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Rpgs

Below are all of the posts with the Rpgs tag. A post tagged with Rpgs means that it is about Rpgs. If a post references Rpgs but does not have the tag, then the post will not be in the list below. If a post has the Rpgs tag or mentions Rpgs, then it will be in the Glossary for "Rpgs".

I have ordered the posts from newest to oldest:

  1. The (Subtle?) Brilliance of Mythic Bastionland’s Time

    As an #RPG about heroic and mythical knights, #MythicBastionland necessarily considers time. Both fairy tale logic as well as heeding the admonition for creating a “meaningful campaign.”

  2. First Session of Running Mythic Bastionland for Others

    The start of a new age and a new campaign for a pair of knight tenants.

  3. Questions as Flashback Tech

    In preparation for my #Stonetop #ttprg session, I wrote several questions to walk through a flashback sequence. I felt it was a rewarding experience keeping the story in the present, yet giving access to the past actions.

  4. System Hacks: The Long Defeat

    Part of game culture is re-mixing and accumulating a toolbox of cool tech.

  5. Back to Powered by the Apocalypse

    Reflections and thoughts on running #Stonetop and thus revisiting #PbtA games, having remembered some of the past challenges.

  6. Stonetop Session 1 Preparation

    My thoughts for building up my questions for the first session.

  7. Session Zero of Stonetop

    Preparing for a face to face game of Stonetop, and considering how to approach the game and inevitable note taking.

  8. Game Procedures as Bridges from Potential to Actual

    Considering the great utility of procedures and tables as a means of developing the fictive world, passing from potential to actual.

  9. Forged From the Worst: Session 5

    In which the Knights learn of a blood feud and yet another Myth plaguing the realm.

  10. Forged from the Worst: Session 4

    In which Sir Weydlyn confronts his fear and makes a solemn promise to Beatrice.

  11. Mythic Bastionland Map Play Aid Emacs Package

    Generating the canonical game map while encapsulating its state and revealing information through functions that interrogate the map. That is, I the player can ask Emacs to answer questions about the campaign map that a referee would know.

  12. Forged from the Worst: Session 3

    In which Sir Weydlyn continues his trek towards the castle, learning of a fate perhaps worse than death.

  13. Forged from the Worst: Session 2

    In which hard-lessons are learned after witholding information.

  14. Mythic Bastionland Session Reflection

    With one #solo #rpg session in the books, I take a bit to assess and reflect on my experience. Will there be more sessions? I’ll need to Ask the Stars.

  15. Forged from the Worst: Session 1

    In which we establish our realm and we first meet Knight-Errant Sir Weydlyn, his helmed steed Ingot, and Squire Kelwum.

  16. Musing about Dolmenwood

    Looking at recently arrived books and feeling a sense of exploration and desire to play.

  17. The Travels of Duinhir Tailwind: Session 13

    Duinhir finds a bit of rest then sets about helping those in Isengard.

  18. Forever Ago…Remembering to Dance

    A gift unwrapped, a book finished, and a hobby remembered…all of which is to say our stories and myths are important.

  19. Reflecting on "Weavers and Deceivers" by Kris Swank

    Reflecting on an academic paper discussing Le Guin’s spiders and how reading that paper rekindled memories of an Apocalypse World session.

  20. Reflecting on Ironsworn: Starforged

    A blog post long in draft now given life. It’s a few reflections on the “Ironsworn: Starforged” system. Hint: It’s really good!

  21. The Great Pendragon Campaign: Year 490

    A lengthy post of my play through of most of the first year of the Great Pendragon Campaign. I reflect on the rules and procedures, finding this a wonderful meditation on game play.

  22. On Starting a Solo Pendragon Campaign

    This post is a walk through of books I’m reading to start another solo campaign. And how, for this Pendragon campaign, I’m intending to use paper character sheets, notebooks, and PDFs to journal. I also reflect on times when my local gaming scene were able to prioritize many long-running games, and how the generational aspect of Pendragon would’ve very much been in-line with our play style and preferences.

  23. Building a Family History for Pendragon

    I used the Book of Sires to establish a knight’s family history; seeing how the Book of Squires is a great Session 0 toolkit; while looking at Pendragon as a great candidate for exploring solo play in the milieu of the legends of childhood.

  24. The Travels of Duinhir Tailwind: Session 12

    In which Duinhir, after 3 weeks on the road, arrives at Isengard with a message from Gandalf.

  25. The Fugitive’s Forge: Session 4

    In this session, Andrei gathers some information about finding Nika’s former crew. Therein he swears a few vows and wonders when his luck will run out.

  26. Adding an Emacs Command to Summarize Headlines with Chosen Tags

    In this post I talk about using Emacs to help facilitate a session. I then introduce a function that helps summarize my notes for quick review.

  27. The Fugitive’s Forge: Session 3

    Andrei and the Luminous Sorrow engage in some bold and foolhardy subterfuge to break the blockade around Marrow. The dice are rather favorable and we close a chapter on Andrei’s vow to bring supplies to a forlorn orbital station.

  28. The Fugitive’s Forge: Session 2

    Andrei sneaks Nika out of Paradox as the Clans Authority arrives. Caught in an uncertain situation, they begin their jump to Marrow. During transit they find some allies and launch a plan to smuggle supplies into Marrow.

  29. The Fugitive's Forge: Session 1

    In which Andrei seeks help from a retired pirate who’s loyalties ensure that there’s no simple answers.

  30. Session 0 of The Fugitive’s Forge

    A quick overview of the opening of a solo campaign set in Ironsworn: Starforged.

  31. Creating an Emacs Helper Function for Incrementing a Game Clock Track

    Some double nerd action where I do symbolic arithmetic via Emacs Lisp.

  32. Emacs Function to Assign Org-Mode Property to Matching Criteria

    Some Emacs Lisp to help me populate random information into my Campaign Status document. This delves into the org-element-map function and some querying of information to pick the right elements.

  33. Update on the Campaign Status Document

    In this blog post, I go into a deep dive into the details of my status document. Discussin the the structure, functionality, modes of usage, and providing both code snippets and screenshots.

  34. Lore24 - Entry 017: The Sunken Mountain Grasslands

    A scarred land of leechlike wyrms thirsting for hearts blood; this land lies between the Company and their destination of the mines.

  35. Lore24 - Entry 016: A mountain hermit as way-finder in the Shadows of Mont Brun

    Rumors regarding the mines as well as the odd hermit who lives near there, with a mouthful of madness, now cracked and worn yet wise to what follows.

  36. Lore24 - Entry 015: Delving into the history of the Duke of Savoy

    Synthesizing and narrowing down events surrounding the historical Duke of Savoy during the 1620s.

  37. Lore24 - Entry 014: Ancient Memory of a Past Bishop of Chamrousse

    Connecting to a historical event and some folk-lore to begin working through the origins of the Roman gold in the mine.

  38. Lore24 - Entry 013: A Refugee from Fraconia now Settled in Saint Egréve

    Exploring the background of a recently encountered NPC; while relying on game oracles to answer questions regarding the nature of the character and events surrounding the lore learned at the table.

  39. Lore24 - Entry 012: Considering the Badeux Family Relation to the Malévols

    A bit of lore regarding a village leader and a captive who happens to be of a notable family; esablished by consulting solo-gaming oracles.

  40. Lore24 - Entry 011: A Count of the Holy Roman Empire Seeks Refuge from a Catholic Reclamation

    A historical minor figure in the Holy Roman Empire, seeking safety from the ravages of the Thirty Year War.

  41. Lore24 - Entry 010: A Bit of Village Lore and a Mountain Creature

    A bit of lore about a villager’s encounter with a mountain monster, loosely statted up for Old School Essentials.

  42. Lore24 - Entry 009: Rumors of Roman Treasure near the Village Saint Egréve

    A rumour of Roman gold in a nearby mine paired with needing to make right with the law regarding illegal religious ceremonies will seed the next adventure.

  43. Lore24 - Entry 008: Two of the Many Beings Whom Answer the Petitions of the Santémagîtes

    A quick bit of lore regarding two beings whom respond to the petitions of the Santémagîte heresy. From here, I’ll need to write up more about each of these two Covenants; but for now this short post will do.

  44. Lore24 - Entry 007: Rumours in Saint Egréve

    Three rumors to kick off tomorrow’s downtime turn for our Errant campaign.

  45. Lore24 - Entry 006: A Discovery is Made in the Shadows of Mont Brun

    This post connects a character’s past action to a possible future downtime discovery; namely the accidental creation of a healing grove. I also discuss the quantum nature of lore. Only when we encounter something in play does it truly “exist.” Up until then, it’s only a potentiality.

  46. Lore24 - Entry 005: Villager Criticality, Piety, and Quarrelsomeness

    In this post I walk through three attributes for describing a villager’s integration with their village: criticality, piety, and quarrelsomeness. These attributes work alongside the reaction roll for how a villager initially interacts with the characters.

  47. Lore24 - Entry 004: Scourge of Religious Zealotry

    A quick reflection on “The Last Witch of Langenburg” through the lens of my Errant campaign and the procedures for Scourges. And then writing up the Scourge of Religious Zealotry.

  48. Lore24 - Entry 003: Random Encounter within a French Alps Village in early 17th Century

    A quick random table for village encounters as well as some design goals.

  49. Lore24 - Entry 002: Persona Gratis of Saint Egréve

    Sketching out the administrator and preacher for the village of Saint Egréve. It is here where the Company will take their first downtime turn. I’m also musing how I might create procedures for folks that live in these small villages.

  50. Lore24 - Entry 001: Religious Affiliation of Settlements

    My first entry for Lore24 is to create procedures for determining a settlement’s religious affiliation.

  51. Reflecting on Morale and Reaction Rolls

    Please include Reaction Rolls and Morale Checks to your games. The orracular chaos will enrich your game. More hostages, alliances, and opportunities for recurring villainy.

  52. Preparation for Lore24

    How I plan on initially creating for #Lore24 as well as some supporting functions for when I hit a mental roadblock/speed bump. All in service of removing decision points to get me more directly to the creative endeavor.

  53. Today I learned about Lore24

    Sharing the #Lore24 project for next year.

  54. Developing Campaign Questions: Using History and Fiction to Frame How One Might Make Sense of That Which Wasn’t There

    I look at the books I’m reading, so that I might inform my campaign approach. And from there frame the tenants of Law and Chaos. The campaign philosophy and underlying questions to explore. And the singular framing of a heresy that creates space for the myriad of potential directions that random tables could take.

  55. Introducing Extensibility with a Macro, a List, and a Reducer

    A walk through of adding a new feature to an Emacs package. I layout the original state and walk through the three concepts that improved the code cohesion and also improved it’s maintainability and extensibility.

  56. Responding to the Internet Office Hours “Fighters and what to do with them?”

    A quick response to a podcast discussion between a few table-top role playing gamers. I offer up some quick fighter examples from different systems (e.g. Whitehack, DCC, Errant, and 5E) and look to the guiding principles of having the fighter be the most accessible class/archetype for new players. And in my assessment I find Errant to be my recommendation for the best Fighter class for beginners; while maintaining interest for veterans.

  57. Random Tables for Errant Campaign

    This post provides four tables, two mundane and two fantastical, for random encounters and local events for a region outside of a “magical/mythical” castle.

  58. Test Driving a Campaign Status Document

    In this post, I give a quick overview of my campaign status document; inspired by Justin Alexander’s “So You Want to be a Game Master.” I’ve modified the default headlines adding a few more; as my software helps me orient to this larger bit of information. I also explain some of the functions that are part of my note taking process.

  59. Updates on My Errant Campaign

    An overview of what I’m loving and where I’m floundering in our Errant campaign. In particular there’s a session report that highlights some of the nuance of Errant’s combat system. Overall, I’m loving Errant and it’s procedures. They are contributing to an emergent campaign world that started based on one idea but already organically drifts and shifts.

  60. Errant Campaign Set in Helvéczia

    Summarizing last Monday’s session 0, in which the players picked adventuring in Castle Xyntillan. A decision that spawned further research and exploration.

  61. What Has Me Excited about Gaming?

    I’m looking forward to starting a new campaign; the creative process of designing situations and providing rumors to those situations. And from there sharing in the gaming experience with a few friends.

  62. Preparing for a Face to Face Campaign

    Some preliminary notes for an upcoming campaign using Ava Islam’s “Errant”; including rumors to several opening adventures.

  63. Testament of Tambor

    The Testament of Tambor is a covenant for Errant’s Zealot class. Tambor seeks to fan the flames of passion and love, sharing secrets, and bringing ruin to duplicitous adulterers and those who would spurn love.

  64. Calculating Default Stat Arrays for Errant

    A quick post about default attribute arrays for pre-made characters and determining what that array should be for Errant’s attribute generation of rolling 4d4 four times. Hint, it is 12, 11, 9, 8.

  65. Announcing “Errant Encumberance, Speed, and Movement Dice Calculator”

    Sharing a small single page HTML+Javascript page for helping calculate some Errant statistics.

  66. Emacs Function to Calculate an Errant's Movement Dice

    In this post, I share Errant’s Chase procedure. I then write out the mathematics of calculating the movement dice. And from there provide an Emacs function for calculating movement dice. The chase subsystem is too interesting to ignore the movement dice. The underlying question is “should we care about the movement dice in combat?” I think so, because those dice add to the unpredictability of the game.

  67. Quick Overview of Errant’s “Combat” Sub-System

    My summarization of Errant’s initiative, attack roll, armor, weapons, movement, and morale systems. All of which builds towards chaotic combat in which folks are cheering and jeering at the highs and lows of the combat rolls.

  68. Reflections on Game Stores and Serendipity

    Reflecting on the loss of the magic of discovery and serendipity in this era of product awareness and promotion. I miss the magic of the unknown.

  69. Listened to the First Two Episodes of “Into the Megadungeon”

    A quick shout-out to “Into the Megadungeon”; a podcast that interviews folks who have created or run mega-dungeons. And how these mega-dungeons and the procedures of original D&D overlap and create the emergent “story.”

  70. Amplifying “Rival Parties and Replacement Characters”

    A reflection on the campaign-level benefits of playing a “hirelings and henchmen” style game: increased campaign durability, easier scheduling considerations, and quicker incorpation of players joining a game with a new-to-them character.

  71. Considering Errant's Turn Random Table

    Thinking about how Errant’s Event Die table can be applied to Old School Essentials.

  72. New Campaigns and the Quest for Novelty

    A reflection on the promise of a new campaign. Namely RPG player’s seeing the potentiality of mechanics as a means for the glorious and serendipitous moments of artistic bliss.

  73. On GM Notebooks

    A short reflection on GM Notebooks, once hard-copies, now digital binders; and how they represent the creative accretion of ideas and dreams.

  74. Listening to 3d6 Down the Line’s Actual Play of “The Halls of Arden Vul”

    A quick rundown of some of the podcasts that I listen to. Then diving into 3d6 Down the Line’s actual play podcast of the “Halls of Arden Vul” and some of the joys of OSR-style play.

  75. Extracted the Random Table to an Independent Package

    Introducing random-package.el, recently extracted from my personal Emacs configuration.

  76. Adding Rudimentary Handling of Math Operands in Random Table Package

    Explaining new functionality added to my random-table.el package. This explanation includes the Emacs Lisp code and some explanation. Ultimately, building these random tables grows my personal GM notebook; encoding logic and making it readily and consistently available (when I have my computer).

  77. Adding Optional Dice Roll Prompting to my Emacs Random Table

    Adding dice rollers that allow for either programatic randomization or prompting the user to manually roll dice and enter the results. A side benefit, is that this feature can help with debugging.

  78. Further Into My Random Table Emacs Proto Package

    This post walks through encoding a new random table using my Emacs proto-package “random-table.el”. To get the tables working, I needed to do a bit of light refactoring. Ultimately, this example further demonstrates the flexibility of table composition.

  79. Spotlight Management in Old School Games

    My take on spotlight management in role-playing games and corporate meetings; namely it is about checking in with the people whose voices you aren’t hearing. Giving space publicly and privately to learn if they are looking to contribute/participate different.

  80. Emacs Proto Package for Random Tables

    A walk-through of a set of Emacs functions that I’ve written to allow for defining and rolling on random tables in my text editor. This involves quite a walk through and quite a bit of emacs-lisp code.

  81. Testament of Arioch

    A Testament to Arioch for the Errant RPG. In which we learn of Arioch’s Blessings, Doctrines, Beneficences, and how to Gain Favour.

  82. The Bespoiled Augur of the Unbound Wyrd: Session 4

    Arheash fails his birth-bound companion Monash. And learns of his family.

  83. Until It Happens at the Table Backstory Remains in a Quantum State

    Writing about solo-gaming and improvisation by way of having agendas and procedures for your game.

  84. The Bespoiled Augur of the Unbound Wyrd: Session 3

    Arheash recovers from most of his wounds, but jeopardized his birth-bound companion. And we learn that the jungle is not a place for true rest.

  85. The Bespoiled Augur of the Unbound Wyrd: Session 2

    In Which the Past Catches Up

  86. The Bespoiled Augur of the Unbound Wyrd: Session 1

    So the Story Begins

  87. The Bespoiled Augur of the Unbound Wyrd: Session 0

    A Black Sword Hack Solo-Campaign

  88. In response to "Do blogs still have relevance?"

    From a Maintainability Standpoint, I Think So

  89. What I've Been Reading

    And Some Gaming Material

  90. A Post-Apocalyptic Caravan Campaign Using Worlds Without Number

    Drawing Inspiration from Reading and Listening

  91. Invoke Patron, a “World without Number” Form

    Drawing Inspiration from the Elric Saga

  92. Sitting Down and Reading “The Atlas of the Latter Earth”

    A Quick Summary of a “Worlds without Number” Campaign Setting

  93. Trying to Find My Way Back into Tabletop Role-Playing Gaming

    How to Rebuild a Hobby Habit after the World Changed?

  94. Ran Dungeon Crawl Classics at PopiCon 2023

    To Once Again Play Face to Face

  95. PopiCon 2023 Game Convention in South Bend, Indiana

    A Local to Me Game Convention

  96. Enshittification Anti-Pattern and the Ongoing D&D Licensing Debacle

    How a Corporation is Looking to Create a Platform

  97. “Cities without Number” stretch goal to include licensing

    Yet More and Varied Reactions to OGL Antics

  98. Ongoing Bad Faith Actions of Wizards of the Coast

    An Ongoing Attempt to Shift the Legal Field Beneath Creators

  99. Revisiting Section 15 Copyright Notice of the Open Game License

    An Odd Little Section Containing Such Odd Signatures

  100. On Safe Harbours, Shareholder Obligations, and Fey Contracts

    Precedence, Common Rules, and Licenses

  101. The Open Gaming License and Potential Attempt at Revocation

    Bearing Witness to Alienation and Seeing a Familiar Pattern

  102. The Travels of Duinhir Tailwind: Session 11

    Once More to Isengard

  103. The Wastelands of Discord and the Fall of Twitter

    Ever Collapsing Channels of Digital Communication

  104. Other Hands and Other Minds Fanzines

    Stumbling Upon a Fanzine Sparks Memories and Reflections

  105. Campaign-Level Questions for a Solo Campaign

    Building a Mystery

  106. Get to Know Me: Table-Top RPG Edition

    Twenty Questions and Some Answers

  107. The Travels of Duinhir Tailwind: Session 10

    Prowling Around the Outskirts of Tharbad

  108. Random Non-Player Character Generator for The One Ring

    Responding and Building from Other Prompts

  109. The Purpose and Joy of Role-Playing Subsystems

    Modeling the Guide Posts of Expectant Play

  110. The Travels of Duinhir Tailwind: Session 9

    Of Gathering Herbs and Revelations

  111. The Travels of Duinhir Tailwind: Session 8

    Convincing a Group of Elderly Dwarves of Duinhir’s Qualities

  112. Reflections on Sessions 1 through 7 of the Travels of Duinhir Tailwind

    The Joys of Solo Gaming

  113. The Travels of Duinhir Tailwind: Session 7

    Unexpected Discoveries En Route to Tharbad

  114. The Travels of Duinhir Tailwind: Session 6

    The First Fellowship Phase for Duinhir

  115. The Travels of Duinhir Tailwind: Session 5

    A Return to Bree with Three of the Kettlebar Family

  116. The Travels of Duinhir Tailwind: Session 4

    Family News Delivered

  117. The Travels of Duinhir Tailwind: Session 3

    Initial Meeting of the Kettlebars and Wondering If There Is More to Gandalf’s Request

  118. The Travels of Duinhir Tailwind: Session 2

    The Lure of the Barrow Downs and Chance Meetings along the Causeways

  119. The Travels of Duinhir Tailwind: Session 1

    Exploring the Solo Play Rules of “The One Ring”

  120. Core Pirates of Drinax: Session 1

    A Letter of Marque from a Court Now Primed for Intrigue

  121. Using Ruby to Merge Traveller and Stars without Number System Generators

    Or How to Use Your Hobby to Keep your Professional Skills Sharp

  122. Pitches for an Upcoming RPG Campaign

    A Preponderance of Options

  123. On Gathering an Online Group for Gaming

    Following up on a Reader Submitted Question

  124. "DayTrippers GameMaster Guide" by Tod Foley

    An Impressive Book Furthering the Art of the RPG

  125. Gearing up to Run Creative Options Role-Playing Engine (CORE)

    Seeking Free and Open Source Systems

  126. What's Bringing Me Joy in Game and Play

    It’s about the Conversations

  127. Burning Locusts: Session 13

    An Inspiring Escape and a Heated Exchange

  128. Burning Locusts: Session 12

    Asking Campaign Questions Around the Game Table

  129. Burning Locusts: Session 11

    Further Attempts to Track Down an Elusive Insurrectionist

  130. Burning Wheel's Factions Doctrines and Rituals from the Anthology

    A Quick Exercise to Further Flesh Out the Campaign

  131. Burning Locusts: Session 10

    A Few Dossiers, a Street Chase, and a Warning from a Concerned Friend

  132. Burning Locusts: Session 9

    Fleshing out Scintillante One Circles Test at a Time

  133. Trait Vote Sessions in Burning Wheel

    Sometimes Talking About the Game is More Important than Playing the Game

  134. Burning Locusts: Session 7

    Arson, Ambush, and Art Sales

  135. Note Taking with Org Roam and Transclusion

    Ever Improving my Personal Note Taking Process

  136. Burning Locusts: Session 6

    More Art Theft and a Socialite Party

  137. Burning Locusts: Session 5

    Haggling, Hoarding, and Help

  138. Burning Locusts: Session 4

    Further Exposition as We Learn of an Art Theft Scheme and Hiring Personal Mercenaries

  139. Musing about Failure Consequences in Role-Playing Games

    Let Failure Open More Pathways

  140. Building via the Wises of Burning Wheel

    A Mechanic for Player Pushback and Involvement

  141. The Alt-Right in Gaming and Outlining the Pipeline

    Empathy and the Reflex of Victimhood

  142. Burning Locusts: Session 3

    Social Engagements and Contracts

  143. Using PlantUML to Model RPG Relationship Maps

    Leveraging Open Source Software for RPGs

  144. Burning Locusts: Session 2

    Laying the Foundation for Future Sessions

  145. Burning Locusts: Session 1

    Disruptions at Villa di Mari

  146. Session 2: The Mistimed Scroll an Eberron Campaign

    Crossing Paths on the Way to New Cyre

  147. Burning Locusts: Character Creation

    A Campaign Building and Character Burning Session

  148. Session 1: The Mistimed Scroll and Eberron Campaign

    Humble Beginnings

  149. The Mistimed Scroll: Character Brainstorming

    Laying Out Some Next Steps

  150. The Mistimed Scroll: An Eberron Campaign

    Establishing a Situation for Character Creation

  151. Eberron’s Kalashtar for Burning Wheel Gold

    A Minimum Viable Set of Lifepaths and Trait

  152. Playtesting Eberron Shifters for Burning Wheel

    Putting Forth Some Preliminary Designs

  153. Further into the Crucible of Burning Wheel

    This Is a Game that Rewards Player and Character Engagement

  154. Revisiting the Dragonmarks for a Possible Burning Wheel Campaign

    Writing Down Just Enough of an Idea to Proceed

  155. Working through the Fallout of a Moldbreaker Artha Award

    Something Must Change, Let’s Do Some Digging

  156. Do I Now Favor Online over Face to Face?

    Regarding Table-top Role-Playing Games, I Think I Do

  157. Crafting an In-Game Letter with Player Commentary for a Burning Wheel Game

    Letter from Viscount Nentres Rhydulf to Count Rhydulf

  158. To Link Test or Not in Burning Wheel Gold

    Balancing Decision Fatigue, Time Budgets, and Fictional Pacing

  159. The Circles Subsystem of “Burning Wheel Gold”

    A Higher Order Reaction Roll

  160. A Wonderful Cascade of Tests in Burning Wheel

    The Dice Helped Tap Some Amazing Narrative Beats

  161. Burning Wheel and What’s the Deal with Wises

    Or Hey Where’s My Investigation Skill?

  162. Using the Eberron Setting and “Worlds without Number” System

    Doing Just in Time Translations

  163. Interrupting the Game to Refocus

    Diversions Are Fine but Sometimes You Need to Stop and Clarify

  164. Amplifying the Blogosphere (v2021-06-29)

    RSS, Procrastination, and Chipping Away at Boundaries

  165. Amplifying the Blogosphere (v2021-06-27)

    Not Much But Figured I’d Write Something

  166. Amplifying the Blogosphere (v2021-06-20)

    Alternatives, Balance, and Jargon

  167. Burning Warhammer: The Captain and the Witch (Session 7)

    Shaky Plans, Shared Meals, and Desperate Bargains

  168. The Steadfastness and Mutability of Fiction

    We are the Light that Illuminates the Stories

  169. Amplifying the Blogosphere (v2021-06-17)

    Campaign Play, Mystery, and Group Mythology

  170. Amplifying the Blogosphere (v2021-06-13)
  171. Amplifying the Blogosphere (v2021-06-11)

    Campaigns, Bingo, and Breakinig Changes

  172. Embracing Tropes while also Substituting an Ingredient

    More than Just Amplifying the Blogosphere

  173. Amplifying the Blogosphere (v2021-06-10)

    Railroads, Scholarly Research, and Worldbuilding

  174. Amplifying the Blogosphere (v2021-06-09)

    Old School Adventures and Maps

  175. Amplifying the Blogosphere (v2021-06-07)

    A Mix of Old and New Gaming and Software

  176. Revisiting the “Red Hand of Doom”

    Reflecting on Campaigns Past as Fuel for Campaigns Future

  177. Amplifying the Blogosphere (v2021-06-06)

    The Comingling of Gratitude, Inspiration, and Sharing

  178. Hiatus: New Vistas in the Thel Sector
  179. Burning Warhammer: The Captain and the Witch (Session 6)

    Joining a Grand Scheme

  180. Burning from Within

    Starting a Burning Wheel Campaign in the Warhammer Fantasy Setting

  181. Burning Warhammer: The Captain and the Witch (Session 5)

    Leaning on Circles and Wises to World Build

  182. Session 16: New Vistas in the Thel Sector

    A Short Session with some Information Gathering

  183. Burning Warhammer: The Captain and the Witch (Session 4)

    When Law-wise is the Workhorse Skill

  184. Let's Read “Worlds without Number: Tales of the Latter Earth”

    Framing Expectations of Genre and System

  185. Let's Read “Worlds without Number”

    An Old School Inspired Fantasy RPG

  186. Burning Warhammer: The Captain and the Witch (Session 3)

    Forgery, Failure, and Feeding Horses

  187. Session 15: New Vistas in the Thel Sector

    Prosthetics and Petty Thievery

  188. Playing in Seneschal Facilitated by Brad Murray

    Building up a Game’s Ruleset One Turn at a Time

  189. Recontextualizing my Relationship with Burning Wheel

    Community Requires Governance and Accountability

  190. Giving Platform

    That Which I Give Energy Invariably Owns Me

  191. Burning Warhammer: The Captain and the Witch (Session 2)

    Prognostication, Scavenging, and Coveting the Written Word

  192. Session 14: New Vistas in the Thel Sector

    Digital Forensics and Oracular Skulls

  193. On Game Balance

    It Ain’t a Noun; It’s a Verb

  194. Preamble to Session 14: New Vistas in the Thel Sector

    Exposition

  195. Posts that Caught My Attention

    Two Dots Daring Me To Connect Them

  196. Session 13: New Vistas in the Thel Sector

    Charting a Course through the Intersection of Future and Past

  197. Sending some Interstitial Love Letters to the New Vistas Crew

    Dear Player Characters, Tell Me More

  198. Session 12: New Vistas in the Thel Sector

    Skullduggery and Explosions

  199. Burning Warhammer: The Captain and the Witch (Session 1)

    Of Mutton, Brandy, Shark Teeth, and Love Letters

  200. Burning Warhammer: The Captain and the Witch (Alternate Character Creation)

    Burning Up a Different Character

  201. Burning Warhammer: The Captain and the Witch (Character Creation)

    Positioning a Character for the First Session

  202. Strategies for Cold Opens of Impromptu Games

    Also Applicable for Getting Any Game Going

  203. A Situation and Adventure Design Process

    An Approach that Works for Me

  204. A Refinement to the Ubiquitous Initiative Procedure

    Increasing the Unpredictability of Combat

  205. Discussing the Open Gaming License

    Poor Clarity of Open Game Content Sucks; And Doubly so for the Aggressive Product Identity Declarations

  206. Session 11: New Vistas in the Thel Sector

    Fleeting Thoughts and a Gunfight in a Library

  207. Probability of Stabilizing the Dying in “Stars without Number”

    Another Foray into Probability and Computations

  208. Session 1: A Grain of Truth in the World of Ardu

    Investigating Descrepencies in Provincial Reports

  209. Thinking Through Group Rolls for Stars and Worlds without Number

    Avoiding the Pitfalls of Everyone Rolls

  210. Session 10: New Vistas in the Thel Sector

    Stacks of Papers, a Medical Facility, a Pre-Tech Workshop, and a Psychic Hazard

  211. An Initial “Worlds without Number” Situation from the Ministry of Harvest

    Beginning a Campaign in the Latter Earth

  212. The Geemit - A Worlds without Number Demihuman

    A Sentient Species of Amoeboid Storytellers

  213. Using the Organization Generator from “Soft Horizon” with a “Worlds without Number” Campaign

    Drawing Inspiration from the Collision of Varied Randomization

  214. Session 9: New Vistas in the Thel Sector

    Shots Fired, Lab Entered, and Talking with a Rock

  215. The Kvarzflett - A “Stars without Number” Sophont

    A Rock and Lichen-Based Psychic Creature

  216. Tweaks in “Worlds without Number” to the “Stars without Number” Engine

    Refinements to the Sine Nomine engine

  217. Revisiting Hydra Menu for Org Roam Lookup in Emacs

    A General Solution (Thusfar)

  218. Session 8: New Vistas in the Thel Sector

    Bringing Chekov’s Gun to a Recon Party

  219. Adding Hydra Menu for Org Roam Lookup in Emacs

    Pre-Populating ‘org-roam-find-file’ to Help Topic Lookup

  220. Creating a Post-Human Ethnicity for a “Worlds without Number” Campaign

    The Konuk, One of the Governing Ethnicities of the Latter Earth

  221. Session 7: New Vistas in the Thel Sector

    Detectors, Escapees, and Beauracratic Moles

  222. Let’s Read “Stars without Number” - Example Character Creation

    Rolling up a quick and random character

  223. Session 6: New Vistas in the Thel Sector

    A Quick Meeting at a Public Tavern

  224. Using Emacs While Running Online Games

    These Are The Tools I Use for Table Top Gaming

  225. Session 5: New Vistas in the Thel Sector

    Back from Haitus with Subterfuge and Reconaissance

  226. Let's Read “Traveller: Core Rulebook - Piecing Things Together”

    A Few Random Tables to Launch a Campaign

  227. Let's Read “Traveller: Core Rulebook - The Sindal Sector”

    A Quick Overview of a Third Imperium Sub-Sector

  228. Let's Read “Traveller: Core Rulebook - World and Universe Creation”

    Procedures Make the World Go Round

  229. Let's Read “Traveller: Core Rulebook - Trade”

    Worldbuilding Through Random Commerce Tables

  230. Let's Read “Traveller: Core Rulebook - Psionics”

    Even Mind Powers Abide by Conservation of Matter

  231. Let's Read “Traveller: Core Rulebook - Common Spacecraft”

    Quirky Ships and Isomorphic Maps

  232. Let's Read “Traveller: Core Rulebook - Space Combat”

    For Sci-Fi RPGs, I Envision Spaceship Combat

  233. Let's Read “Traveller: Core Rulebook - Space Operations”

    Space Ships Ain’t Cheap and There’s a Lot to Them

  234. Let's Read “Traveller: Core Rulebook - Vehicles”

    Plains, Trains, and Automobiles

  235. Let's Read “Traveller: Core Rulebook - A Fourth and Final Example of Character Creation”

    Having Loads of Fun Rolling Up Characters

  236. Let's Read “Traveller: Core Rulebook - A Third Example of Character Creation”

    Because Rolling Lots of Dice is Fun

  237. Let's Read “Traveller: Core Rulebook - Equipment”

    Gadgets, Augmentations, Weapons, and Armor

  238. Let's Read “Traveller: Core Rulebook - Encounters and Dangers”

    In Space, Dangers are More Varied

  239. Let's Read “Traveller: Core Rulebook - Combat”

    Quick and Dangerous with Some Nice Skill Additions

  240. Let's Read “Traveller: Core Rulebook - Skills and Tasks”

    Mechanics for Characters to Take Action

  241. Let's Read “Traveller: Core Rulebook - A Second Example of Character Creation”

    More of the Traveller Character Creation Mini-Game

  242. Let's Read “Traveller: Core Rulebook - An Example of Character Creation”

    Playing Through the Traveller Character Creation Mini-Game

  243. Let's Read “Traveller: Core Rulebook - Character Creation”

    A (Deathless) Mini-Game to Create Your Character

  244. Let's Read “Traveller: Core Rulebook”

    A New Look for an Old School Game

  245. Session 4: New Vistas in the Thel Sector

    Many an Interview Leads to a Reveal

  246. The Player Characters (and new Alien) of New Vistas

    Not a Warrior Amongst Them

  247. Session 3: New Vistas in the Thel Sector

    Archaic Laws and Arms Sales Gone Wrong

  248. Thel Sector System Overview

    A Systems Overview from New Vistas

  249. Session 2: New Vistas in the Thel Sector

    Making an Arms Deal and a Contact

  250. Session 1: New Vistas in the Thel Sector

    Into the Utopic and Pastoral Past

  251. Once More, a “Stars without Number” Campaign

    Getting Started with a Campaign and Repurposing Past Work

  252. The Court Procedure from Lavender Hack

    Social Encounters Deserve Procedures

  253. Upcoming Dungeons and Dragons Game

    Playing a Wood Elf Druid

  254. Desperate Role-Playing Moments

    Shared Fictional State with Clear Tightening Consequences Build Desperation

  255. Highlighting Posts from my RSS Feed

    Noodling on 3 (of many) Posts That I Found Interesting

  256. Pushing Simplicity Around

    Or the Old Adage: There’s No Such Thing As a Free Lunch

  257. Online Playtest of Lavender Hack by Phil Lewis

    Playtesting and Gaming via Google Docs and Zoom

  258. The Resolution System of Soft Horizon

    Exploring Soft Horizon’s Uniform Conflict Resolution Procedure

  259. Free Time During a Pandemic: Three Weeks Later

    Writing Software, Retelling Folktales, Reading Camus and Leiber

  260. Seeking Inspiration

    Finding inspiration in “The Silk Road” and “DCC RPG Annual”

  261. 5th Edition House Rules: Ray of Wounding
  262. Precognitive Prep - A Divination Spell for 5th Edition
  263. 5th Edition House Rules: Modified Injury and Recovery - Take 2
  264. 5th Edition House Rules: Modified Injury and Recovery
  265. “Five Torches Deep” by Sigil Stone Publishing
  266. It Finally Happened: A Doppelgänger Infiltrated the Party

    I’ve been playing for 31 years and this was the first time a doppleganger infiltrated the party.

  267. Playstorming a Burning Wheel Fight using Twilight in the Duchy Verdorben stat blocks
  268. Burning Dragonmarks - Design Thoughts on Dragonmarks
  269. Burning Warforged - A New Stock and Lifepaths for Burning Wheel
  270. Once More Into the “Tomb of Annihilation”
  271. Playstorming a “Stars without Number” Space Combat - Take 2
  272. Playstorming a “Stars without Number” Space Combat
  273. A New Fighter Class Starship for “Stars without Number”

    Stripped of a spike-drive, the Owl-class Sentinel remains a versatile system ship or a compliment to a Carrier. With extended stores, its crew can spend longer in space. Combining its extended stores and emission dampers, the Owl can observe a hardened system entry-point without tipping its hand. If it chooses to break cover, its Fractal Impact Charge brings a dangerous punch.

  274. Session 2 exploring the Thel-Sector of “Stars without Number”

    This week, for the second session of our Thel Sector campaign, the PCs snapped into action. They met up with a contact who was part of the rebellion and enlisted an Ózu to travel to Ilios (on the pretense of participating in a game show).
    With an Ózu on the team, they cased an administrator’s house. Launched a daring plan. And murdered the administrator of the Compass Sodality, obtaining a Pretech artifact.
    When a capital fleet entered the system, they hid in Fog of Alcazar. With the help of a half-dozen Ózu, they broke into a Pretech compound, fought a warbot (and lost). They woke up a few days later, but something changed.

  275. Session 1 of a “Stars without Number” Campaign
  276. Preparing a Short-Term “Stars without Number” Campaign
  277. Adding a “Stars without Number” Dataset for gm-notepad
  278. Introducing GM Notepad: A Command Line Tool for GM-ing
  279. Just Arrived: “Dungeon Crawl Classics: Lankhmar”

    My kickstarted copy of “Dungeon Crawl Classics: Lankhmar” arrived yesterday. While I haven’t run nor played DCC in almost 2 years, the box set still thrills me.
    I love Fritz Leiber’s Lankhmar, and look forward to reading a deep dive into Lahnkmar lore.

  280. Keith Baker announces “Project Raptor”

    At noon today, Keith Baker announced Project Raptor, a new sourcebook for Eberron.
    In coordination with this announcement, Manifest Zone dropped a special episode KB Presents: Project “Raptor”).
    I have not yet had a listen, but any new content from Eberron’s creator excites me. From what I’ve gathered, I can look forward to Keith Baker further exploring the planes of Eberron. And I’ll get a nice new hardcover for Eberron.

  281. Guess Who's Coming to Graywall
  282. Situation Mining: It Begins in Graywall

    Once part of western frontier of the kingdom of Breland, Graywall now lies 50 miles outside the Brelish border, within the monstrous nation of Droaam.
    This blog post establishes some framing mandates and questions that could be used to kick off a Droaam campaign.

  283. Revisiting Eberron: Why I am Excited to Explore the Campaign Setting
  284. Random Eberron Regional Origins
  285. The How and the Why of Indices of Game Crunch

    I posted my Index of Allowed Classes, Races, Cultures, and Backgrounds on Reddit. And someone asked the following:

    Am I missing something here? This is just a list of various races and subclasses for use in your game? Maybe something about why you chose these would be good.
    Good question, let me go over the why and the how.

  286. Index of Allowed Classes, Races, Cultures, and Backgrounds

    A set of three tables detailing the available classes, races/cultures, and backgrounds for my flavor of Eberron.
    You could use these tables as an index for other 5E campaigns.

  287. Rite of Admixture - A Ritual for the Dark Six of Eberron

    Invoking the Rite of Admixture, the Night of Thirst offers homage to the Dark Six of Eberron. On the Night of Thirst, followers of the Dark Six celebrate cunning, victories, passions, death, knowledge, and the power of nature.

  288. Eberron Resources
  289. Grinding through the Tomb of Annihilation

    In case you thought I focused solely on opening Fables Bookshop, rest assured, I’m still running my Tomb of Annihilation game.
    In our last session, the players split the party, though not entirely by choice.
    Warning: Here there be spoilers

  290. Daniel Collin's “Book of War”
  291. Better World Books Closing Goshen Store

    Better World Books closing its Goshen Indiana store at the end of March 2019.

  292. Finding Cartographic Inspiration
  293. Let's Read “Codex of the Black Sun” - Seeds of Stranger Fruit
  294. Let's Read “Codex of the Black Sun” - Black Stars Uncounted

    Codex of the Black Sun’s first chapter, Black Stars Uncounted, discusses mixing sorcery into sci-fi. The opening paragraph frames the entire conversation of the book: What are the considerations for adding sorcery to your Stars without Number’s campaign?
    Codex of the Black Sun positions itself as a suite of optional components to add to your game. Kevin Crawford discusses creating a new campaign or adding to an existing campaign.

  295. Let's Read “Codex of the Black Sun”
  296. Let's Read “Stars without Number” - Game Master Resources

    Stars without Number: Revised Edition ’s Game Master Resources chapter discusses common complications, interstellar trade, converting prior from edition, house rules, name generators, and one-roll generators.
    First a discussion about ensuring the game is played and prepared for your table.

  297. Let's Read “Stars without Number” - Factions
  298. Let's Read “Stars without Number” - Xenobestiary

    Stars without Number: Revised Edition ’s Xenobestiary chapter sets the tone by reinforcing a sandbox-style play. The following paragraph opens the discussions about encounters; Give players notice about looming hellbeasts; Street thugs won’t likely fight until the bitter end; And most importantly, reiterating that combat is dangerous!
    From here, Stars without Number: Revised Edition dives into the Reaction Roll: its usage and importance—“they help a GM adjudicate a situation in a potentially surprising or interesting way.”

  299. Let’s Read “Stars without Number” - Adventure Creation
  300. Let’s Read “Stars without Number” - Sector Creation

    For this section we’ll dive into Sector Creation: the wheelhouse of all Sine Nomine products.
    Where there are starships, there are sectors and star systems.
    Stars without Number: Revised Edition provides a procedure for populating an 8×10 hex map. You’ll place 20 + 1d10 systems on random spots on this 8×10 map (roll a d8 and a d10 to determine location).

  301. Let’s Read “Stars without Number” - The History of Space

    For this section we’ll dive into The History of Space. Unlike prior chapters, the History of Space is very much a “fluff” chapter.

    The default setting of Stars without Number: Revised Edition is a far future age in which the sprawling, glorious domain of human space has been reduced to a scattering of squabbling powers and long-lost worlds. The ancient domain of humanity has shrunken with the collapse of the psi-powered Jump Gates that once stitched the remote regions of the frontier into the teeming worlds of the human core.
    Now, almost six hundred years after the catastrophe that ended the Golden Age of Man, new hope rises from the wreckage of a fallen empire.

  302. Own Your Game System
  303. Dreams of Adventure: Classes
  304. Helmets and Halberd Podcast

    This morning, my RSS feed told me that Alex Schroeder started a podcast.
    I have long admired Alex’s contributions. I did some ad-hoc editing for his Halberds and Helments RPG. The layout of Halberds and Helmets inspired me to go and learn about the Tufte style, which I have since adopted for my blog.

  305. Let’s Read “Stars without Number” - Starships
  306. Diving Further into Embarkation
  307. Playstorming Embarkation Tweaks in Adventures in Middle-earth

    I’ve been on a deep dive into the Adventures of Middle-Earth. Originally attracted to the Journey rules as something to consider for Tomb of Annihilation, I’m wondering about the design goals of the Journey system.
    Let’s review the Journey Rules

  308. Adventures in Middle-earth is in the Bundle of Holding
  309. Three Book RPG

    Prompted by DIY & Dragons post Dungeons & Decorators as a #3BookRPG, I chose three books for a campaign.

  310. Using Adventures in Middle Earth procedures for Tomb of Annihilation
  311. Ten Influential RPGs (for me)

    My list of the top 10 influencing RPGs as well as why.

  312. Marching through the Sandbox
  313. Procedures for the Liberation of Sir Uravulon Calcidius

    At the start of each session after leaving the Tower of the Stargazer, have the player with the unluckiest character pick a number between 1 and 16. Then have them roll a 1d16. If they roll their number, something or someone has freed Sir Uravulon Calcidius.

  314. Looking to the Horizon
  315. Everything I Ever Wanted in an RPG
  316. Medieval Demographics Made Easy
  317. Following-up on Character Attachment

    If your game has a long character creation (or you put a lot of time into your charatcer creation), make sure you understand the durability of your character. As written, characters in OSR games are not durable, 5E characters are more durable, and Burning Wheel characters are more durable than both.

  318. Premature Character Attachment Disorder
  319. Reviewing Top Content from My Old Wordpress Site
  320. Kibitzing Burning Beards, Or Thinking Up Consequences for Failure
  321. Witchburner in Burning Wheel
  322. Witchburner by Luka Rejec
  323. King of Feathers Brings the Chomp
  324. Keeping the RSS Fires Burning
  325. That One Session of Dwimmermount
  326. Discovered an Unknown to Me Sibling of the Old School Primer
  327. My Response to an OSR Guide For The Perplexed Questionnaire
  328. Burning Wheel Lifepaths Inspired by Warhammer Fantasy

    Recently, I’ve been reading through the First Edition of Warhammer Fantasy RPG. The character creation is rather spectacular. Encoded in the career descriptions is a vibrant setting, and a clear antecedent to Burning Wheel.

  329. Rethinking the Failed Climb Check
  330. The Stage is Set for an Epic Battle in Omu

    Building from the previous session:

    • The warlock, as an eagle, carried a silenced rope kept close to the King of Feathers.
    • An aging (now hasted) Tabaxi, bent on a glorious death, lead the King of Feathers on.
    • A Tabaxi rogue/ranger nimble and fast, provided flanking support.
    • The sorcerer, barbarian, and cleric, followed several steps behind.

  331. Steelhart
  332. Plan for Complications - Tomb of Annihilation
  333. Behind the Screen

    For the last 9 months or so I’ve been running a 5E campaign using the Tomb of Annihilation.
    I cannot emphasize enough how much I hate the 5E WotC adventure format.

  334. Doom of the Savage Kings - Review
  335. Polymorph, Wild Shape and the Barbarian Rage
  336. Let's Read “Stars without Number” - Equipment and Vehicles
  337. Do you prefer your RPG Combat as War or Sport?
  338. Let’s Read “Stars without Number” - “Systems - Hacking, Advancement, and Hazards”
  339. Tomb of Annihilation - a quick update
  340. Let’s Read “Stars without Number” – Scenes, Saves, and Skill Checks
  341. Let's Read “Stars without Number” - Combat and Healing
  342. Let's Read “Stars without Number” - Psionics
  343. Let's Read “Stars Without Number” - Character Creation
  344. Let's Read “Stars without Number” - Into the Waiting Light
  345. Let's read “Stars without Number”
  346. Random Encounter Table for Bitterweed Barrow Region

    Random encounter tables for traveling through the Bitterweed Barrow region.

  347. Barrow Wife - A DCC Monster
  348. Chip - Plague Ensorcelled Corpse - A DCC Monster
  349. Randomizing My Way Through Tomb of Annihilation
  350. Celebrating 17 Years of the Open Gaming License
  351. The Known World Thusfar

    Today, I broke down and bought Cecil Howe’s Hex Kit. I already had the base tiles, and wanted something to make my campaign map.
    I started with the following hand-drawn map (with some later modifications)
    And with a few hours of campaign planning, I created the following with Fog of War style obfuscation.

  352. Blades in the Dark by John Harper
  353. Blades in the Dark Probabilities

    I received my copy of Blades in the Dark. Curious about the probabilities, I wrote up a ruby script to generate the dice pool results from 0 dice to 6d6.
    I’ve tabularized the output for easier reading.

  354. Ruins of the Dwarven Delve [Session #9]
  355. Facilitating better RPG combats
  356. Raiding the Ziggurat of Dis Pater
  357. A Slow Path to Dungeon Crawl Classics
  358. Making Their Way to Steelhart
  359. The Campaign Timeline Thusfar

    The campaign began in the 172nd year of the common calendar.
    Sessions that I ran are not in real world chronological order. They instead reflect my efforts to incorporate players with funnel survivors into the over-arching campaign.
    In reviewing the calendar, I’m noticing that there are not enough farmers now in the fields, because people are seeking wealth and riches.

  360. The Portal Under the Stars at International Tabletop Game Day
  361. Heeding Gygax's Admonition
  362. Closing out the Tower of the Stargazer [Session 6]
  363. Expanding on My Procedures for Open Table Gaming
  364. My Procedure for Facilitating Open Table Gaming
  365. They're Coming to the Barrow
  366. Trauma and Forced Retirement in DCC
  367. Guess Who’s Coming to Bitterweed Barrow?
  368. Preparation for Session 2 of DCC Better World Gaming
  369. Dungeon Crawl Classics - Tower of the Stargazer [Session 5]
  370. Random Tables to Help Preparation for the Unexpected
  371. Concluding the Doom of the Savage Kings [Session #4]
  372. Exploring Ruins of Ramat for Game Day
  373. Dungeon Crawl Classics - A Deal is Made [Session #3]
  374. Dungeon Crawl Classics - Going Beyond the Funnel
  375. Dungeon Crawl Classics Agenda and Advice
  376. Play Through of Nebin Pendlebrook's Perilous Pantry
  377. Running DCC at my Friendly Local Book and Game Store
  378. Campaign, Rulings, Descriptions, and Questing
  379. The Rise (and Fall) of Session 0
  380. Randomness, I Forgot that I Needed You
  381. Have Fun Storming the Castle
  382. FLGS Quick Start
  383. Skeleton of Referee Section for Basic Fantasy RPG

    Building on the previous post regarding skeleton rules for RPG, here is additional details.

  384. Skeleton of Basic Fantasy Role Playing Game
  385. Some Questions and Answers with James Spahn of Barrel Rider Games
  386. White Box Gothic by Barrel Rider Games
  387. Burning Sanctuary - Session 1
  388. Further Work on Beliefs for Burning Sanctuary
  389. Working Through Beliefs for Burning Sanctuary
  390. Dungeon Crawl Classic: Portal Under the Stars
  391. Burning Sanctuary - Session 0
  392. Life During a Wartime Random Table Redux
  393. Situation Mining: To Save a Would Be King
  394. Situation Mining: The Bargain of Burgundy
  395. Situation Mining: Dwimmermount
  396. Gearing up for a Dungeon Crawl Classic
  397. Situation Mining: the Black Plague
  398. Burning Sanctuary
  399. What Makes a Good Role-Playing Session (for me)?
  400. Additional Burning Wheel Procedures

    Over the past few months, I’ve been looking at OSR rules and procedures. With the arrival of the Burning Wheel Codex, I wanted to map some of the OSR procedures to Burning Wheel Gold.

  401. The Disservice of Modern Dungeons & Dragons Initiative Systems
  402. Playing at the Game Store
  403. World of Steve - Session 2
  404. Exhuming My Dungeons & Dragons
  405. Adding More Mortar to the Three Pillars
  406. Features of Burning Wheel That I Enjoy(ed?)
  407. Campaign Random Encounter: Library of Ancients and Surrounding Village
  408. Early Experience running Out of the Abyss
  409. Out of the Abyss - Session #1
  410. Wrath of the Autarch by Phil Lewis
  411. Running a Fifth Edition Character Funnel
  412. Musing about Upcoming Campaign (and System)
  413. Fate Point Economy: All the Glories of Accounting and Fiduciary Obligations
  414. Circle of Hands Clash System Shout Out
  415. Tables in the DMG and their Page Number

    A list of Tables in the DMG and their Page Number

  416. House Rules for upcoming D&D 5E campaign
  417. Building a Set of D&D House Rules
  418. An Upcoming Campaign Map with Tech Tomfoolery
  419. Back on the Gaming Treadmill (maybe)
  420. An Incomplete Catalog of Random Tables for Future Reference
  421. A Random Book Name Generator

    I wrapped up my organization task. In doing so I figured I’d post a random book title generator based on some of the books in my personal library; pluralize the nouns as necessary. And as with so many random tables, when you roll a result, cross it off and add a new one.

  422. End of Year Organizing
  423. Working and Creating within Constraints
  424. Porting Apocalypse World style moves into D&D 5E

    I love the Apocalypse World engine moves. These moves are discreet rules that are portable from one AW Engine game to another.
    But I’m exploring using the moves in other systems; In particular 5E. Dungeon World has the following probability

  425. Apocalypse World: Dark Ages Session Report
  426. Apocalypse World: Dark Ages Playtest and Observations
  427. Wondering About Adventure Presentation Format
  428. Dragonknights - Session #1
  429. Thulian Echoes by Zzarchov Kowolski
  430. Why I am a Tabletop RPG Cheerleader
  431. Dangerous Space Jail by Phil Vecchione
  432. Seeking a 2015 Ennies Nomination
  433. The Gnomes of Levnec by Zzarchov Kowolski
  434. Scenic Dunnsmouth by Zzarchov Kowolski
  435. Fond Memories of the Kenku
  436. Fascination with the Flame Princess
  437. Getting the Band Back Together
  438. Backing Project: Dark by Will Hindmarch
  439. Translating Old School Items to Dungeon World
  440. Saving Throws or Defying Danger
  441. Random Relationship Graph Builder
  442. Torchbearer with the kids
  443. Random Clergy Generator

    I’ve been kicking around an idea for a campaign that involves a monastery. As I’ve explored the campaign, I figured that I might as well create some potentially useful generators.
    This is heavily influenced by Roman Catholic tenets and organizational structures . Much has been drawn from LordsAndLadies.org and Wikipedia.

  444. Observations of Dungeon World at Michiana Board Gamers
  445. Dungeon World at Michiana Board Gamers
  446. A Collection of Short Session Recaps
  447. Burning Wheel or Dungeon World
  448. Fade into Fey – Session 2
  449. Torchbearer: An Inaugural Run
  450. Why the Fantasy Genre
  451. Fade into Fey - Session 1
  452. Evil Wizards in a Cave by Johnstone Metzger
  453. Dashing Hero by Jacob Randolph
  454. GenCon's Apocalypse World KristaCon Event
  455. How to Hack Apocalypse World with the AW Hacker All-Stars hosted by Pete Figtree
  456. A Spark in Fate Core by Jason Pitre
  457. Take on the Lower Depths
  458. Forgotten Years - Dungeon World Campaign Session 1
  459. Dungeon World Campaign Playbook
  460. Dungeon World Playbooks
  461. Inverse World - A Dungeon World Sourcebook
  462. Bracers of the Bound - A Dungeon World Item
  463. A Preview of Things to Come

    Two Dungeon World monsters I’ve worked on this morning: the Hydrodæmon and Mageiadæmon.

  464. Dungeon World Update and Some Resources
  465. An Ongoing Thought Experiment for an Adventure Conversion
  466. The Role Playing Games of the Goshen Game Day
  467. Remember the Reaction Roll
  468. A Father and Son Night of Marvel Heroic RPG
  469. Just Arrived - A Thousand and One Nights
  470. Random Bonds Generator for Dungeon World

    Having started out several Dungeon World games, one thing that I think may grow stale is the starting bonds.

  471. Ice Mummer - A Dungeon World Monster
  472. Dungeon World Zine for January 2013
  473. Moleskin Maps II by Matt Jackson
  474. Dungeon World PDF is Available!
  475. Take On Establishments
  476. Gaming Violence and Children
  477. Dungeon World is Jeopardy the RPG
  478. Transitions in Table Top RPGs
  479. An Odd Duck that Dungeon World
  480. Take on Magic Items – A Dungeon World Magic Item Compendium
  481. Thornburg by J.B. Mannon and Jeremiah Shepersky
  482. Helping Other Gamers With Consideration for the Visually Impaired
  483. Examining the RPG Sessions That I Ran and Think Were Awesome
  484. World of Steve - Session 1
  485. Dungeon World - Google Hangouts Session 3
  486. Moleskin Maps: Volume 1 by Chubby Monster Games
  487. Dungeon World, Google Hangouts, and Tabletop Forge
  488. School Daze by Tracy Barnett
  489. Coordinating a Game Day
  490. So GM Burnout has Happened
  491. Cthulhu Dark – GenCon 2012 Edition
  492. Dungeon World – GenCon 2012 Edition
  493. May Not Haved Played A Lot of Games at GenCon…
  494. Wampus County Honorable Mention
  495. Follow-Up to First Play - Marvel Heroic Role Playing Game
  496. First Play - Marvel Heroic Role Playing Game
  497. An Arrival Entirely Unexpected - Wampus County Edition
  498. A Bizarre Ritual of Mine
  499. Just Arrived - Monster of the Week by Michael Sands
  500. Diaspora Character Creation – Alexandros Teleman
  501. Nostalgically Wishing I Would've Been Part of the Old School
  502. Who Knew the Apocalypse Would Spawn So Many Games
  503. Just Arrived – Doctor Who: Adventures in Time and Space
  504. Microscope Session – New Force Changes Society
  505. Dungeon World Denizens of the Moathouse
  506. Adventures in Adventure Conversion
  507. Success and Failure in Role Playing Games
  508. Just Arrived – Skyward Steel and Darkness Visible
  509. World of Dungeons by John Harper
  510. Kick In the Door…Dungeon World Kickstarter is Live
  511. After a Few Dungeon World One-Shots
  512. At the Intersection of Work, Play, and Learning
  513. Preparing for Diaspora
  514. Dungeon World Custom Moves for Ziggurat of the Sun Princess
  515. Floundering Around the Burning Wheel
  516. Dining with the Baron
  517. What Should the Game Master Fight For?
  518. Make a Decision Already
  519. Dual Duel of Wits and Dangerous Stakes
  520. Liberating the Village only to Stumble into the Dungeon
  521. …And Finally, Bloodstone
  522. Survey of Methods of Advancement
  523. Advancing the Timeline in an RPG Campaign
  524. GM Questionnaire
  525. The Wheel is Burning My Mind's Eye
  526. Border Crossing and Culinary Explorations
  527. Interview with Robert Bohl
  528. Misspent Youth by Robert Bohl
  529. Just Arrived - Loviatar
  530. A Circles Epiphany - Burning Wheel
  531. Deluge by VSCA
  532. What Makes a Game So Hackable?
  533. The Now 400 Pound Gorilla Has Awoken
  534. Rules Lite Games and the Open Game License
  535. Keeping Aspects Interesting
  536. Acceptable Weight of Conflict Resolution
  537. Apocalypse World moves in the Fellowship of the Ring

    Earlier I wrote about Dungeon World’s moves as seen in Empire Strikes Back. This time I’m going to look at the Lord of the Rings through lens of the Apocalypse World moves.

  538. Necromancers' Maze
  539. My Present Gaming Group
  540. Survey of Conflict Structure in RPGs
  541. A New Year's Eve Tradition - The One Shot
  542. RPG Bucket List Or Gaming Resolution for 2012
  543. Carcosa by Geoffrey McKinney - PDF Edition
  544. Bloodstone Observations
  545. Bloodstone Session #4
  546. Assassin Lifepaths for Burning Wheel

    Bloodstone was written for AD&D 1st Edition. Assassins are used rather frequently as opposition. In fact, the leader of the opposition is named the Grandfather of Assassins.
    Below is my take on what it would take for the Grandfather of Assassins to rise to his current power. I did draw initial inspiration from Luke Crane’s Jihad: Burning Sands, the H-Series of Bloodstone, and the OSRIC reference document.

  547. Stealing Cthulhu by Graham Walmsley
  548. Part-Time Gods by Third Eye Games
  549. Never Split the Party - Worst Duel of Wits Compromise Ever
  550. Inn Witch They Pig Out
  551. Contributions to the Rolemaster Standard System
  552. The Enjoyable Chaos of Scripted Actions
  553. Irv the Mole
  554. Bloodstone Session #3 Recap - It's Always More Interesting When a Cuddling Instinct Comes Into Play
  555. Burning Wheel Gold - Connecting BITs and Artha
  556. In Which They Find Their Tub
  557. A Wedding and a Wyrding
  558. Playing Burning Wheel Gold With The Kids
  559. Hacking Together a Burning Wheel Conflict Resolution on the Fly
  560. FoRK-ed off
  561. A Missed Opportunity for Burning Wheel - Duel of Wits
  562. Life During a Wartime - Random Village Generator
  563. The Butcher, the Baker, and the Candlestick Maker
  564. Family Role-Playing and Unexpected Events
  565. Gamemastering by Brian Jamison - A Behind the Screen Look
  566. Bloodstone Character Beliefs, Instincts, and Traits
  567. Bloodstone Character Questionnaire
  568. Bloodstone Party Composition
  569. Interesting, Albeit Pointless Stats for My Blog
  570. Weird Fantasy - Lamentations of the Flame Princess
  571. Cribbing Ideas from Apocalypse World and Dungeon World for Bloodstone
  572. Contemplating Scene Economy with Seven Players
  573. Running and Playing Bloodstone in Burning Wheel
  574. Burning Wheel and Bloodstone
  575. Bloodstone Campaign Introduction
  576. Bloodstone - It Is Time
  577. GenCon Games on Demand - Bulldogs!
  578. Burning Wheel Gold - Initial Impressions

    Burning Wheel Gold’s core system is straight forward. Wrapped around that core is a masterwork of game craft.

  579. GenCon Games on Demand - Dungeon World
  580. GenCon Games on Demand - Lady Blackbird
  581. Random Notes from my Burning Wheel Campaign Journal
  582. Translating Empire Strikes Back into Dungeon World Moves
  583. Character Creation Session for Family Bulldogs Adventure
  584. GenCon After Hours - Savage Worlds
  585. GenCon Games on Demand - Hollowpoint
  586. Ran my First Game of Dungeon World
  587. Hollowpoint - Player vs. Game Hack - Take 1
  588. Hollowpoint Review
  589. Hollowpoint Session Observations
  590. Using Hollowpoint to flesh out our Diaspora campaign
  591. Diaspora: The Precious Few, Session #5
  592. Customer Service - Evil Hat Style - It is Fabulous
  593. Change of Plans - GenCon Edition
  594. Converting Star Frontier's Vrusk into Bulldogs!
  595. Bulldogs! Pre-Release Review
  596. What a Difference a Year Makes
  597. Master of Bandwidth

    Years ago, I religiously read Ray Winniger’s Dungeoncraft column. It is a treasure trove of insights into GMing Dungeons and Dragons, with many relevant insights for other RPGs.
    Ray Winniger names the three responsibilities of GMing:

    • Providing effective descriptions.
    • Determining how to resolve the outcomes of the characters’ actions.
    • Deciding when you should automatically reveal information and when you should force the players to specifically ask for information.

  598. Good News Everyone…Bulldogs! RPG is Here!
  599. It's Only a Model
  600. Diaspora RPG Cluster Creation
  601. Loading Chekhov's Gun
  602. Role Playing Games I Want to Play at GenCon
  603. Planning Diaspora: The Precious Few, Session #5
  604. What is the favorite character that I have played
  605. Breaking the Stonewall with Vincent's Admonition
  606. Finally, Dogs in the Vineyard
  607. Apocalyptic Casting of the Pods
  608. Diaspora Spacecraft Rules Addendum #1
  609. Z is for Zebullon's Guide to Frontier Space
  610. X is for Xizors
  611. Diaspora: The Precious Few, Session #4
  612. V is for Versions
  613. U is for Underdark
  614. S is for Scales of War
  615. R is for Red Hand of Doom
  616. Q is for Queen of Spiders
  617. O is for Obanar
  618. Planning Diaspora: The Precious Few, Session #4
  619. N is for Night Below
  620. K is for Kickstart
  621. Diaspora: The Precious Few, Session #3
  622. J is for Jaiman the Land of Twilight...kind of
  623. H is for H-series The Bloodstone Pass Saga
  624. E is for Eberron
  625. D is for ...
  626. B is for Burning Empires
  627. A is for Alpha Dawn
  628. Diaspora: The Precious Few, Session #2
  629. Diaspora military campaign
  630. Planning Diaspora: The Precious Few, Session #2
  631. T1 System Ships of the Exxon Theocracy
  632. Pondering a Social Conflict in Diaspora
  633. A Couple of T2 Intended to Traverse Hostile Regions
  634. Two T1 Diaspora Spaceships
  635. A Handful of T2 Diaspora Spaceships
  636. Diaspora: The Precious Few, Session #1
  637. Discussing Layers of a Role Playing Game
  638. Cluster Creation Diaspora
  639. Fate Points for Burning Wheel