen empire.
- Own Your Game System
- Dreams of Adventure: Classes
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Helmets and Halberd Podcast
This morning, my RSS feed told me that Alex Schroeder started a .
I have long admired Alex’s . I did some ad-hoc editing for his Halberds and Helments RPG. The layout of Halberds and Helmets inspired me to go and learn about the Tufte style, which I have since adopted for my blog.
- Let’s Read “Stars without Number” - Starships
- Diving Further into Embarkation
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Playstorming Embarkation Tweaks in Adventures in Middle-earth
I’ve been on a deep dive into the Adventures of Middle-Earth. Originally attracted to the Journey rules as something to consider for Tomb of Annihilation, I’m wondering about the design goals of the Journey system.
Let’s review the Journey Rules
- Adventures in Middle-earth is in the Bundle of Holding
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Three Book RPG
Prompted by DIY & Dragons post Dungeons & Decorators as a #3BookRPG, I chose three books for a campaign.
- Using Adventures in Middle Earth procedures for Tomb of Annihilation
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Ten Influential RPGs (for me)
My list of the top 10 influencing RPGs as well as why.
- Marching through the Sandbox
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Procedures for the Liberation of Sir Uravulon Calcidius
At the start of each session after leaving the Tower of the Stargazer, have the player with the unluckiest character pick a number between 1 and 16. Then have them roll a 1d16. If they roll their number, something or someone has freed Sir Uravulon Calcidius.
- Looking to the Horizon
- Everything I Ever Wanted in an RPG
- Medieval Demographics Made Easy
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Following-up on Character Attachment
If your game has a long character creation (or you put a lot of time into your charatcer creation), make sure you understand the durability of your character. As written, characters in OSR games are not durable, 5E characters are more durable, and Burning Wheel characters are more durable than both.
- Premature Character Attachment Disorder
- Reviewing Top Content from My Old Wordpress Site
- Kibitzing Burning Beards, Or Thinking Up Consequences for Failure
- Witchburner in Burning Wheel
- Witchburner by Luka Rejec
- King of Feathers Brings the Chomp
- Keeping the RSS Fires Burning
- That One Session of Dwimmermount
- Discovered an Unknown to Me Sibling of the Old School Primer
- My Response to an OSR Guide For The Perplexed Questionnaire
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Burning Wheel Lifepaths Inspired by Warhammer Fantasy
Recently, I’ve been reading through the First Edition of Warhammer Fantasy RPG. The character creation is rather spectacular. Encoded in the career descriptions is a vibrant setting, and a clear antecedent to Burning Wheel.
- Rethinking the Failed Climb Check
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The Stage is Set for an Epic Battle in Omu
Building from the previous session:
- The warlock, as an eagle, carried a silenced rope kept close to the King of Feathers.
- An aging (now hasted) Tabaxi, bent on a glorious death, lead the King of Feathers on.
- A Tabaxi rogue/ranger nimble and fast, provided flanking support.
- The sorcerer, barbarian, and cleric, followed several steps behind.
- Steelhart
- Plan for Complications - Tomb of Annihilation
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Behind the Screen
For the last 9 months or so I’ve been running a 5E campaign using the Tomb of Annihilation.
I cannot emphasize enough how much I hate the 5E WotC adventure format.
- Doom of the Savage Kings - Review
- Polymorph, Wild Shape and the Barbarian Rage
- Let's Read “Stars without Number” - Equipment and Vehicles
- Do you prefer your RPG Combat as War or Sport?
- Let’s Read “Stars without Number” - “Systems - Hacking, Advancement, and Hazards”
- Tomb of Annihilation - a quick update
- Let’s Read “Stars without Number” – Scenes, Saves, and Skill Checks
- Let's Read “Stars without Number” - Combat and Healing
- Let's Read “Stars without Number” - Psionics
- Let's Read “Stars Without Number” - Character Creation
- Let's Read “Stars without Number” - Into the Waiting Light
- Let's read “Stars without Number”
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Random Encounter Table for Bitterweed Barrow Region
Random encounter tables for traveling through the Bitterweed Barrow region.
- Barrow Wife - A DCC Monster
- Chip - Plague Ensorcelled Corpse - A DCC Monster
- Randomizing My Way Through Tomb of Annihilation
- Celebrating 17 Years of the Open Gaming License
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The Known World Thusfar
Today, I broke down and bought Cecil Howe’s Hex Kit. I already had the base tiles, and wanted something to make my campaign map.
I started with the following hand-drawn map (with some later modifications)
And with a few hours of campaign planning, I created the following with Fog of War style obfuscation.
- Blades in the Dark by John Harper
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Blades in the Dark Probabilities
I received my copy of Blades in the Dark. Curious about the probabilities, I wrote up a ruby script to generate the dice pool results from 0 dice to 6d6.
I’ve tabularized the output for easier reading.
- Ruins of the Dwarven Delve [Session #9]
- Facilitating better RPG combats
- Raiding the Ziggurat of Dis Pater
- A Slow Path to Dungeon Crawl Classics
- Making Their Way to Steelhart
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The Campaign Timeline Thusfar
The campaign began in the 172nd year of the common calendar.
Sessions that I ran are not in real world chronological order. They instead reflect my efforts to incorporate players with funnel survivors into the over-arching campaign.
In reviewing the calendar, I’m noticing that there are not enough farmers now in the fields, because people are seeking wealth and riches.
- The Portal Under the Stars at International Tabletop Game Day
- Heeding Gygax's Admonition
- Closing out the Tower of the Stargazer [Session 6]
- Expanding on My Procedures for Open Table Gaming
- My Procedure for Facilitating Open Table Gaming
- They're Coming to the Barrow
- Trauma and Forced Retirement in DCC
- Guess Who’s Coming to Bitterweed Barrow?
- Preparation for Session 2 of DCC Better World Gaming
- Dungeon Crawl Classics - Tower of the Stargazer [Session 5]
- Random Tables to Help Preparation for the Unexpected
- Concluding the Doom of the Savage Kings [Session #4]
- Exploring Ruins of Ramat for Game Day
- Dungeon Crawl Classics - A Deal is Made [Session #3]
- Dungeon Crawl Classics - Going Beyond the Funnel
- Dungeon Crawl Classics Agenda and Advice
- Play Through of Nebin Pendlebrook's Perilous Pantry
- Running DCC at my Friendly Local Book and Game Store
- Campaign, Rulings, Descriptions, and Questing
- The Rise (and Fall) of Session 0
- Randomness, I Forgot that I Needed You
- Have Fun Storming the Castle
- FLGS Quick Start
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Skeleton of Referee Section for Basic Fantasy RPG
Building on the previous post regarding skeleton rules for RPG, here is additional details.
- Skeleton of Basic Fantasy Role Playing Game
- Some Questions and Answers with James Spahn of Barrel Rider Games
- White Box Gothic by Barrel Rider Games
- Burning Sanctuary - Session 1
- Further Work on Beliefs for Burning Sanctuary
- Working Through Beliefs for Burning Sanctuary
- Dungeon Crawl Classic: Portal Under the Stars
- Burning Sanctuary - Session 0
- Life During a Wartime Random Table Redux
- Situation Mining: To Save a Would Be King
- Situation Mining: The Bargain of Burgundy
- Situation Mining: Dwimmermount
- Gearing up for a Dungeon Crawl Classic
- Situation Mining: the Black Plague
- Burning Sanctuary
- What Makes a Good Role-Playing Session (for me)?
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Additional Burning Wheel Procedures
Over the past few months, I’ve been looking at OSR rules and procedures. With the arrival of the Burning Wheel Codex, I wanted to map some of the OSR procedures to Burning Wheel Gold.
- The Disservice of Modern Dungeons & Dragons Initiative Systems
- Playing at the Game Store
- World of Steve - Session 2
- Exhuming My Dungeons & Dragons
- Adding More Mortar to the Three Pillars
- Features of Burning Wheel That I Enjoy(ed?)
- Campaign Random Encounter: Library of Ancients and Surrounding Village
- Early Experience running Out of the Abyss
- Out of the Abyss - Session #1
- Wrath of the Autarch by Phil Lewis
- Running a Fifth Edition Character Funnel
- Musing about Upcoming Campaign (and System)
- Fate Point Economy: All the Glories of Accounting and Fiduciary Obligations
- Circle of Hands Clash System Shout Out
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Tables in the DMG and their Page Number
A list of Tables in the DMG and their Page Number
- House Rules for upcoming D&D 5E campaign
- Building a Set of D&D House Rules
- An Upcoming Campaign Map with Tech Tomfoolery
- Back on the Gaming Treadmill (maybe)
- An Incomplete Catalog of Random Tables for Future Reference
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A Random Book Name Generator
I wrapped up my organization task. In doing so I figured I’d post a random book title generator based on some of the books in my personal library; pluralize the nouns as necessary. And as with so many random tables, when you roll a result, cross it off and add a new one.
- End of Year Organizing
- Working and Creating within Constraints
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Porting Apocalypse World style moves into D&D 5E
I love the Apocalypse World engine moves. These moves are discreet rules that are portable from one AW Engine game to another.
But I’m exploring using the moves in other systems; In particular 5E. Dungeon World has the following probability
- Apocalypse World: Dark Ages Session Report
- Apocalypse World: Dark Ages Playtest and Observations
- Wondering About Adventure Presentation Format
- Dragonknights - Session #1
- Thulian Echoes by Zzarchov Kowolski
- Why I am a Tabletop RPG Cheerleader
- Dangerous Space Jail by Phil Vecchione
- Seeking a 2015 Ennies Nomination
- The Gnomes of Levnec by Zzarchov Kowolski
- Scenic Dunnsmouth by Zzarchov Kowolski
- Fond Memories of the Kenku
- Fascination with the Flame Princess
- Getting the Band Back Together
- Backing Project: Dark by Will Hindmarch
- Translating Old School Items to Dungeon World
- Saving Throws or Defying Danger
- Random Relationship Graph Builder
- Torchbearer with the kids
-
Random Clergy Generator
I’ve been kicking around an idea for a campaign that involves a monastery. As I’ve explored the campaign, I figured that I might as well create some potentially useful generators.
This is heavily influenced by Roman Catholic tenets and organizational structures . Much has been drawn from LordsAndLadies.org and Wikipedia.
- Observations of Dungeon World at Michiana Board Gamers
- Dungeon World at Michiana Board Gamers
- A Collection of Short Session Recaps
- Burning Wheel or Dungeon World
- Fade into Fey – Session 2
- Torchbearer: An Inaugural Run
- Why the Fantasy Genre
- Fade into Fey - Session 1
- Evil Wizards in a Cave by Johnstone Metzger
- Dashing Hero by Jacob Randolph
- GenCon's Apocalypse World KristaCon Event
- How to Hack Apocalypse World with the AW Hacker All-Stars hosted by Pete Figtree
- A Spark in Fate Core by Jason Pitre
- Take on the Lower Depths
- Forgotten Years - Dungeon World Campaign Session 1
- Dungeon World Campaign Playbook
- Dungeon World Playbooks
- Inverse World - A Dungeon World Sourcebook
- Bracers of the Bound - A Dungeon World Item
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A Preview of Things to Come
Two Dungeon World monsters I’ve worked on this morning: the Hydrodæmon and Mageiadæmon.
- Dungeon World Update and Some Resources
- An Ongoing Thought Experiment for an Adventure Conversion
- The Role Playing Games of the Goshen Game Day
- Remember the Reaction Roll
- A Father and Son Night of Marvel Heroic RPG
- Just Arrived - A Thousand and One Nights
-
Random Bonds Generator for Dungeon World
Having started out several Dungeon World games, one thing that I think may grow stale is the starting bonds.
- Ice Mummer - A Dungeon World Monster
- Dungeon World Zine for January 2013
- Moleskin Maps II by Matt Jackson
- Dungeon World PDF is Available!
- Take On Establishments
- Gaming Violence and Children
- Dungeon World is Jeopardy the RPG
- Transitions in Table Top RPGs
- An Odd Duck that Dungeon World
- Take on Magic Items – A Dungeon World Magic Item Compendium
- Thornburg by J.B. Mannon and Jeremiah Shepersky
- Helping Other Gamers With Consideration for the Visually Impaired
- Examining the RPG Sessions That I Ran and Think Were Awesome
- World of Steve - Session 1
- Dungeon World - Google Hangouts Session 3
- Moleskin Maps: Volume 1 by Chubby Monster Games
- Dungeon World, Google Hangouts, and Tabletop Forge
- School Daze by Tracy Barnett
- Coordinating a Game Day
- So GM Burnout has Happened
- Cthulhu Dark – GenCon 2012 Edition
- Dungeon World – GenCon 2012 Edition
- May Not Haved Played A Lot of Games at GenCon…
- Wampus County Honorable Mention
- Follow-Up to First Play - Marvel Heroic Role Playing Game
- First Play - Marvel Heroic Role Playing Game
- An Arrival Entirely Unexpected - Wampus County Edition
- A Bizarre Ritual of Mine
- Just Arrived - Monster of the Week by Michael Sands
- Diaspora Character Creation – Alexandros Teleman
- Nostalgically Wishing I Would've Been Part of the Old School
- Who Knew the Apocalypse Would Spawn So Many Games
- Just Arrived – Doctor Who: Adventures in Time and Space
- Microscope Session – New Force Changes Society
- Dungeon World Denizens of the Moathouse
- Adventures in Adventure Conversion
- Success and Failure in Role Playing Games
- Just Arrived – Skyward Steel and Darkness Visible
- World of Dungeons by John Harper
- Kick In the Door…Dungeon World Kickstarter is Live
- After a Few Dungeon World One-Shots
- At the Intersection of Work, Play, and Learning
- Preparing for Diaspora
- Dungeon World Custom Moves for Ziggurat of the Sun Princess
- Floundering Around the Burning Wheel
- Dining with the Baron
- What Should the Game Master Fight For?
- Make a Decision Already
- Dual Duel of Wits and Dangerous Stakes
- Liberating the Village only to Stumble into the Dungeon
- …And Finally, Bloodstone
- Survey of Methods of Advancement
- Advancing the Timeline in an RPG Campaign
- GM Questionnaire
- The Wheel is Burning My Mind's Eye
- Border Crossing and Culinary Explorations
- Interview with Robert Bohl
- Misspent Youth by Robert Bohl
- Just Arrived - Loviatar
- A Circles Epiphany - Burning Wheel
- Deluge by VSCA
- What Makes a Game So Hackable?
- The Now 400 Pound Gorilla Has Awoken
- Rules Lite Games and the Open Game License
- Keeping Aspects Interesting
- Acceptable Weight of Conflict Resolution
-
Apocalypse World moves in the Fellowship of the Ring
Earlier I wrote about Dungeon World’s moves as seen in Empire Strikes Back. This time I’m going to look at the Lord of the Rings through lens of the Apocalypse World moves.
- Necromancers' Maze
- My Present Gaming Group
- Survey of Conflict Structure in RPGs
- A New Year's Eve Tradition - The One Shot
- RPG Bucket List Or Gaming Resolution for 2012
- Carcosa by Geoffrey McKinney - PDF Edition
- Bloodstone Observations
- Bloodstone Session #4
-
Assassin Lifepaths for Burning Wheel
Bloodstone was written for AD&D 1st Edition. Assassins are used rather frequently as opposition. In fact, the leader of the opposition is named the Grandfather of Assassins.
Below is my take on what it would take for the Grandfather of Assassins to rise to his current power. I did draw initial inspiration from Luke Crane’s Jihad: Burning Sands, the H-Series of Bloodstone, and the OSRIC reference document.
- Stealing Cthulhu by Graham Walmsley
- Part-Time Gods by Third Eye Games
- Never Split the Party - Worst Duel of Wits Compromise Ever
- Inn Witch They Pig Out
- Contributions to the Rolemaster Standard System
- The Enjoyable Chaos of Scripted Actions
- Irv the Mole
- Bloodstone Session #3 Recap - It's Always More Interesting When a Cuddling Instinct Comes Into Play
- Burning Wheel Gold - Connecting BITs and Artha
- In Which They Find Their Tub
- A Wedding and a Wyrding
- Playing Burning Wheel Gold With The Kids
- Hacking Together a Burning Wheel Conflict Resolution on the Fly
- FoRK-ed off
- A Missed Opportunity for Burning Wheel - Duel of Wits
- Life During a Wartime - Random Village Generator
- The Butcher, the Baker, and the Candlestick Maker
- Family Role-Playing and Unexpected Events
- Gamemastering by Brian Jamison - A Behind the Screen Look
- Bloodstone Character Beliefs, Instincts, and Traits
- Bloodstone Character Questionnaire
- Bloodstone Party Composition
- Interesting, Albeit Pointless Stats for My Blog
- Weird Fantasy - Lamentations of the Flame Princess
- Cribbing Ideas from Apocalypse World and Dungeon World for Bloodstone
- Contemplating Scene Economy with Seven Players
- Running and Playing Bloodstone in Burning Wheel
- Burning Wheel and Bloodstone
- Bloodstone Campaign Introduction
- Bloodstone - It Is Time
- GenCon Games on Demand - Bulldogs!
-
Burning Wheel Gold - Initial Impressions
Burning Wheel Gold’s core system is straight forward. Wrapped around that core is a masterwork of game craft.
- GenCon Games on Demand - Dungeon World
- GenCon Games on Demand - Lady Blackbird
- Random Notes from my Burning Wheel Campaign Journal
- Translating Empire Strikes Back into Dungeon World Moves
- Character Creation Session for Family Bulldogs Adventure
- GenCon After Hours - Savage Worlds
- GenCon Games on Demand - Hollowpoint
- Ran my First Game of Dungeon World
- Hollowpoint - Player vs. Game Hack - Take 1
- Hollowpoint Review
- Hollowpoint Session Observations
- Using Hollowpoint to flesh out our Diaspora campaign
- Diaspora: The Precious Few, Session #5
- Customer Service - Evil Hat Style - It is Fabulous
- Change of Plans - GenCon Edition
- Converting Star Frontier's Vrusk into Bulldogs!
- Bulldogs! Pre-Release Review
- What a Difference a Year Makes
-
Master of Bandwidth
Years ago, I religiously read Ray Winniger’s Dungeoncraft column. It is a treasure trove of insights into GMing Dungeons and Dragons, with many relevant insights for other RPGs.
Ray Winniger names the three responsibilities of GMing:
- Providing effective descriptions.
- Determining how to resolve the outcomes of the characters’ actions.
- Deciding when you should automatically reveal information and when you should force the players to specifically ask for information.
- Good News Everyone…Bulldogs! RPG is Here!
- It's Only a Model
- Diaspora RPG Cluster Creation
- Loading Chekhov's Gun
- Role Playing Games I Want to Play at GenCon
- Planning Diaspora: The Precious Few, Session #5
- What is the favorite character that I have played
- Breaking the Stonewall with Vincent's Admonition
- Finally, Dogs in the Vineyard
- Apocalyptic Casting of the Pods
- Diaspora Spacecraft Rules Addendum #1
- Z is for Zebullon's Guide to Frontier Space
- X is for Xizors
- Diaspora: The Precious Few, Session #4
- V is for Versions
- U is for Underdark
- S is for Scales of War
- R is for Red Hand of Doom
- Q is for Queen of Spiders
- O is for Obanar
- Planning Diaspora: The Precious Few, Session #4
- N is for Night Below
- K is for Kickstart
- Diaspora: The Precious Few, Session #3
- J is for Jaiman the Land of Twilight...kind of
- H is for H-series The Bloodstone Pass Saga
- E is for Eberron
- D is for ...
- B is for Burning Empires
- A is for Alpha Dawn
- Diaspora: The Precious Few, Session #2
- Diaspora military campaign
- Planning Diaspora: The Precious Few, Session #2
- T1 System Ships of the Exxon Theocracy
- Pondering a Social Conflict in Diaspora
- A Couple of T2 Intended to Traverse Hostile Regions
- Two T1 Diaspora Spaceships
- A Handful of T2 Diaspora Spaceships
- Diaspora: The Precious Few, Session #1
- Discussing Layers of a Role Playing Game
- Cluster Creation Diaspora
- Fate Points for Burning Wheel